SGOTM 01 - Chaos

Nice work my faboulus rhyming friend, on getting cheistry and astronomy.

For our next tech path, going for PA is to important for me to describe but me must consider so other options.

1.Inca might already have chemistry, i havent looked at the save, in this case we will need some more devastating unit like cavalry, with their 15 strength:cool: If we get cavalry then we must divert our tech path from getting precious communism :cry: i think this would be a good idea because if we have Cavalry, grenidiers, and catapults/cannons we would not ahve to worry about inca if they get rifling

2.The battle strategy for taking inca: My devious, cool, well though out strategy would be to burn and pillage most of his small coastal cities (for money) which arent defended heavily. If we keep all the cities we take it would crush our economy until state property so just keeping one city that is close to our border wouldnt be a bad idea for healing units and land attack. The second part of the attack would be to pillage his horses to stop cavalry, if he has them.

3.Trying to get Ghandi to declare war on saladin or huayna, i dont think rosselvelt would be a good idea cause he'll trade tech with us.

These are my observation of what should/could be done to futher our success of WORLD DOMINATION!!!! :cool: :goodjob:
 
Roster
Chriseay, (Mr Grump) - auto-skip until he reports in (no post since June 21)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (mathematician) - nice work
Munterpipe, (general whipping boy)
ruff_hi, (artist)
strauss ( furiously in luuuv with everyone) - up
 
Got it, will play this evening when it cools off a bit here. I'm not really thinking clear with this heat
 
Strauss - thx for signing in. Did everyone see the post by AlanH - we have until August 8th to finish this game. Lets make sure we turn the game around as fast as possible and let people know if you need a skip.
 
Times have changed. Huayna Capac, once a feared enemy of the Chaotic people, has grown weak and is now clearly overshadowed by Chaos. He still has luuuuuuuuuuuuvly eyes, though:love: *giggle*

Capac doesn't even have Gunpowder yet.:crazyeye:

Turn 2 (1472 AD): Pasargadae turns out to be unsuitable for FP as well (it will be reduced to size 3 because of starvation after Friend (and luvver) Gandhi's borders pushed ours back. Since it'll starve anyway, I whip the Courthouse there to get some use out of it while we can. Forbidden Palace is started instead in Persepolis.

Turn 3 (1478 AD): Friend Gandhi completes the Taj Mahal and triggers his Golden Age. Also, our spy boat takes a picture of the defence of Cuzco.



Does that look doable with some catapults and a dozen Grenadiers?:mischief:

Turn 4 (1484 AD): Another spy picture.



The best defended Incan city aside from Cuzco I believe.

Turn 5 (1490 AD): We discover Chemistry. I trade Drama + Chemistry to Roosevelt for Education, World Map and 200 gold. I'll wait a turn to see if we can get Economics from Gandhi.
I reduce research to 0% for a few turns for upgrades.

Turn 6 (1496 AD): Chemistry traded to Gandhi for Economics, World Map and 260 gold.
Chaos' economy switches to Free Market, which gives us a very nice profit.

..........................................

The next 24 years are spent upgrading units and building up to invade the homeland of our arch enemy.

Finally, in 1520 AD, the Army of Chaos lands in the desert just east of the Incan city of Vitcos, capturing unsuspecting Incan workers, traveling through the desert, as slaves.



The army currently landed near Vitcos will probably be enough to take the city, there are still some Grenadiers and a catapult (all without movement points) in the Galleons. It could be a good idea to land them near Tiwanaku to start softening them up while the first wave takes Vitcos and Corihuayrachina (if we decide not to raze it, please rename it:p).

Counter-attacks shouldn't be much of a problem. The best units Capac has at the moment are Macemen and we have Grenadiers. I also didn't see Catapults aside from the one in Cuzco, which would be a big help.

