Sgotm 01 - C F R

I didn't play yestoday because i had some problems with my internet connection and i wanted to post my thoughts about the game before playing.

I assume we wan't to chop forest only with Mathematics. I calculated that we'll get Mining, Masonry, Fishing, Bronze Working and Math in about 23 turns or so if we continue using 2 scientists and then build an academy. That is assuming 90% research rate and not taking prerequisite multipliers into account, so it should actually be a couple of turns earlier.

I think we need to stick to using the scientists, because that means math sooner, and that means Piramids sooner (unless we waste shields by chopping withpout Math). I think i was wrong when i said it was a mistake to hire them.

But to connect the stone soon enough and to chop the forest we need more workers, and to build them soon we need to work the cow tile. Since i would hate to move a citizen over from one of the cottages and i would hate to remove a scientist, i think we should convert to confucianism and grow even though it is risky.

We can grow in one turn now if we remove one of the 2 scientists for a turn. Then we can work 3 cottages, cow and 2 scientists. We can build the WC for 1 turn, grow and build a worker and a settler in Thebes, then Piramidse. In Memphis we build a worker, then military units. In case of emergency we'll be able to finish the WC in one turn and if Catherine doesn't attack us we better build a barracks before the WC :p We can do the same trick in Memphis: build chariot untill there is one turn left so that we can finish it quickly in case of emergency, then build barracks, then finish the chariot.

Since we'll have to build a worker and a settler in Thebes (settler comes after the worker because we cannot connect the stone instantly) we also need to cottage 2 more tiles so that we can work cottages while building worker and settler. After that we can work a mined hill and a quarry and cottages are taken over by the third city.

Here are the details:

The build order in Thebes:
- War Chariot (1,1)
- worker (10,11)
- settler (10, 21)
- Piramids (9, 30) - 3 forest chops

Memphis:
- Oracle (5,5)
- Worker (7,12)
- Chariots
...

Worker 1
- cottage (2,2)
- cottage (8,10)
- move (2,12)

Worker 2
- Born on turn 11
- move (1,12)

Workers 1 and 2
- Road (1.5)
- move (1)
- quarry (4.5)
- road (1.5), ready on turn 21, the same turn we build the settler in Thebes and switch to Piramids

Worker 3
- Born on turn 12
- move (2,14)
- mine (6,20)

After this all 3 workers chop forest towards Piramids.

We get Piramids 30 turns from now. This may be a bit risky, but this only about 6-7 turns later then the build sequence which targets building Piramids early and completely neglects cottages and units.

We'll get BW really soon and we can adjust this strategy a little bit in that case to get a couple more WCs early on if Russia has bronze, but we don't have it. And Iron Working will take a while for them to research.
 
I think 2-3 Chariots isn't enough. We haven't barracks and if Russia has Copper, she will have spearmens very soon but we must have 2-3 Cariots per Spear and some for Archers. And that's only for 1 city. So, I don't know yet what type of unit we will use in war, but we need Oracle, Pyramids, first and Settler, Workers and Barracks in 2 cities also. Of course, we have potential religion conflict but we need high producton in 2 cities so we must risk.

Sorry, I just post and didn't see Obormot's post...
 
Dynamic said:
I didn't check Obormot's calculations but I agree with his tactics.
I did to learn how to beat my enemies in other games :D
It's even better than Obormot says as if he switches scientists to cottages as fast as the latter are ready, he gets worker in 1 (9 hammers and breads) + 3 (12=9+3 bread from cottage) +4 (5 hammers + 2 from bureau + 7 breads)= 8 turns and will have additional 11 food for settler, which will be built in 1 (14) + 8 (17 from new cottage) = 9 turns. Worker 2 turns faster means quarry 1 turn sooner.
However, there are some points I want to address:
- the second city is poor on health and happiness - maybe build there a mine to...
- ... speed up barracks and chariots.
- in the gamesI faced many time situations when after producing worker or settler prvious accumulated shields for some unit production decayed comletely. Does any one of the more experienced players know the conditions of the decay? Would it affect our WC? I it would, then we have extra 3 turns (2 if we don't want to lose pace on quarry) between settler and Pyramids when we can finish WC before starting worker.

