SGOTM 01 - Realms Beyond

eh... sure. Why not?
 
OK. Thanks for your quick response. I'll ask him to report to you for orders :)
 
My apologies, I wasn't very clear what I was doing in Thebes. The idea was to work on the Library until it grew and then switch to another settler (thereby increasing commerce output and getting the settler done quicker, given that we can afford to use at least one more flood plains before we hit the unhealthiness limit - in fact, any chance we get to snag more health resources should be leapt upon. Maybe Memphis should've been 1 tile further west after all...). Re-reading my posts, I see that I completely failed to make that clear; sorry, there's my rustiness showing :)

@Zalson: Yeah, I noticed we were ahead on the graph too. Had to check it several times to make sure :)
 
I also apologize for the barb spam :p I expected Thebes to grow to at least size 3 before starting any settler build since it would be much quicker and we can use those barbs to clear the fog and to do some exploring in the realms beyond cathy :)

I took a look at that chart and I'd say I don't have the slightest clue with bar is our :p But if Beef and Zalson says we're in the lead, I believe them :)
 
Of course, by saying barbs I was really saying warriors :D
 
berserks01 said:
I took a look at that chart and I'd say I don't have the slightest clue with bar is our :p But if Beef and Zalson says we're in the lead, I believe them :)
I've posted some notes on how to use the charts here. Maybe they'll help?
 
Great, that helped. Thanks :D
 
Turn 0

Switch Memphis to a Granary for now, its only working a 3 food tile till it grows so nothing will build fast.

Thebes will continue the Library for 4 turns until it grows, then I will start a settler.

Masonry seems fine, I’ll likely head for Mining after.


Turn 4
War defeats barb war south of Moscow (40% health)

Settler started in Moscow at 13 turns.


Turn 8

Memphis’ borders expand. It reveals a lone fish resource off the coast. It is unreachable unless we planted a city with massive overlap on the coast.


Turn 11

Masonry -> Mining

Horses connected to Memphis, going to get them to Thebes before pasturing Cows.


Turn 12

Judaism FIDL

Novgorod is noticed to the south. This more or less means that Cathy will have no more Barbs to worry herself with.

southerncity.jpg



Turn 13

Barb War sighted SW of Thebes, theres no hills/forests between him and our Rice so I’ll fortify a war and keep another closeby in case he loses.


Turn 14

Barb War runs off. What a pansy boy.


Turn 15

No wonder Cathy has been settling our way, she might have 1 more spot that doesn’t interfere with us, then shes coming our way. I think a double settler build might be a good idea. However I’ll try to get at least one chariot in first.


Turn 17

Settler completes, I’ll sneak in a War Chariot build, then the next player can decide whether they want another settler to seal off Cathy.

Turn 18

Mining -> Bronze Working

Turn 19

Heliopolis founded. I'm pretty sure this is the best spot for the moment.

Helio.jpg


Turn 20

My southern war, sees an archer settler pair. Hope they don’t come to us.:mischief:

archersettler.jpg


Turn 21

The pair are at a crossroads, will they turn left (hopefully) or will they turn right and steal one of our spots?

If Cathy does steal our spot then I guess I'd suggest a big buildup of War Chariots to immediately take it out before it gets cultural bonuses. If she plumps for the 'safe' option (safe from us!) then we can delay a war for a while.

Please be patient, one more screenie and I'll link the save up next!
 
EL_OSO said:
Well if we're looking for a blocking move to prevent further Russian expansion into our territory I would suggest settling in the following two spots:

EL_OSO's suggested settling spot looks good. I would move the top dot 1S so we grab all those hills and still have the cow in our border. This could be our military city and it's close to the choke point as well.
 
Hey, I just notice that Cathy has a very nice little chokepoint there ... are any of you contemplating what I am contemplating? :D
 
Umm... yes. I have been contemplating that since she settled. ;)

I like the way your mind works.

Snap is up.
Memphus is on deck.

We need horses, and iron. Copper is nice, but iron is better. :hammer:
 
Alright Ill be ready when I get it :)

20 Turns...Hmm let's see what I can do with that :evil:
 
I didn't get to it tonight, sorry guys. I will take my turns tomorrow. If you want to jump in and finish in the next 24 hours Memphus, feel free! I will play about this time tomorrow night. Sorry for the delay!
 
Inherited turn. Finally! Ok, lets see... Thebes is on a library, which I am not sure about. Reading back, I see it was a placeholder while we waited for the city to grow, but what really are we shooting for here? If we want to go to war, then I think should build chariots, or if we want to expand into our floodplains then we should get those cities up before getting the library, no? I Looking further (I should have been keeping up all along, I know) I see that there was some talk of getting an early academy. Now that is an interesting plan that I've seen work very well before,although I've never personally done it. I also notice a worker poised on some trees... were we going to chop the library? Well if we weren't, we are now. I want to get another settler out or some more war chariots as soon as I can.