So to sum it all up:
Capac's days are numbered.:ar15:

And ruff gets all the fun:(
 
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (mathematician) - nice work
Munterpipe, (general whipping boy)
ruff_hi, (artist) --> UP!
Strauss ( furiously in luuuv with everyone)

Also, we need to post in the spoiler.
 
arrr - beat me to the big red 'up' part. Thanks for setting things up so nicely for me. And I was planning to tech my way to PA with Gandhi. Guess it is first things first.
 
Firstly, and MOST IMPORTANTLY, we have a war chariot who just earned a promotion.
This promotion must be MEDIC.​

The war with Capac is going well. We have some WW in our cities as well as some 'hell no, we won't go' issues from drafting. The major problem is a lack of galleons. We have four (4) and I am building 3 (I think) more. I am using 1 for a long-haul transport between the ex-russian lands and the front. I am using 1 for short-haul transport between our lands and the front and I am using 2 as troop transport to carry them from the just captured cities to the soon-to-be-captured cities. My battle tactics are to get the units on tiles next to the city, bombard the defenses down to 0% with catapults and then to take out the units with Grenadiers. I then leave the Grenadiers in the city to heal, move the catapults plus knights onto the next city and start bombarding again. When the Grenadiers have healed, they get rushed to the front with Galleons to take the city.

I am teching to communism for the PA. We cannot sign a Defensive Pact with Gandhi while we are at war, so I skipped that tech. Once Capac is no more, we should come back to that.

I also invited Gandhi in on the fun with Capac but I haven't seen any of his units yet. He just swapped civics to the more aggressive ones so he might be turning up soonish.

Other things that happened ...
  • sold music to cyrus for 40 gold
  • opened borders with cyrus - we might consider taking him out but only if it doesn't hurt our relationship with Gandhi and only after we finish of capac
  • discovered philosophy in 1526 but missed out on Liberalism to Capac (we should have been teching to Liberalism to speed us on our way to the PA)
  • swapped civics to pacifism and nationhood (started drafting)
  • discovered Nationalism in 1541
  • Saladin asked us to stop trading with Gandhi

Here are some screenshots ...
Firstly, the staging areas where troops are waiting for galleons


Secondly, Gandhi getting ready for battle ...


Thirdly, the current situation at the front ...


And lastly, and MOST IMPORTANTLY, we have a war chariot who just earned a promotion. We have no medic with the forces at the front, so this WC was picked out, shipped and sent into battle with a 98% chance of winning just to get 1 XP so that it can get promoted to Medic I. This promotion must be MEDIC.


I also have another WC heading towards the local staging area so that it can be used as city defender and free up a City Raider III Grenadier in Vitcos.

Spoiler turn log :

Turn 310, 1520 AD: Gandhi has declared war on Huayna Capac!
Turn 310, 1520 AD: The borders of Persepolis have expanded!
Turn 310, 1520 AD: Heron has been born in Washington!

Turn 311, 1523 AD: Chaos's Grenadier (12.00) vs Huayna Capac's Longbowman (10.14)
Turn 311, 1523 AD: Combat Odds: 66.7%
Turn 311, 1523 AD: (Plot Defense: +49%)
Turn 311, 1523 AD: (Fortify: +25%)
Turn 311, 1523 AD: (City Defense: +45%)
Turn 311, 1523 AD: (Hills: +25%)
Turn 311, 1523 AD: (City Attack: -75%)
Turn 311, 1523 AD: Huayna Capac's Longbowman is hit for 21 (79/100HP)
Turn 311, 1523 AD: Chaos's Grenadier is hit for 18 (82/100HP)
Turn 311, 1523 AD: Huayna Capac's Longbowman is hit for 21 (58/100HP)
Turn 311, 1523 AD: Huayna Capac's Longbowman is hit for 21 (37/100HP)
Turn 311, 1523 AD: Chaos's Grenadier is hit for 18 (64/100HP)
Turn 311, 1523 AD: Chaos's Grenadier is hit for 18 (46/100HP)
Turn 311, 1523 AD: Chaos's Grenadier is hit for 18 (28/100HP)
Turn 311, 1523 AD: Huayna Capac's Longbowman is hit for 21 (16/100HP)
Turn 311, 1523 AD: Huayna Capac's Longbowman is hit for 21 (0/100HP)
Turn 311, 1523 AD: Chaos's Grenadier has defeated Huayna Capac's Longbowman!
Turn 311, 1523 AD: You have discovered Philosophy!
Turn 311, 1523 AD: You have trained a Grenadier in Thebes. Work has now begun on a Knight.
Turn 311, 1523 AD: Moscow celebrates "We Love the Monarch Day"!!!
Turn 311, 1523 AD: You have constructed a Bank in Novgorod. Work has now begun on a Colosseum.

