SGOTM 01 - Realms Beyond

Who's up? I don't see a roster on this page.

For what it's worth, I'm going to be out of town starting Monday so I'd like to squeeze in a turn before I go, but it may be my turn already :p
 
Sorry, shoulda posted this after my turnset.

Roster:

Zalson
berserks01 - {Just played}
BeefontheBone - {up}
Dantski - {skipped}
Snaproll - {on deck}
Memphus
EL_OSO
 
Then, if you'd like Snap, you should grab it really, really really fast. Or hope that Beef does the same. :-P

I'd like to see us get into a position where we can take over roosevelt as well. A schlieffen plan-type, hinging move would be the best... ya know, sweep across Saladin's continent, and then be in position to invade the US.
 
I'll happily swap with you if you'd like Snap.
 
Inherited turn. Things are looking ok, except our economy and happiness is in bad shape. I don't see an immediate solution at this point, but I do immediately start the forbidden palace in Cuzco, due in 10 turns. Cuzco also happens to be our highest production city, so it may be worth looking at the ironworks here. But, there's not much to do other than keep attacking and trying to make enough money via conquest.

Turn 1 - A couple of Galleons loaded with troops from Saladin shows up!

01_Invasion.JPG


And they are actually going to be fairly difficult to clean up! Argh. Our galleon headed for the outlying island arrives only to see that Saladin has a city there - We will have to get a few more than a single crossbowman to get it away from him. On the southern front, our troops are healed up enough to send a stack towards Najran

Turn 2 - Troops are moving towards Najran and I'm cleaning up the invaders from Saladin, albeit slowly, killing camel archers with riflemen.

Turn 3 - See turn 2, above.

Turn 4 - Saladin's invasion has been completely put down. Our stack in Medina moves out, headed for Mecca, and Najran should fall next turn.

Turn 5 - Our main stack near mecca is hit by two suicide catpults. How annoying. Unfortunately, I decide not to attack Najran this turn as its cultural defenses are just too high, and with only two catapults in that particular stack the losses would just be too severe. Next turn for sure.

Turn 6 - Najran falls easily.

02_Najran.JPG


The stack is healthy enough that I move it right on towards Illinois (an arabian city on the american border). After it captures that, It should be used to launch an attack on the Americans. We move witihin striking rance of Mecca, and it is well defended. Unfortunately, Roosevelt has researched rifiling in the last couple of turns. This will make it much more difficult to attack him, and we'll need to focus our builds on grenadiers and cannons. I start working on knocking down the walls in Mecca.

Turn 7 - Ghandi finishes the Statue of Liberty. He is WAY ahead. I capture Mecca this turn

03_Mecca.JPG


Turn 8 - The Forbidden Palace completes this turn netting us almost 40 more gpt. I start bombarding the walls of Damascus with a newly arrived stack from the mainland and pick off a few longbows headed that way with some troops still in Mecca.

Turn 9 - Damascus falls.

04_Damascus.JPG


Turn 10 - We learn Steam Power, and I set Military Tradition, but with most of the AI's knowing rifling now, it may not be the right choice. NEXT PLAYER CAN CHANGE. We have 3 sources of coal, none of which are on our starting island! Illinois Falls.

05_Illinois.JPG


Notes for the next player - There are 3 Arabian cities left, including the one by itself on the island. I'm sending a rifleman that way to see if that isn't enough to take it, but we'll probably need more. On the mainland we have more than enough units to finish off Saladin, and we should as fast as possible because war weariness is just killing us right now. I'm using frigates in the south to bomb the walls down there. Other than that things are fairly straightforward, have fun!

Here is the save
 
I'll be out of town for a little over a week in case my turn comes up again. Should be back by Wednesday the 5th.
 
Great turns snap. How does the American front/domination threshold look? Oh, and my vacation to Europe is coming up soon (next Tuesday!)
 
Beef? How's it coming? Are you available? If you don't grab it in five or six hours, we'll skip you for the next time around.
 
Zalson said:
Beef? How's it coming? Are you available? If you don't grab it in five or six hours, we'll skip you for the next time around.

I'll check back tomorrow and see if he has it after I get home from work.
 
Gah, sorry - forgot about it yesterday. I'll try and play when I get in from work tonight.
 
Beef, I think we're gonna have to skip you. OSO, take it. If you want it before me, beef, and after OSO plays, take it. I forsee that we're nearing the end, and I'd like to eb able to see it. I leave for Jolly Ol' England in 6 days!
 
Sorry, forgot about it again yesterday - I'm moving house on Saturday and other things keep slipping my mind. I don't see a "Got It" from OSO so I'll go ahead and play it.
 