As for the earlier question of if to attack Cathy sooner rather than later, I agree we should press the war chariot advantage. Don't neglect the floodplain city too long though! We can actually make a real nice city back there, with 7 floodplains cottages and enough food to whip the necessary imporvements (library, etc...) there. The earlier we get the cottages up, the better, obviously. Also, we have several of our cities empty. I see the warriors pushing back fog, but when those cities hit the happiness limit I think it's far better to let them grow rater than push fog, so I'll pull those defenders in when that time comes.

Overall things look really good! Here we go!

Turn 1 - Oh, right, we can't chop yet. Well, I really don't feel like a library is the right move this early. We could build another war chariot right now and time that to complete with growth again, at which point I think another worker makes the most sense, timed to pop out with the discovery of bronze. Cathy has 4 archers in St Petersburg but I see that two of them are with the settler that Dantski mentioned, which means that they are indeed headed north of St Petersburg. In fact, since we have open borders, they might be headed to the other side of our empire. How interesting!

Turn 2 - Indeed, Cathy is moving towards our territory. Our chariot picks off a barb warrior.

Turn 3 - It looks like Cathy is going for the sugar. I say we let her settle it, then take it from her. Nice of her to build settlers for us!

01_settler.JPG

Cathy's archer/settler pair going for the sugar​

Turn 4 - Memphis finished its Granary, and starts a war chariot, although I'll likely switch to a worker once it grows. I'm feeling worker deprived. Hauyana adopts slavery.

Turn 5 - ...

Turn 6 - Cathy builds Rostov on a hill next to the sugar. The fact that she built it on a hill is bad for us! Archers on a hill will be tough, even for war chariots.

02_rostov.JPG

Rostov​

Thebes grows to size 5 and will finish the War Chariot before switching. Memphis grows to size 3 and I start a worker there.

Turn 7 - ...

Tun 8 - Thebes completes our second War Chariot, but really, we are going to need a lot more before we attack. I start Thebes on a third worker. I know three workers seems like a lot, but we really need a lot of worker projects going. This does allow me to micromanage Thebes to get bronze working a turn earlier. After these workers are complete, I plan to build several more war chariots.

Turn 9 - Cathy has a spearman in Moscow, meaning bronze is hooked up.

Turn 10 - Well, we don't have copper, but Cathy's is right outside our borders, meaning it will be easy to pillage. We definately have to go to war with her early.

03_bronze1.JPG

Cathy's copper in easy striking range​

Actually, she has another source in the south, ugh. Spearmen are going to make any war against her very difficult with chariots. Curses!

I set research to hunting, with archery next. It would take 21 turns to get iron working, and we need to get the war started earlier than that.

Turn 11 - ...

Turn 12 - Memphis worker --> War Chariot

Turn 13 - ...

Turn 14 - I spy an axeman in St. Petersburg. Memphis War Charior -> War Chariot.

Turn 15 - Thebes Worker -> War Chariot

Turn 16 - ...

Turn 17 - ...

Turn 18 - Heliopolis finally gets its cows pasturized and the other two workers are busily constructing our reinforcement supply road.

Turn 19 - Memphis War Chariot -> War Chariot. Thebes War Chariot -> War Chariot.

Turn 20 - And that's it. Archery is coming in next turn, and in 3 turns we will have 6 War Chariots, which should be enough to kick things off. The military road network is almost complete. Good luck with the war!

I made a little dotmap of our remaining lands. Blue Dot gets fish, clams, and 6 floodplains. Ultimate fishing village, but with all that food can simply whip all the improvements that it needs. With all the floodplains cottaged, it will be a great city. Red dot grabs 5 floodplains but also 4 hills, so an irrigation / mining strategy might work well there!

04_dotmap.JPG

Proposed dotmap​

Fun set of turns, but I bet the next set will be more exciting!

05_overview.JPG

Overview of the border area​

The Game (I think).
 
Good job Snap.

Memphus, you should know what to do. we need to hit Cathy, and hit Cathy hard. I think taking away St. Petersburg would be good... then try for Rostov... of course, I'd let it grow first. Then I say we try to get a razing party, down south to the copper.

Where is it, exactly?
 
Oh, and just for the record...

Team Realms Beyond is now back in 1st place... and soon to be much, much higher.

As for the war, I'd reccomend limiting the expansion to those two cities. And then adding in the suggested dots. Should be good.
 
Getting those hills mined will definitely help with getting the chariots out faster.

Edit: Good luck, Memphus!!! Show Catty what we're made of :D
 
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