Inherited Turn:
I debate switching most cities to pikes but decide against. Chemistry comes and 5 turns and whatever pikes we could produce would come too late to secure our Indian captures.
MMed our cities for shields
1
Ghandi cracks open a can of whoopage:
Our mace kills his cat
Our knight gets slaughtered by his cav.
His cav withdraws from our mace.
Not half as bad as i feared it would be.
Two cavs and a 'pult near Susa now. We have 3 maces and two sowrds + a pult. I decide to sacrifice the pult to keep the cavs at bay.
The stack near Bombay is heading nowhere fast. Without pults we have no hope to take the city. What saves us last turn was a mace with Jungle warrior promotion. But it is injured now and we will most likely take a pounding.
There is a nice hill nearby, however. Hill+jungle+river, perfect. Only problem is, that our army needs to cross two grassland tiles to get there.
Ghandi will most likely attack with 4 units next turn, one of which is a pult.
I decide to try and get to the hill. The units are dead anyway, and this way we can do some pillaging.
A town brings us 60 gold.
2
Ghandi is upon us again:
Mace takes out Indian pult.
Knight gets Killed by Indian cav.
Mace dies from Indian cav bullets.
One tile until we reach the hill. A town on the way sponsors our cause with 24 gold.
An english mace bashes the skull of some Indian cav in, which attacked Susa during the IT.
3
This time Ghandi really lays the smack down.
We kill a pult, but our entire stack is slaughtered by a massive assault of cavs. One turn before reaching (relative) safety. Tragic!
Cyrus no longer rules war against Ghandi out because he fears his military might, but because he doesn't like us enough.
I trade gems for 2gpt and gift him horsies.
Still redlined. Cyrus would be useful as sandbag for Ghandi to get us some breathing space.
4
We lose another mace in Susa. One turn until all important Chemistry. War weariness is rasing its ugly head.
5
Susa falls.
Chemistry comes in. Nobody has printing press yet, so i spend the Great Scientist on it. Two turns to go.
6
Huyana sinks our caravel next to his holy city.
7
We learn Printing Press.
Ghadi already has replaceable parts. We can look forward to riflemen soon, i guess.
Research set to scientific method.
It's getting crowded near Tarsus. Our pikes have their first battles against cavs and win 2/3.
Latecomers need not to worry, however, there are still plenty of cavs around to play with.
Dial up Rosi. Turns hout he hasn't figured out Chemistry yet, so i teach him some tricks on how to grow the mullet he so longs for.
In return we get Economics his world map and some money for sweeties. We still have a lock on printing press, as i didn't want to give it away for music.
Once we first wave of Grenadiers arrives, we should change to Free Market.
8
Lose a pike to a cav in Tarsus.
3 cavs are getting ready just out of reach of our pults to butcher us.
Nationalism has spread. It's World Cup time! Let's see if Rosi tells us how to love our country, if we give introduce him to the yellow press...
Nope.. no way he's going to agree. Too bad.
9
Incan caravel sinks itself while trying to sink one of ours.
Indian cav kills a pike.
Another cav loses to a musket.
And it is retribution time! Our knight rides down an injured cav.
Rosi has Printing Press! Damn.
10
We might want to consider switching research to music/military tradition. With only Rosi as trade partner, the usual approach doesn't seem to work too well.
Tarsus is boasting a small army, but no Grenadier has arrived yet. Ghandi is strong but not overpowering. As long as he doesn't ship units to our continent, we should be fine.
---------->The Save<----------