Vacation season is coming up ... pretty soon the roster'll probably be

Roster:
Zalson - {skipped}
berserks01 - {Just played} {up} {on deck}
BeefontheBone - {skipped}
Dantski - {skipped}
Snaproll - {skipped}
Memphus - {skipped}
EL_OSO - {skipped}

:)
 
Ok then I think Beef finally has it. I will await to see your turnset and then grab the file. I think we'll manage to squeeze in at least one more round before Zalson takes off on holiday.
 
IHT - 1637 AD (?):

Checking the VCs screen, I note that we have control of a mere 33% of the world's land area (though we're already up to nearly half the population) out of the 64% required for Domination. Since Gandhi has 25%, a quick calculation indicates that we'll need to take pretty much all of the rest of it, including Cyrus', which could lead to some problems with Gandhi's cultural influence. There's a bit left to get with border expansions on the northern island, and obviously we need to get some culture going in Arabia, but we're going to need all of Roosevelt's land and then some, unless Cyrus controls less than 11% (could go wither way, that). I intend to finish Sally as quickly as I can in order to cut the WW which is troubling us, then get into position to take the American islands as well as their mainland if we can.

T1 - 1640 AD:

Not a lot happening - bit of resting before we push on.

T2 - 1643 AD:

And again.

T3 - 1646 AD:

meccabasra4xi.jpg


Basra falls, and our forces press on towards Kufah. The Americans send a settler out into the currently-cultureless part of northwestern Arabia. Sigh.

T4 - 1649 AD:

Anjar is taken - I keep it in a display of true :smoke:ery (aren't even actually smoking yet either - must be the glass of rather nice Rioja...) thinking we were going to have to attack Gandhi and it would be a good staging post for Chittagong. Feel free to virtually slap my shins, kids.

T5 - 1652 AD:

Kufah falls, knocking Sally off his mainland altogether (after I mop up a couple of his other units). He's only got that irritating island colony left - I'd sue for peace and get Economics off him but we need every scrap of land.

T7 - 1661 AD:

startamerica5qn.jpg


The War on America begins with a skirmish to remove a cheeky settlement from our land.

T8 - 1664 AD:

finsiharabs6ow.jpg


A unit of valiant Crossbowmen are sent into Khurasan knowing they have little chance of returning, but paving the way for our depleted riflemen to finish off the Arabs once and for all (their odds leapt from 58% to 96% just from throwing the crossbows at the enemy and taking a few HP off them). This improves our war weariness situation since it's on a per-war basis unless I'm very much mistaken.

T9 - 1667 AD:

San Fransisco falls with no loss despite my decision to attack at short odds in order to speed things up (only brought one cannon down there for some reason). Hah! Sometimes it's better to be lucky than good :)*

T10 - 1670AD:

Mil Trad in, start Constitution for the Jails, although it's probably academic at this stage. Turn research down a bit to keep the upgrades going.

Houston falls at the cost of one catapult, despite me trying my luck again :D

Roosey's attempt at a counterattack is near Washington, it's a few mounted units - I'm not quite sure what to do with our mini stack nearby (it took a lot of splash damage from cats between turns) - I'll leave that for the next player to decide. There's also a Persian settler about to found a city near Damascus - we've a handful of units nearby to raze it.

We've also got a stack in the north of Persia near Tarsus - I reckon we should declare on Cyrus next turn and get cracking, since we might need a few border pops over there to hit the dom limit. Lots of theatres and the odd temple being built to try and push those borders in Arabia, and units being built at home to be sent either West into Persia (probably unnecessary TBH) or East to hel with Roosey.

As soon as he's dealt with, it might be worth building culture and turning on the slider to force those borders out if we need them to get to the limit. We're up to 42% as it stands.

EDIT: Just realised I might've left a couple of units on goto orders toward the loading points on the mainland, in which case I apologise.

OVERVIEW:

over9cr.jpg


SAVE: http://gotm.civfanatics.net/saves/civ4sgotm1/Realms_Beyond_SG001_AD1670_01.Civ4SavedGame

*Wouldn't be an RB game without one of those!
 
@OSO: Oh, I had it for a while, just never got round to playing it :P

As I said, I'm moving on Saturday, and the engineer's not coming to reconnect us until the 8th, when I'm off on holiday for a week. In short, I won't be around before the 16th at the earliest - I doubt it'll get back round to me again though, we're almost there. We may not have been the fastest, but I think we'll be scoring highly here.
 
Sweet. I hope we can keep this up! We might even win before I leave!
 
Since we have perm alliance with Ghandi how come we never thought of calling on him to help us out with the war? His troops could actually soften them up a little for us to take the city ... just a thought.
 
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