SGOTM 01 - Realms Beyond

Got it, will play tonite or tomorrow. Good turns, will try to explore some more down south and to the west.
 
0) 3370 BC - Pre-flight check. Changed Thebes to work the cow so we can get the warrior 3 turns faster. Everything else looks good.
1) 3340 BC - zzzz.
2) 3310 BC - zzzz.
3) 3280 BC - zzzz.
4) 3250 BC - zzzz.
7) 3220 BC - Thebes finishes warrior -> starts another warrior. And we have cow!!! Worker starts roading to rice. Warrior head south.
8) 3190 BC - Warrior continues south.
9) 3160 BC - Warrior continues south, and we hit a dead end.
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10)3130 BC - Cathy made an appearance. And we have clams .... to be hooked up.
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11)3100 BC - Warrior starts westward.
12)3070 BC - Thebes finishes warrior -> starts another warrior.
13)3040 BC - We learned Pottery -> starting researching Writing.
14)3010 BC - Warrior continues westward.
15)2980 BC - Warrior continues westward.
16)2950 BC - Thebes finishes warrior -> starts another warrior (we can never have enough warriors, at least not til we have something else to build :) Someone learned Hinduism, and we reach the coast to our SW. We also know where Cathy is located.
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17)2920 BC - We know who founded Hinduism as Huayna converts to it.
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18)2890 BC - Warrior continues westward.
19)2860 BC - Westward we continue.
20)2830 BC - Thebes finishes warrior -> starts another warrior. We find that we have a potential chokepoint.
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I think we have enough warriors for now. We should consider parking at that chokepoint first, if it really is a chokepoint that is.

And here is the SAVE

Roster:
Zalson
berserks01 {just played}
BeefontheBone {up}
Dantski {on deck}
snaproll
Memphus
 
Hmmm... I think we definitely have enough warriors, especially since we are on our own penninsula. I say we revise our plan, and attempt to stick our second city to cut off the choke... for it to be a canal city, though, we have to stick it on that desert tile :sad: The grassland city would, with irrigation, be able to solve all of our navy woes.

Ah well.
 
Building on desert tiles is often a good idea - you turn a dead tile into 2f/1p that way. I was going to point that out for the city east of Thebes, but your dotmap has it on the desert tile anyway.

I'll play 20 tomorrow and try to get a settler at least started; we seem to have trained a lot of warriors here (although it's Epic and we're locked into a war, so that's probably not so bad an idea) and we should try to stop Cathy from snagging any of our land by heading for that isthmus (don'tcha just love that word?)
 
Hello,

I haven't been to this site for a week or so and didn't realize this started until I saw the news. I hope I'm not too late to jump in. Let me know if it's cool and put me at the end of the turn order in that case.


OSO
 
Ok.

How's 'bout we stick OSO on the tail end of the roster?

Zalson
berserks01
BeefontheBone
Dantski
Snaproll
Memphus
EL_OSO

Is that fine for everyone?
 
Fine by me, so long as Alan's OK with it - we've still 2 fewer people than most teams anyway.
 
I've added EL_OSO to your official team roster.

we've still 2 fewer people than most teams anyway
I'd say you are now in good shape. The distributions are:

4 teams with 6 players, all self-selected
9 teams with 7 players, including Realms Beyond. Realms Beyond is mostly self-selected.
6 teams with 8 players, 5 of which I created arbitrarily.

I'm not including registered, non-playing lurkers.

I may be wrong, but I assume a team that is self-selected has prior experience of playing together, and therefore is more likely to stick together to the end.

Teams that I put together arbitrarily are possibly less stable as they have never played together before, and in most cases the players have no prior experience of SGs. They therefore need an extra player or so to cover possible players Missing In Action

Previous experience with Civ3 SGOTMs indicates that 6 or 7 players is a good size. We'll have to see if this applies to Civ4 as well :)
 
Looks like we're all set, then. You definitely deserve a cookie for all the work you're doing here Alan :)

About to play the game - apologies in advance for doubleposting :)
 
Right, here we go. I'm a bit rusty after not playing while my hardware was fried, but I don't think we need 3 warriors sitting in the capital when they could be out busting fog :)

Start the game, remember I've not changed my .ini settings, close it again. Sigh.

OK, starting for real now :)

IHT - 2830 BC:

Move two warriors out of Thebes, one North to bust some fog near the horses and the other West to do some more exploring.

