SGOTM 01 Maintenance Thread

As long as you are happy to handle a nine player rotation, I guess it's no problem for me. The only concern is the length of time between each player's turns - if it gets too long then players can (a) forget they are supposed to be part of the team and (b) lose track of what the game is all about and what the team strategy is. If your team runs a 72 hour rotation then it will be almost a month from one player's turns to their next, and some teams struggle even to do 72 hours. As long as you believe you can maintain momentum with nine players then, fine, go ahead.
 
Hi,
How about provinding a start save file for all of us who are not part of any team but want to get their fingers wet while following the progress of the experts? Or maybe there is one (I couldn't find one after about 20 minutes of searching)
Thanks,
Alexandru
 
Alexandru said:
Hi,
How about provinding a start save file for all of us who are not part of any team but want to get their fingers wet while following the progress of the experts? Or maybe there is one (I couldn't find one after about 20 minutes of searching)
Thanks,
Alexandru
Go to the SGOTM Progression page : http://gotm.civfanatics.net/submit/civ4sgotm_submission_list.php

in the 'Display format' pulldown list, select 'List of saves' (and make sure 'Start file list at' is set to 4000BC )

This should give a list of all the teams saves, including the starting saves..

Since you are not on any team, you can download whatever start save you want.
 
Please see the response here. It is not allowed to be used in GOTMs, and since SGOTMs refer to the same exploit lists, it is not permitted here, either.

[edited url - thx ChrTh]
 
Are we going to have spoiler discussions - say, game up to 1000BC?
 
1000 BC has been found to be a bit too early for any useful discussion in the monthly GOTM, particularly for Civ4. We'll open a thread shortly, though, and the criterion for viewing will be that you have contact with all civs on the map, or their remains.
 
AlanH said:
1000 BC has been found to be a bit too early for any useful discussion in the monthly GOTM, particularly for Civ4. We'll open a thread shortly, though, and the criterion for viewing will be that you have contact with all civs on the map, or their remains.
Ok - just pulling 1000BC out of the air. Do we know how many civs started the game? If not, how do we know if we have met them all?
 
You should be getting popups telling you how you are doing relative to the other civs. I think they give you all the names, regardless of whether you have met them, so if you count the names you'll know how many you have to meet. That's assuming you note these informative events in your logs, of course :mischief:
 
No, you don't get names if you don't know them. It just states "A far away civilization has built The Pyramids" or whatever wonder it is. Similar message for religions.
 
I'm referring to the screens that rank your power or whatever against other civs.
 
You don't get the names of the civs if you haven't met them, but you do get a count.
 
I'm referring to the screens that rank your power or whatever against other civs.

You don't get the names of the civs if you haven't met them, but you do get a count.

I think that "popup" reference is what fooled me :)

The Demographics "Info Screen" will tell you your value, rival best value, rival worst value, and your rank. I guess if you know you're last in something, then you will get the number of players ;)

Actually, I do think your right, somewhere you can find out how many rivals you have but I can't place my finger on where it's located. It's not the info screen, but may be somewhere in the Demographics menu.
 
I suppose, if you really wanted to, you could stop working all of your commerce tiles, then look at the demographics screen. You'd be bound to be last in GNP that way. Then use Graham's logic and you know how many civs there are.
 
Rex Tyrannus said:
I suppose, if you really wanted to, you could stop working all of your commerce tiles, then look at the demographics screen. You'd be bound to be last in GNP that way. Then use Graham's logic and you know how many civs there are.
That would work unless the b!%@#$d notice what you are doing and stop working all of their tiles too - trickly AIs!
 
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