Turn 312, 1526 AD: Chaos's Grenadier (12.00) vs Huayna Capac's Longbowman (8.70)
Turn 312, 1526 AD: Combat Odds: 75.1%
Turn 312, 1526 AD: (Plot Defense: +25%)
Turn 312, 1526 AD: (Fortify: +25%)
Turn 312, 1526 AD: (City Defense: +45%)
Turn 312, 1526 AD: (Hills: +25%)
Turn 312, 1526 AD: (City Attack: -75%)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 17 (83/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 17 (66/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 17 (49/100HP)
Turn 312, 1526 AD: Huayna Capac's Longbowman is hit for 23 (77/100HP)
Turn 312, 1526 AD: Huayna Capac's Longbowman is hit for 23 (54/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 17 (32/100HP)
Turn 312, 1526 AD: Huayna Capac's Longbowman is hit for 23 (31/100HP)
Turn 312, 1526 AD: Huayna Capac's Longbowman is hit for 23 (8/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 17 (15/100HP)
Turn 312, 1526 AD: Huayna Capac's Longbowman is hit for 23 (0/100HP)
Turn 312, 1526 AD: Chaos's Grenadier has defeated Huayna Capac's Longbowman!
Turn 312, 1526 AD: Chaos's Grenadier (12.00) vs Huayna Capac's Pikeman (6.90)
Turn 312, 1526 AD: Combat Odds: 96.6%
Turn 312, 1526 AD: (Extra Combat: +10%)
Turn 312, 1526 AD: (Plot Defense: +25%)
Turn 312, 1526 AD: (Fortify: +25%)
Turn 312, 1526 AD: (City Attack: -45%)
Turn 312, 1526 AD: Huayna Capac's Pikeman is hit for 26 (74/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (85/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (70/100HP)
Turn 312, 1526 AD: Huayna Capac's Pikeman is hit for 26 (48/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (55/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (40/100HP)
Turn 312, 1526 AD: Huayna Capac's Pikeman is hit for 26 (22/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (25/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (10/100HP)
Turn 312, 1526 AD: Huayna Capac's Pikeman is hit for 26 (0/100HP)
Turn 312, 1526 AD: Chaos's Grenadier has defeated Huayna Capac's Pikeman!
Turn 312, 1526 AD: Chaos's Grenadier (13.20) vs Huayna Capac's Knight (8.33)
Turn 312, 1526 AD: Combat Odds: 95.4%
Turn 312, 1526 AD: (Extra Combat: -10%)
Turn 312, 1526 AD: (City Attack: -20%)
Turn 312, 1526 AD: Huayna Capac's Knight is hit for 25 (75/100HP)
Turn 312, 1526 AD: Huayna Capac's Knight is hit for 25 (50/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (85/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (70/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (55/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (40/100HP)
Turn 312, 1526 AD: Chaos's Grenadier is hit for 15 (25/100HP)
Turn 312, 1526 AD: Huayna Capac's Knight is hit for 25 (25/100HP)
Turn 312, 1526 AD: Huayna Capac's Knight is hit for 25 (0/100HP)
Turn 312, 1526 AD: Chaos's Grenadier has defeated Huayna Capac's Knight!
Turn 312, 1526 AD: You have captured Vitcos!!!
Turn 312, 1526 AD: Chaos adopts Pacifism!
Turn 312, 1526 AD: Moscow celebrates "We Love the Monarch Day"!!!
Turn 312, 1526 AD: You have constructed a Bank in Moscow. Work has now begun on a Colosseum.
Turn 312, 1526 AD: Gandhi's Golden Age has ended...