T2 - 2770 BC:

Warrior in the West defeats some lions and promotes to Woodsman I. Thebes is about to grow.

T4 - 2710 BC:

Thebes has grown and finishes another Warrior. Start a Settler and tweak tile use to get it due in 14 turns.

T5 - 2680 BC:

More lions defeated in the north. Buddhism is founded somewhere or other, and our Worker starts the first of what I'm sure will turn out to be many cottages.

Taking a look at the science screen, I wonder at the choice of Writing before Masonry et al. - we've got Stone in the capital's radius, and it's on the way to Monotheism (which I doubt we'll get to first, now).

T6 - 2650 BC:

Cathy adopts Slavery, meaning she's got Bronze Working.

T7 - 2620 BC:

settlerpair0za.jpg


Dang, Cathy's got a settler/archer pair headed for the tasty spot on that bottleneck.

T9 - 2560 BC:

stpete8ua.jpg


Not where I would've settled (wastes the clams for a start), but defensible on that hill. Looks like we're stuck on this penninsula until we either get past Cathy or get some boats. I wonder what's beyond those mountains in the East?

T10 - 2530 BC:

Writing comes in, and I plump for Mysticism. In the southwest we find that we can't get past Cathy's territory without Open Borders. Luckily, we just invented Writing. Cathy's happy to agree to open 'em up (despite knowing we're stuck behind her - I often think the AI's a bit too eager to open borders in the early game).

T12 - 2470 BC:

According to Herodotus, we're the least powerful civilisation in the world. Cathy's at number 1, and Huayana and 3.

T14 - 2410 BC:

moscow2wk.jpg


We get a good look at the territory around Moscow. A barbarian warrior is spotted in the north near the silver.

T18 - 2290 BC:

Thebes finishes its Settler, and he's dispatched to the North to grab the horses. Work begins on a Library, though I'd be tempted to switch it to another Settler next time the city grows.

T19 - 2260 BC:

Mysticism researched, I begin Masonry. Feel free to change that if you think it's really dumb.

T20 - 2230 BC:

memphis8th.jpg


Memphis is founded in the north, on the tundra tile in accordance with the dotmap. Misses the fish, but gets both cows in and makes use of a tundra tile. I start an obelisk (fairly arbitrarily).

overview9lm.jpg
 
Ok I grabbed the save.

Whats the thinking in regards to where to settle next? I'm thinking we really want to avoid letting Cathy getting anymore of 'our' land. So the next 2 cities would be placed to stop any further Russian settling past St Peters.

Masonry seems fine for the current research, we will want to eradicate Cathy's military advantage ASAP. War Chariots are one of the most useful 'anti-barbarian' units. but at the moment a few Russian spears would be a headache.
 
Well if we're looking for a blocking move to prevent further Russian expansion into our territory I would suggest settling in the following two spots:

sgotmA.jpg

I'm curious as to why an obelisk was started in the second city. Hatty is Creative which will automatically expand the borders AFAIK.

Are we going for a Cultural Victory?
 
Nope, they don't count - Fast Dom / Diplo is the name of the game.
Obelisk was a placeholder - I expect Dantski to change it before he presses enter.
 
Ummm... We do NOT need to be building a library in thebes, more important now is to get those next two cities up and running before Cathy can poach our land... or we could let her do so.

Considering that Cathy is so close, we definitely should've have built the settler earlier... I still think we can do it (as long as she's not our Always Peace Civ) but we should now focus on building up a military and conquering.

If you want, we could settle 1 more city, and then pump out the war chariots, axes and swords. We need to hit Cathy soon... she's got good land.

But St. Petersburg MUST burn, if not for the sake of our ships.
 
Forget my warnings of Doom and Gloom. According to the ... place where we post saves Team Realms Beyond is winning, for our current progress in the game!

I never thought I'd say this, but our slope is bigger than yours!

That said, I think we need to put the :hammer: on Cathy. Build up a military, and let HER settle the cities. Then go take Huyana.

All in favor?
 
AlanH said:
I've added EL_OSO to your official team roster.


I'd say you are now in good shape.

Having said all that, one of the Missing In Action players, Mahatmajon, has reappeared looking for a place. He's Monarch level, with no prior SG experience. Hasn't looked at any team threads. Would you like to be eight players?
 
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