All the rest is excellent. Research with bureau will give us maths soon enough to finish Pyrs.
 
Sounds like a good plan. However, I'm not sure in a few things here:

1) Building settler after worker in Thebes might be not the best choice here. We might need to finish Pyramids first. IMHO, it might be a good idea to chop the third worker there even if we don't have mathematics yet. Just one forest. By all means, if you decide to revolt to Confucianism, let Thebes and Memphis grow. Memphis will be unhealthy but not starving.

2) This means we don't have to build worker in Memphis. We can start on chariots there right away.

3) I don't see much need in building barracks. Sometimes, in Civ4 (unlike Civ3), barrack are not much needed. Promotion for mounted units is only combat 1 since flanking is somewhat useless.

4) Consider hooking up rice as early as possible as well. This will greatly speed up production of settler in Thebes and give more health to a new city.
 
akots said:
3) I don't see much need in building barracks. Sometimes, in Civ4 (unlike Civ3), barrack are not much needed. Promotion for mounted units is only combat 1 since flanking is somewhat useless.

4) Consider hooking up rice as early as possible as well. This will greatly speed up production of settler in Thebes and give more health to a new city.
3. Yes: Flanking 2 makes it immune to first strikes - but WC already is!
4. Good point. But later, after Pyrs, because unirrigated farm on rice gives 4 food (just 1 more than cottage) and we already will have 14-17 production. And we won't be able to spread irigation so far and fast.
 
Checked decay in trial save game from GOTM5 - no decay for chariot after worker. Hmm.

edit: and after settler too. Was it a bug that was fixed by patch?
 
akots said:
flanking is somewhat useless.
Really? In Granprix 26 by civfanitics.ru my early tactic was (past some restarts) quick access to chariots, promote they to Flanking 1-2 first of all and rush China. Somtimes (mostly without reloads) my chariots returns from battle with victory chance ~0,3%. And they gets experience after promotion.

For mounted units IMHO flanking-promotion is more important then "combat-1" and "combat-1" dependings...

Obormot said:
We can do the same trick in Memphis: build chariot untill there is one turn left so that we can finish it quickly in case of emergency, then build barracks, then finish the chariot.
Good idea! Usefull trick :)
 
Ptitsa Consul said:
... my early tactic was ... quick access to chariots, promote they to Flanking 1-2 first of all and rush China. ...

In that game you did not play CS/Academy gambit. Here in this game, we obviously have technological superioriy and no units with which to cover up retreating chariots. Usually, advantage given by flanking can be seen only when you have many units. That GP game you are talking about, had reloads permitted. So, might be you were able to retreat all your chariots, I don't know. (Bet it could have been done even without flanking promotion, just need more reloads ;) ). With reloads not permitted, as we play this game, we need large numbers of chariots (may be about 15) to actually see the advantage. We are not going to build 15 chariots in the near future just to see 3 more of them retreating instead of dying. And the other feature of flanking II which is immunity to first strike, is already there with the chariot.
 
Lots of bad news.

First of all somebody built Piramids in 910BC (turn 17 of my turnset) and that is where I stopped playing because we need to change our plans now. I guess we have an Industrious AI with strong capital and stone in this game, because Stonehenge was also built much earlier then usual. Hopefully the other teams will also be beaten to Piramids.

Also after discovering BW we learnt that we have no Bronze, but Russia has 2 (although they are not yet connected). One of them is near the new city they built and a worker is roading it, and will propably mine it in after that. The other one is far away in the south and not yet in their cultural borders. Sorry, I forgot to make screenshots.

I guess we need to use the shields we planned to use for Piramids to build chariots now.

Other things went as planned, i built the 2 workers and a settler is in progress as planned. We have bureaucracy and academy in Thebes. Catherine decided not to attack us, but to use a missionary to convert us. They spread Judaism in Thebes and i converted which changed their attitude from -2 to +5, so we are more or less safe for the moment. I had to slow down Memphis though because we don't have Judaism there.
 
Well, bronze is not bad news because all the teams will have such a problem. Piramids amy be bad news if another team gets lucky and manages to build them on this map.