Turn 313, 1529 AD: Huayna Capac's Knight (12.00) vs Chaos's Grenadier (13.20)
Turn 313, 1529 AD: Combat Odds: 31.9%
Turn 313, 1529 AD: (Extra Combat: -20%)
Turn 313, 1529 AD: (Extra Combat: +10%)
Turn 313, 1529 AD: Chaos's Grenadier is hit for 19 (81/100HP)
Turn 313, 1529 AD: Chaos's Grenadier is hit for 19 (62/100HP)
Turn 313, 1529 AD: Huayna Capac's Knight is hit for 20 (80/100HP)
Turn 313, 1529 AD: Huayna Capac's Knight is hit for 20 (60/100HP)
Turn 313, 1529 AD: Chaos's Grenadier is hit for 19 (43/100HP)
Turn 313, 1529 AD: Huayna Capac's Knight is hit for 20 (40/100HP)
Turn 313, 1529 AD: Chaos's Grenadier is hit for 19 (24/100HP)
Turn 313, 1529 AD: Huayna Capac's Knight is hit for 20 (20/100HP)
Turn 313, 1529 AD: Chaos's Grenadier is hit for 19 (5/100HP)
Turn 313, 1529 AD: Chaos's Grenadier is hit for 19 (0/100HP)
Turn 313, 1529 AD: Huayna Capac's Knight has defeated Chaos's Grenadier!

Turn 315, 1535 AD: Chaos's Grenadier (13.20) vs Huayna Capac's Longbowman (9.96)
Turn 315, 1535 AD: Combat Odds: 72.9%
Turn 315, 1535 AD: (Extra Combat: -10%)
Turn 315, 1535 AD: (Plot Defense: +16%)
Turn 315, 1535 AD: (Fortify: +25%)
Turn 315, 1535 AD: (City Defense: +25%)
Turn 315, 1535 AD: Chaos's Grenadier is hit for 17 (83/100HP)
Turn 315, 1535 AD: Huayna Capac's Longbowman is hit for 23 (77/100HP)
Turn 315, 1535 AD: Huayna Capac's Longbowman is hit for 23 (54/100HP)
Turn 315, 1535 AD: Huayna Capac's Longbowman is hit for 23 (31/100HP)
Turn 315, 1535 AD: Huayna Capac's Longbowman is hit for 23 (8/100HP)
Turn 315, 1535 AD: Huayna Capac's Longbowman is hit for 23 (0/100HP)
Turn 315, 1535 AD: Chaos's Grenadier has defeated Huayna Capac's Longbowman!
Turn 315, 1535 AD: Chaos's Grenadier (13.20) vs Huayna Capac's Crossbowman (8.46)
Turn 315, 1535 AD: Combat Odds: 88.7%
Turn 315, 1535 AD: (Extra Combat: -10%)
Turn 315, 1535 AD: (Plot Defense: +16%)
Turn 315, 1535 AD: (Fortify: +25%)
Turn 315, 1535 AD: Chaos's Grenadier is hit for 16 (84/100HP)
Turn 315, 1535 AD: Chaos's Grenadier is hit for 16 (68/100HP)
Turn 315, 1535 AD: Chaos's Grenadier is hit for 16 (52/100HP)
Turn 315, 1535 AD: Huayna Capac's Crossbowman is hit for 24 (76/100HP)
Turn 315, 1535 AD: Huayna Capac's Crossbowman is hit for 24 (52/100HP)
Turn 315, 1535 AD: Huayna Capac's Crossbowman is hit for 24 (28/100HP)
Turn 315, 1535 AD: Huayna Capac's Crossbowman is hit for 24 (4/100HP)
Turn 315, 1535 AD: Huayna Capac's Crossbowman is hit for 24 (0/100HP)
Turn 315, 1535 AD: Chaos's Grenadier has defeated Huayna Capac's Crossbowman!
Turn 315, 1535 AD: Chaos's Knight (11.00) vs Huayna Capac's Knight (7.20)
Turn 315, 1535 AD: Combat Odds: 95.3%
Turn 315, 1535 AD: (Extra Combat: -10%)
Turn 315, 1535 AD: (Extra Combat: +20%)
Turn 315, 1535 AD: Huayna Capac's Knight is hit for 21 (39/100HP)
Turn 315, 1535 AD: Huayna Capac's Knight is hit for 21 (18/100HP)
Turn 315, 1535 AD: Huayna Capac's Knight is hit for 21 (0/100HP)
Turn 315, 1535 AD: Chaos's Knight has defeated Huayna Capac's Knight!
Turn 315, 1535 AD: You have captured Corihuayrachina!!!
Turn 315, 1535 AD: You have trained a Catapult in Moscow. Work has now begun on a Colosseum.
Turn 315, 1535 AD: You have trained a Catapult in Heliopolis. Work has now begun on Globe Theatre.

