Inherited turn. Let's see if I still remember how to play CIV after all these weeks.
Wow, it has been a long time since I've played this game. We have a stack that is sufficient to wipe Hayuna off the map no problem, maybe with a pike thrown in as previosuly suggested. So...
Pre-turn - Hayuna and Saladin don't have Astronomy yet, but Ghandi and Roosevelt do. Obviously I can't trade with Hayuna, but Saladin is willing to give both Engineering and Guilds for it, a nearly even trade. I take it in a heartbeat. Pikemen immediately dialed up in Memphis and Thebes. Has the AI discovered Liberalism yet??? I can't find it in the turn reports. Ghandi has philosophy and I suspect Liberalism also, but I want to take a look, so I dial up philosophy in 4 turns. If it turns out that the AI does have it already, then I'll go for gunpowder next, since it seems we have wuite a bit of research invested in it already, and I don't want it to decay. I notice that we have health problems in several of our cities, so I trade clams for corn to Roosevelt, solving them. Checking the cities, most look ok. Elephantine had a citizen specialist assigned, when artists and merchants were available. Weed. I fire him. I upgrade one of our galleys to a galleon and will follow suit with the rest next turn. Whew.
Turn 1 - I finish upgrading our galleons. The hammer is going to fall soon. Nothing else really happens this turn, but next turn the ships are heading out.
Turn 2 - The Galleons are loaded, heading out next turn. They are loaded primarily with maces and cats, but with a crossbowman, longbowman, and pikeman thrown in. I plan to land them on a hill and hopefully weather the initial counterattack while the galleons head back for reinforcements. We sure have a lot of units on goto orders and automation... I really don't like that in SG's, although I see where it was explained.
Turn 3 - Off we go!
Turn 4 - Philosophy comes in and yep, Ghandi already has Liberalism. Argh! I trade it to Roosevelt for Banking. Economics has already been taken as well, so I start research on gunpowder. We almost have it finished anyway and no one else has it yet, so there may be some good trade opportunities there. Alexandria finished galley (which I upgrade) and starts lighthouse (which it desperately needs). Thebes is almost done with our third pikeman, after which it will start producing knights of its own.
Turn 5 - I start a Bank in Thebes instead of a knight - we have MORE than enough units and we need to get our economy in shape. Our fleet lands!
And the 5 Galleons go back to pick up another entire fleet worth of units.
Turn 6 - Gunpowder comes in, start research on Chemistry. Lets get grenadiers out before anyone else and really clean house. There isn't a counterattack against our stack at all, so I move it into position to begin bombarding Tiwanku. A great scientist is born in Alexandria, and I have him build an Academy right there.
Turn 7 - Still no counterattack even though we are on flatland!! Ummm, ok... Goodbye city walls!
The rest of our fleet is back in harbor, picking up another stack. I'm going to use this stack as an entirely separate unit, we have enough units to easily make 2 SoD and that will make our conquest that much quicker.
Turn 8 - Our second invasion fleet is on the way
The same year sees the first Incan city fall
Turn 9 - There is no counterattack on Tiwanku. The stack is ready to move out for the next target already. I land the other SoD near Vilcas for a brief stop
Turn 10 - Bombard the walls of Vilcas down to zero, then I capture it. And that's it. There are a couple of longbowmen out in the open that should be killed before they get back to a town, but I'll leave it to the next player to decide. The fleet is headed back to pick up more troops. Watch the finances - I suggest building banks!