I understand why akots is so happy about this ;) He is a warmonger and loosing the Piramids (no represetnation, no engineer since we are likely to loose HG too) together with some decisions we made (blue dot placement, working scientists instead of cottages) mean that we won't get a good diplo date. But we can still get a good domination date. So now it is really the time for some :hammer:.

Obviously we need to concentrate on building military now. We need a few chariots urgently to cut the russians from their copper, so i guess we should build the first few without barracks. Whether to build barracks or not some time later remains an open question (though there is a prebuild going in Memphis)

We need to find out urgently are there any more AI civs that can be killed before Astronomy. I suspect that at least the incas might be somewhere close to us because otherwise locked war doesn't really matter. But in any case we need boats ASAP to explore. The land tile on the other side of teh strait west of Russia looks promising. I suggest that the new city (pink dot) builds a couple of boats first and we use the first boat to explore and only the second one to build teh fishing net.

Also depending if we find somebody reachable by galleys we may decide not to build the black dot at all, but invest more in production instead. Then we can just throw away all the debates about its placement :p
 
Well, we still need SOME science to crawl up to Grenadiers and may be Cavalry and probably Astronomy. Also, we need as many courthouses as we can build as rapidly as possible and otherwise - only units and more units and many boats as well.

If it were a Prince game with 1.52 patch, I would assume, we can finish with Astronomy (may be) and Grenadiers but for Monarch game on 1.61 we might be facing a few riflemen here and there, so Cavalry would help a lot. And may be even cannons.

So, we would need to aim in general towards Construction, Engineering, and Astronomy for now? Or may be Guilds to have knights? This is all assuming we can kill Russia with Chariots.

Do we need Alphabet? We need it for Music (Military Tradition and Cavalry) but how soon? Since it is Epic speed, we might get contacts with that boat or galley within 40 turns or about that time if there is something beyond southern Russian island.
 
I think we don't need grenadiers or cavalry. Knights should be fine at this level. I expect at least some of the AI to still have archers by the time we get to them Those can be killed with knights and maces easily. By the time we have to attack the stronget ones we will have enough knights and enough production to fight against longbows. The most tough AIs can be taken on with maces and suicidal catapults.
 
1. Damn. But then my plan won't work also. With your we're still getting the development.
2. We don't have to lose HG which will be available soon as we discover maths. We have enough wood, and it is far enough technologically.
3. missionary so early? Cathie must be using scripts. Maybe Pyramids are also scripted.
4. Cutting from bronze - we must see if we're also cutting from Iron as Moscow has plenty of mines round it. Edit: we don't know where did they build Novgorod. Maybe second copper is already theirs.
5. With placing Purple dot you just cut off all choices about black dot :) And that's good!
6. Judging by culture graph, no team so far has built Pyramids ;) - nor Oracle, although 4-5 of them just didn't get there yet
 
Why would we need Hanging Gardens? It is pretty much useless wonder imho.

@Obormot: As I repeated earlier, if it were Prince or even Monarch on patch 1.52, I would not hesitate that we can wrap it up with knights. However, with 1.61, I am not so sure. It can be substantially different, I just have no experience on this type of map (more close to continents) and difficulty level.

Also, don't forget that there is one AI which has locked peace with us, and we cannot stop this AI from trading techs around. It also can be a powerful AI, so that we would have to kill all other AIs to get to Domination limit. That would be a very unpleasant turn of events.
 
HG - For Engineer.

The plan basicly leaves little choice: kill Russians, explore, developing in the meantime.

OK, comrades, I'm leaving for work, so in the meantime could you please write all the useful advice you can? I would really appreciate it.
 
I still can't look at save. Some teams could get Pyramids because 1.61 has very high random in AI actions. But, Pyramids is not so important Wonder as Oracle so, let's go to war! I prefer to have barracks in both cities aspecially if we plan many units. Only Copper disconnection target may be the reason for build units without it. I can't check the purple dot again may be now it's placed on other tile but remember my opinion about SE,SE,E place - it's more powerfull place because of more hills. If we need many ships we need high production city for that. And stop building cities for now.
We lost Pyramids, but we got Academy! Not so bad.
And, I think, we don't need HG now and maybe never.
 
Yes, now it may be a good idea to build a single city SE,SE,E instead of the 2 cities we planned.
 
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