Turn 316, 1538 AD: You have discovered Nationalism!
Turn 316, 1538 AD: You have trained a Grenadier in Memphis. Work has now begun on a Caravel.

Turn 317, 1541 AD: Chaos adopts Nationhood!
Turn 317, 1541 AD: Pi-Ramesses celebrates "We Love the Monarch Day"!!!
Turn 317, 1541 AD: Gandhi adopts Universal Suffrage!
Turn 317, 1541 AD: Gandhi adopts Vassalage!
Turn 317, 1541 AD: Gandhi adopts Emancipation!
Turn 317, 1541 AD: Gandhi adopts Theocracy!

Turn 318, 1544 AD: Your Frigate has reduced the defenses of Tiwanaku to 76%!
Turn 318, 1544 AD: Pi-Ramesses celebrates "We Love the Monarch Day"!!!
Turn 318, 1544 AD: Cyrus adopts Bureaucracy!

Turn 319, 1547 AD: Your Frigate has reduced the defenses of Tiwanaku to 68%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Tiwanaku to 55%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Tiwanaku to 42%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Tiwanaku to 29%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Tiwanaku to 17%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Tiwanaku to 4%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Tiwanaku to 0%!
Turn 319, 1547 AD: Clearing a Forest has created 54 $ for Pasargadae.
Turn 319, 1547 AD: Kalidas has been born in Damascus!

