SGOTM 01 - Rat Pack

AlanH

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Welcome to your C_IV SGOTM 1 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest. I hope you enjoy the game.

This game will be played in Civ4, patched to v1.61.

This first SGOTM will not feature any advanced variant.. the winner simply will be the team that wins the game at the earliest game date with either domination or a diplomatic victory. All victory conditions are still enabled though, with exception of Space Race, so you have to avoid getting another type of victory (and of course prevent the AIs from winning).

Individual start files for all teams will be available on the SGOTM Progress and Results Page at midnight, server local time, at the start of May 12.

Here's the start position.

SGOTM01_start.jpg

Map Parameters
Playable Civ - Hapshepsut of Egypt
World size - Standard
Difficulty - Monarch
Landform - Mystery
Game Speed - Epic

Permanent Alliances are turned on (can form permanent alliances after either communism or fascism is researched)
Space race is disabled.
Egypt is locked into war with Huayna Capac of the Incas.
Egypt is locked into peace with an unknown civilization.

The map is hand built, and therefore may not have a standard configuration.

Please visit the following links to ensure that you are adequately prepared:
Civ4 SGOTM reference thread

Notes:

A. ONLY Civilization4 v1.61 is supported for this SGOTM. All teams will compete for a single award - the Gold Laurels.

B. All teams must play the sponsored variant - victory will be awarded for the fastest victory by either domination or diplomacy.

C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.

Good luck to your team, and remember rule #1: Enjoy your game :D
 
moving settler one square south to grab cows might be good idea...
we cannot afford to chop those forests.
 
Moving one square south might be a good idea as stated, but we might be missing out on any resources in the north.

Moving on the plains hill could also be a viable strategy. The extra sheild in the beginning could really help out.
 
I dont think moving on hill is good idea because improved it can give us 4 shields, cows as well, i think getting cow in capital would be bonus.also by moving to hill we loose one on the right
 
Yes, but there is a hill that you gain in the west (you can see the land rising) plus the possibility of other hills. Sticking with the spot where the settler is now will make a very food and commerce rich village with not a lot of production. Moving to the south for the cow would help but moving on the hill could balance it out a lot with less flood plains but possibly more hills. We might even be able to fit in another city on the desert tile on the coast. It's a gamble though that could or could not pay off.
 
following acid01's strategy, I would settle 1 tile south to get the cows and irrigate the flood plains. If we have the happy support, we can whip our UU and then take out the nearby enemies rather than concentrating on research.
It worked surprisingly well and a fast domination is possible. Thus, I sgueest to make the first city a growth city with whipping initially. Later, we can emphasize shields.
 
settling one the hill takes away couple of FL on the right as well as hills, and settling city there without much overlapping is a mistake. I would also go for mining first, BW (slavery), then AH.
 
Okay, settling one tile south sounds like a good idea. It will be interesting to see what other teams do and how that will affect the games overall.
 
I think what we should agree for the early stages on a few issues:

settling location: so far 1 tile S seems to be the way

research: mining , BW then AH?

build order: worker first or wait for growth while building a warrior?


as for long term, I think we have an issue here with permanent peace. We can not let that Civ get too big else we can never win by domination. Or can we ally others against them? With my experience in Civ4 diplomacy, to get someone declare war against a Civ you are at peace is very tough, get them to wipe that Civ out sounds impossible to me. Any other comments on that?
 
worker first.

bribing is possible as long as we have enough techs. It also depends who are those other civs...monty would be interesting set of circumstances.
I have a feeling Cyrus will be our friend, or some other creative dinosaur...
imo, we should try to expand as much as possible, even if it means lowering our research for a while.
 
Research Path sounds good. Worker first, with the flood plains we will grow like a weed so delaying growth first to improve land won't be a problem.

We should probably kill off Huayna ASAP then expand like crazy.

We could bribe the AI's to kill the one we are at peace with then take everybody else out after the civ we are pp (permanent peaced) with is dead or reduced significantly.

Or we could kill all the civs our pp civ does not like and get a great relationship with the pp civ. As soon as fascism comes in we sign a permanent alliance with them winning a domination victory with our combined land.

The biggest problem I see here is the landform. If this is continents then maybe the pp's expansion won't be a problem.
 
we still have a few more players to give comments here..will pm them I think.

I can start this off, what amount of turns are we going to play? first round 30 then everyone 20 turns? But for this competition, a good and healthy discussion is really what is needed.
 
its my way or the highway!!!!! :lol: :lol:

Since you want to start off, i think 30 would be good, I'll follow with 20, as well as everyone else first round. After that 10 is better i think. 20 might be too long especially when warring.
 
I'd move the warrior first on the desert hill to see if there is
a water resource.I prefer to build the first city on a plains hill,
but we will lose 2 hills.So I agree on the suggested spot.
 
Wow, talk about a good start location! :wow:
Settling one south seems like the best plan to me, too.
Then beeline for chariots and take the Incas out. Apparantly we have already met them, so getting rid of them should be a priority.
 
Till, you want to beeline to AH? This we need for the war chariot (since we need horses for that). I actually rather have BW and slavery first. We will be having super high growth in our capital due to the flood plains and cow. Thus, whipping could be a great tool for early attacks (assuming we have copper).
 
The starting move 1S seems good to me, though I agree on moving the worker first.

I don't think I would go for BW as our second tech however if we don't plan to chop the forests. In fact I would only get BW if we do plan to chop the forests right away. Otherwise BW can wait until after the more useful AH.

We need to worry about WW with the Incans. I think we want to take them out quickly. Whether this means taking them out early or late, I am not sure, but we should have a larger force when we do go for them and plan to pursue them until they are dead.

[Edit: Whipping might be good enough reason, but I think AH will be much quicker than BW. Do we want Pottery fast? I like starting cottages early when I can. I think that pretty important.
 
ThERat said:
Till, you want to beeline to AH? This we need for the war chariot (since we need horses for that). I actually rather have BW and slavery first. We will be having super high growth in our capital due to the flood plains and cow. Thus, whipping could be a great tool for early attacks (assuming we have copper).
If we beeline for AH and then research BW, we'll probably have to stall growth in the capital and waste whipping opportunities. I usually don't whip units, but in this case it might be called for.
So you are probably right in that going for BW first is worth it.
 
guys, I have a problem to open the save file. Until that is solved, why doen't someone else start this. Suggest for the first rotation, whoever posts a got it, plays then.
 
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