Sgotm 01 - C D Z

AlanH

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Welcome to your C_IV SGOTM 1 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest. I hope you enjoy the game.

This game will be played in Civ4, patched to v1.61.

This first SGOTM will not feature any advanced variant.. the winner simply will be the team that wins the game at the earliest game date with either domination or a diplomatic victory. All victory conditions are still enabled though, with exception of Space Race, so you have to avoid getting another type of victory (and of course prevent the AIs from winning).

Individual start files for all teams will be available on the SGOTM Progress and Results Page at midnight, server local time, at the start of May 12.

Here's the start position.

SGOTM01_start.jpg

Map Parameters
Playable Civ - Hapshepsut of Egypt
World size - Standard
Difficulty - Monarch
Landform - Mystery
Game Speed - Epic

Permanent Alliances are turned on (can form permanent alliances after either communism or fascism is researched)
Space race is disabled.
Egypt is locked into war with Huayna Capac of the Incas.
Egypt is locked into peace with an unknown civilization.

The map is hand built, and therefore may not have a standard configuration.

Please visit the following links to ensure that you are adequately prepared:
Civ4 SGOTM reference thread

Notes:

A. ONLY Civilization4 v1.61 is supported for this SGOTM. All teams will compete for a single award - the Gold Laurels.

B. All teams must play the sponsored variant - victory will be awarded for the fastest victory by either domination or diplomacy.

C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.

Good luck to your team, and remember rule #1: Enjoy your game :D
 
General Index for the CFC Turnplay thread:

General Strategy -> http://forums.civfanatics.com/showpost.php?p=4064323&postcount=39

City Planning -> http://forums.civfanatics.com/showpost.php?p=4064338&postcount=40

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Checking in :wavey:

looks like the 1st decisions are as follows:
a. settler stay or move (perhaps 1st turnplayer should move the warrior and post a screenie)
b. 1st tech to research
c. 1st build (warrior or worker)

general strategy: do we want to find the Inca? We certainly want to meet the others and find our buddy. Do we want our buddy to have the same religon? If so, perhaps we let him found the religon (AI's like to do that) and then just adopt his.

Our starting techs are Agr and Wheel, both of which lead to pottery. We can also go for Animal Husbandry (for Horses & Pastures) but I think Pottery would be good, especially if our 1st build is a worker.

Hep is Spiritual and Creative, so our cities will get +2cpt, which makes barb clearing very easy.
 
Also checking in.

If we move the worker east we have access to both rivers, making commerce between our cities a piece of cake.

For the first build, I'd suggest a warrior, and we buld a worker when we hit size 2.

For the science, well, I'm not to good in that department.
 
well, I'd prefer moving the settler S for the following reasons:
1. gets us the cow more quickly (1st expansion, gives health and hammers)
2. gets us some forests for extra production as well as offsets health problems due to the flood plains

linking the other river will only take 3 turns so I don't really see the advantage. also, by moving E we replace the grass hill (1f, 1h) with a desert hill (1h, 1g), which seems to be a wash.

Another possible starting position is on the plains hill. I think, since we seem so hammer deprived, that mining it will be better than settling on it, but I'm not really sure. If we do want to settle on it, I would propose moving the warrior 1T N to see if anything up there is interesting. Then move the settler 1T S to get a looksy, then W to the hill.

anyone know the production multiplier for epic vs standard? curious what the time tradoff will be if we wait till pop 2 for the worker.
 
I agree on moving south. We want the cow, though it looks as though we will probably lose one bonus health from only having three forests instead of four. I don't think the plains hill is such a good idea. We will definitely want that mined. We will probably want to wait until size two on building a worker. I have never really seen a start where it was worth building a settler while only size one.

Also, I have finals coming up, but will be done by Sunday, so I may or may not be active in initial planning.
 
Settling SW could be nice.
If our warrior would just be a little closer...

It might be, that I can't play before next tuesday evening, but I am not the right person to play at first anyway...

Maybe we want to found a religion. Still we want to make sure we have the same religion than our buddy, but I guess both is possible if we can get him to send a missionary if he has adifferent one.
 
bed_head7 said:
. We will probably want to wait until size two on building a worker. I have never really seen a start where it was worth building a settler while only size one.
I agree on not building a settler at size 1, but building a worker 1st is certainly viable in single player games. we will have an excess of 3fpt + 1hpt if we settle S. At size 2, we will have excess 4fpt + 1hpt (assumes we work flood plains for the extra gold), which probably doesn't cut down the build time that much.

Settling SW gets us a desert in our starting cross and eliminates at least 2 forests. imho, I'd prefer S or E over SW.
 
Hmmm.... settling S, then cottaging all Floodplains (a GP city can be somewhere else), combined with our capital being a holy city... I see a lot of cash (or research) coming from that city...

Or irrigating some floodplains and then have a lot of specialists...

Anyway if we settle S, we will probably not have that many hammers, but three hills is ok.
 
HI

Beam has posted in the sign-up thread asking to join CDZ. Do you want a seventh player, and are you aware of his interest?
 
I am here.
 
grahamiam said:
yes alan, he's part of the team :)
Thanks. I assume you guys are discussing this game elswhere, as Beam and Shabbaman have still not shown up here.

Please remember that this is a CFC competition, it's a spectator sport, and there are a lot of lurkers who will miss your pearls of wisdom if there is no activity here. Also, I have no intention of monitoring a CDZ thread - I have enough to do here. So I would appreciate it if you could post your major team events and discussions here.
 
yes, we have some memembers that prefer to chit-chat @ CDZ rather than here. We will be posting turnlogs and pretty pictures at both places.

For the moment, we have decided to settle on the SW hill. Other than that, it's just a bunch of spam :)
 
Are Shabbaman and Beam on board? If so I'll delete my references in the signup thread.
 
Yes they are both on board.

Big Brother Gyathaar is watching us over there.

Anyone who wants to lurk over there at CDZ can get access to the subforum.

Surely we post all turnlogs here.
 
AlanH said:
Thanks. I assume you guys are discussing this game elswhere, as Beam and Shabbaman have still not shown up here.

Somehow I can't access CFC at work. But since I have nothing useful to add most of the time anyway, that's not much of a problem ;)
 
Posted this already on CDZ so mainly a Q for the SGOTM mods.

When I DL the sav from the SGOTM page to have a look I get this message. What's wrong?

2006512213228_prrotected.jpg
 
Beam said:
Posted this already on CDZ so mainly a Q for the SGOTM mods.

When I DL the sav from the SGOTM page to have a look I get this message. What's wrong?

2006512213228_prrotected.jpg
It means you have something in your assets folder (not customassets) that is not standard..

This could be a changed file (changed value in an xml file).. could be caused by using the civscale tool - if so then using it to set it things back to default will fix problem.

It could also be that you downloaded a file into assets dir by accident, or you made a backup file of an xml file inside the assets dir when you changed something.

If you have done neither of these, and cant find any file that dont seem to belong there, then the easiest fix is to deinstall civ4, then delete the assets folder (those extra files will not get removed by the uninstaller) and then reinstall and patch again. (You can leave saves files and so on if you deinstall, only the assets dir can cause this problem)
 
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