Turn 320, 1550 AD: Chaos's Catapult (5.00) vs Huayna Capac's Longbowman (9.00)
Turn 320, 1550 AD: Combat Odds: 1.8%
Turn 320, 1550 AD: (Fortify: +25%)
Turn 320, 1550 AD: (City Defense: +45%)
Turn 320, 1550 AD: (City Attack: -20%)
Turn 320, 1550 AD: Your Catapult has caused collateral damage! (4 Units)
Turn 320, 1550 AD: Chaos's Catapult is hit for 26 (74/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 26 (48/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 26 (22/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 26 (0/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman has defeated Chaos's Catapult!
Turn 320, 1550 AD: Your Catapult has died trying to attack a Longbowman!
Turn 320, 1550 AD: Chaos's Grenadier (13.20) vs Huayna Capac's Longbowman (7.50)
Turn 320, 1550 AD: Combat Odds: 95.7%
Turn 320, 1550 AD: (Extra Combat: -10%)
Turn 320, 1550 AD: (Fortify: +25%)
Turn 320, 1550 AD: (City Defense: +45%)
Turn 320, 1550 AD: (City Attack: -45%)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 26 (74/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 26 (48/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 26 (22/100HP)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 15 (85/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 26 (0/100HP)
Turn 320, 1550 AD: Chaos's Grenadier has defeated Huayna Capac's Longbowman!
Turn 320, 1550 AD: Your Grenadier has destroyed a Longbowman!
Turn 320, 1550 AD: Chaos's Catapult (5.00) vs Huayna Capac's Maceman (10.67)
Turn 320, 1550 AD: Combat Odds: 0.7%
Turn 320, 1550 AD: (Extra Combat: +20%)
Turn 320, 1550 AD: (Fortify: +25%)
Turn 320, 1550 AD: Your Catapult has caused collateral damage! (3 Units)
Turn 320, 1550 AD: Chaos's Catapult is hit for 29 (71/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 29 (42/100HP)
Turn 320, 1550 AD: Huayna Capac's Maceman is hit for 13 (79/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 29 (13/100HP)
Turn 320, 1550 AD: Your Catapult has withdrawn from combat with a Maceman!
Turn 320, 1550 AD: Chaos's Grenadier (13.20) vs Huayna Capac's Maceman (9.16)
Turn 320, 1550 AD: Combat Odds: 88.9%
Turn 320, 1550 AD: (Extra Combat: -10%)
Turn 320, 1550 AD: (Extra Combat: +20%)
Turn 320, 1550 AD: (Fortify: +25%)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 17 (83/100HP)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 17 (66/100HP)
Turn 320, 1550 AD: Huayna Capac's Maceman is hit for 22 (57/100HP)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 17 (49/100HP)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 17 (32/100HP)
Turn 320, 1550 AD: Huayna Capac's Maceman is hit for 22 (35/100HP)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 17 (15/100HP)
Turn 320, 1550 AD: Chaos's Grenadier is hit for 17 (0/100HP)
Turn 320, 1550 AD: Huayna Capac's Maceman has defeated Chaos's Grenadier!
Turn 320, 1550 AD: Your Grenadier has died trying to attack a Maceman!
Turn 320, 1550 AD: Chaos's Knight (11.00) vs Huayna Capac's Longbowman (7.29)
Turn 320, 1550 AD: Combat Odds: 90.2%
Turn 320, 1550 AD: (Extra Combat: -10%)
Turn 320, 1550 AD: (Fortify: +25%)
Turn 320, 1550 AD: (City Defense: +25%)
Turn 320, 1550 AD: Chaos's Knight is hit for 17 (83/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 23 (58/100HP)
Turn 320, 1550 AD: Chaos's Knight is hit for 17 (66/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 23 (35/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 23 (12/100HP)
Turn 320, 1550 AD: Huayna Capac's Longbowman is hit for 23 (0/100HP)
Turn 320, 1550 AD: Chaos's Knight has defeated Huayna Capac's Longbowman!
Turn 320, 1550 AD: Your Knight has destroyed a Longbowman!
Turn 320, 1550 AD: Chaos's Knight (12.00) vs Huayna Capac's Maceman (4.06)
Turn 320, 1550 AD: Combat Odds: 100.0%
Turn 320, 1550 AD: (Extra Combat: -20%)
Turn 320, 1550 AD: (Extra Combat: +20%)
Turn 320, 1550 AD: (Fortify: +25%)
Turn 320, 1550 AD: Huayna Capac's Maceman is hit for 24 (11/100HP)
Turn 320, 1550 AD: Chaos's Knight is hit for 16 (84/100HP)
Turn 320, 1550 AD: Huayna Capac's Maceman is hit for 24 (0/100HP)
Turn 320, 1550 AD: Chaos's Knight has defeated Huayna Capac's Maceman!
Turn 320, 1550 AD: Your Knight has destroyed a Maceman!
Turn 320, 1550 AD: Chaos's Catapult (5.00) vs Huayna Capac's Catapult (4.40)
Turn 320, 1550 AD: Combat Odds: 80.3%
Turn 320, 1550 AD: (Extra Combat: +10%)
Turn 320, 1550 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 320, 1550 AD: Chaos's Catapult is hit for 19 (81/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 19 (62/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 19 (43/100HP)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 20 (60/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 19 (24/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 19 (5/100HP)
Turn 320, 1550 AD: Your Catapult has withdrawn from combat with a Catapult!
Turn 320, 1550 AD: Chaos's Catapult (5.00) vs Huayna Capac's Catapult (3.50)
Turn 320, 1550 AD: Combat Odds: 88.7%
Turn 320, 1550 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 21 (49/100HP)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 21 (28/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 18 (82/100HP)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 21 (7/100HP)
Turn 320, 1550 AD: Chaos's Catapult is hit for 18 (64/100HP)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 21 (0/100HP)
Turn 320, 1550 AD: Chaos's Catapult has defeated Huayna Capac's Catapult!
Turn 320, 1550 AD: Your Catapult has destroyed a Catapult!
Turn 320, 1550 AD: Chaos's War Chariot (5.50) vs Huayna Capac's Catapult (2.75)
Turn 320, 1550 AD: Combat Odds: 98.0%
Turn 320, 1550 AD: (Extra Combat: -10%)
Turn 320, 1550 AD: (Extra Combat: +10%)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 23 (27/100HP)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 23 (4/100HP)
Turn 320, 1550 AD: Huayna Capac's Catapult is hit for 23 (0/100HP)
Turn 320, 1550 AD: Chaos's War Chariot has defeated Huayna Capac's Catapult!
Turn 320, 1550 AD: Your War Chariot has destroyed a Catapult!
Turn 320, 1550 AD: You have captured Tiwanaku!!!
Turn 320, 1550 AD: Your Frigate has reduced the defenses of Cuzco to 94%!
 
Roster:
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator) - on deck
jeejeep, (mathematician) - up
Munterpipe, (general whipping boy) - skip until July 12
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
 
I'm hereby taking the authority to offically skip Jeejeep (I get abusive when I get power)

Roster:
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator) - UP!
jeejeep, (mathematician) - skipped
Munterpipe, (general whipping boy) - skip until July 12
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
 
Hmmm.... I'm starting to think something fishy is going on here. Perhaps some other team thinks we're playing too well... I'm inclined to suspect Team VQ. I'm going to the bottom of this!:scan:


Roster:
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some) - UP!
I play 4 fun, (excaggerator) - skipped²
jeejeep, (mathematician) - skipped
Munterpipe, (general whipping boy) - skip until July 12
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
 
Strauss, you are being way to kind and loving with everyone ... here is my proposal.

Roster:
  • [*]Chriseay, (Mr Grump) - last posted in forum Jun 21
    [*]HookEmHorns, (much better rhymer than some) - last posted in forum Jul 1
    [*]I play 4 fun, (excaggerator) - last posted in forum Jul 2
    [*]jeejeep, (mathematician) - last posted in forum Jun 29
  • Munterpipe, (general whipping boy) - skip until July 12
  • ruff_hi, (artist)
  • Strauss ( furiously in luuuv with everyone)
Anyone in red who posts a 'got it' before Fri 7/7 at 5pm EST can play. After that time, Strauss is playing!

Just remember, the next person to play MUST PROMOTE THAT WC TO MEDIC I.
 
Ruff-hi and Strauss you're going to fast and skippung everyone's turn. It says 24 hours to post a reply. I was waiting for jeejeep to post.

I'll take my turnright now and plz guys a bit more patience
 
I play 4 fun said:
Ruff-hi and Strauss you're going to fast and skippung everyone's turn. It says 24 hours to post a reply. I was waiting for jeejeep to post.

I'll take my turnright now and plz guys a bit more patience

Moving too fast?

Jul 04, 2006 03:44 PM: jeejeep, (mathematician) - up
Jul 05, 2006 08:05 PM: skipped (28 hours)

Jul 05, 2006 08:05 PM: I play 4 fun, (excaggerator) - UP!
Jul 06, 2006 08:57 PM: skipped (over 24 hours)

I never skip people before their 24 hours are up, and usually I give people some more time (I'm also not always exactly on time posting a got it or asking for a skip myself), but right now I have to be an ass about these time limits because the entire team is on a time limit. As ruff said, I might even be *too* kind.

You can play now however, since Hookemhorns hasn't posted his 'got it' yet. After that, I agree with ruff's decision.
 
Ask and ye shall receive.

1. Inca makes peace with Gandhi, i drop off more units and send ships back for reinforcements

2.Move and heal units

3.Trade our only rice to Roosevelt for 10 gpt, Move units onto hill near cuzco

4. constitution complete, whip a few jails and start teching to communism.

5.Start building structures in cities to improve sceince and economy (we have plenty of troops) We take Cuzco :goodjob: onlylosing 2 units

6. Heal our units form the battle of Cuzco and send secondary armies to capture small, pathetic, weak incan cities

7. Start bombing other cities and land the last of reinforcements

8. Take Vilcabamba and start bombing Maccu Pichu (dont know if that's spelt right

9. Discover Liberalismand switch to Freedom of speech for money and move our main army out of cuzco to conquer more cities.

10. Land one last boat of troops.

Conclusion of my turns: Incan's are dead, just a matter of time. Communism is a must for state property and PA with Gandhi.

sorry for late post, I had my 4 wisdom teeth removed yesterday
 
Looks like we're on schedule in the game. How far exactly are we on our route to Domination? I think that, with a PA with Gandhi, we 'just' need to conquer Arabia. His score suggests that that shouldn't be too hard, although that doesn't say anything about his military might. Since there are no screenshots from the last turnset, I don't know if the Incans are already so defeated that we can start focussing on Saladin, but we should do this as soon as possible.

BTW, I play 4 fun, did you promote the War Chariot to Medic?:p

Anyway, as I said, I agree with ruff on this:


Roster:


  • Chriseay, (Mr Grump) - last posted in forum Jun 21
  • HookEmHorns, (much better rhymer than some) - last posted in forum Jul 1
    [*] I play 4 fun, (excaggerator)
    [*] jeejeep, (mathematician) - last posted in forum Jun 29
    [*] Munterpipe, (general whipping boy) - skip until July 12
    [*] ruff_hi, (artist)
    [*] Strauss ( furiously in luuuv with everyone)


Anyone in red who posts a 'got it' before Fri 7/7 at 5pm EST can play. After that time, Strauss is playing!


I 'unreddened' I play 4 fun as he just played.
 
Play4 - sorry to hear about your teeth - ouch. Well done re Inca and crushing that good for nothing. When he is dead - we need to dial up Gandhi and see if we can sign a Defensive Pact (what is the tech required for that - mil trad?). If we are close to finishing off Inca - we should research that tech now so that we are ready to go at the end of the war.

I also want to know about the WC :D
 
yes i did promote the war chariot then upgraded it to a knight.

Inca has no army to stop us. Communsim is needed for PA, military Tradition for defencive pact
 
Great - thx for promoting him to a medic. I think we should tech Military Tradition now (or trade for it) and sign a DP as soon as war is over. It takes some turns of DP before the AI is happy to sign a PA.

Oh - and for future reference (and I should have been more explicit about this), it is best to have your medic unit as your weakest unit - thus maybe the upgrade should have been used on another WC. That way, he never gets invited to defend the stack (and running the possibility of getting himself killed) and just sits healing units. I typically have a scout or explorer do the job.
 
Since none of the 'reds' have responded yet, and 5 pm EST is 1 AM here, is it ok if I take the save after dinner (which is in an hour or so)?
 
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