SGOTM 01 - V Q

Well I looked at the save so here are my comments.

1. If we are planning on rushing.

Thebes is building a warrior, I think we should build another worker. This one should hook up the stone (more hammers) and then put cottages on the flood plain.

Memphis is building a barracks. The pasture will finish in 4 turns. I'm not sure if it would be connected right away. (I forgot to check :wallbash: ) The worker I think after horses is connected to Memphis should go and build a road between the two rivers to connect the two cities. After that it should build pastures on the cows for some nice hammers. I might put one chariot to build and then finish the barracks next.

One of our warriors I think might be put north so there is no chance of a barb popping up there. (It won't be needed for long.) Other warrior I would want south to check up on Cathy.

2. If we don't plan a UU rush.

We should definitely go all out for the pyramids. First we need a settler (from Thebes) to send to the copper site asap before Cathy gets there. That way we should block her off from our side and be able to develop in peace. Memphus would continue with the barracks and the worker will still work on connecting the cities and then pasture on cows.

I'm in favor of rushing. Any ideas on this?

@GreyFox If we are planning on rushing I don't think that city is a priority, I think we should concentrate on getting our chariots out to finish off Cathy asap. Then again there might be time to build another settler after the warrior before the horses are connected to Thebes. Did you take that in consideration?
 
I'm all for rushing, just because we are hemmed in. I think we need to go for Cathy sooner rather than later. We have the 'rax built, so I think we should start pumping our UU out ASAP.
 
We have about a 1000 years left on the Mids counter I am guessing. Do or Die time. If we start now, we may have a shot. If we dont, forget about it...

A settler of worker before the Mids will, I think, kill our realistic chances at getting it.

The quesion really comes down to: Which will be more binifitial? Having Cathy around + having the mids? or No more Cathy and No Mids?

If she is indeed hemmed in Jungle there could be gems down there and plenty off grass to Cottage :) and the earlier you cottage.. the bigger the benifit?!
 
Just thinking a bit more... OK What about this... Thebes is currently at 5 right?

OK Build a worker long enough to whip it with 2 people. Use this worker to connect the stone, meanwhile Grow Thebes like crazy (working only high food tiles, hammers come second => e.g. OK to work the Cows, but not the mined hill) but start the mids build. By the time the stone is connected Thebes should be back to size 5 and we can spam on the hammers.
Whipping the mids again on 2 pop.

Meanwhile Memphis starts some UUs and they start heading south. It would be very nice if we can time the start of the war with cathy with:
1) The Mids (near) finish
2) The kill of a settler (gaining a worker)
3) Having atleast 2 or 3 UUs at that time, so we can fend of any action on Cathy's part
4) Before Cathy gets Copper would be nice

What could be better than getting the mids and getting ride of Cathy?
 
namliaM said:
What could be better than getting the mids and getting ride of Cathy?

:hmm: Having the pyramids, great library, oracle, getting rid of Cathy and having a holy city. :D

We can't build our UU in Thebes until we connect our cities. Which could take a while. I think if we connect the space with the two rivers the two cities would be connected. I could be wrong though.

@namliaM Kill of a settler would be really hard (although it's possible they send it wandering to our side) but getting a worker wouldn't be too hard.

So what's more important getting the UU's out before finishing the barracks in Memphis?
 
Thebes is currently at size 4. Which is why I started another warrior build so that it will complete at the same time Thebes grow to 5. Don't anybody read the turnset report? :crazyeye:

Yes, eektor, I have taken the fact that we still need to connect Thebes and Memphis into consideration. Which is why, I say, if we are going for the rush, we still have time for another settler/worker build.

Connecting the rivers would connect the two cities (when the horsey pasture have a road on it, that is).

On the other hand, if we are going for the mids, then you definitely need to get a settler out of Memphis to block off Cathy before you even try to buid the mids. It is a MUST.

I am all for rsuhing ... remember this game is about fastest win. The pyramids is nice to have, but assimilating Cathy's cities into the VQ empire may be a better boost than the mids.
 
GreyFox said:
Thebes is currently at size 4. Which is why I started another warrior build so that it will complete at the same time Thebes grow to 5. Don't anybody read the turnset report? :crazyeye:

:wavey: I read it :D

I am all for rsuhing ... remember this game is about fastest win. The pyramids is nice to have, but assimilating Cathy's cities into the VQ empire may be a better boost than the mids.

Or do both ;)

The one reason is to go for Cathy now is that it looks like Horse Archers are essentially War Chariot killers ... taking care of Cathy before she gets HBR will be key.
 
eektor said:
:hmm: Having the pyramids, great library, oracle, getting rid of Cathy and having a holy city. :D
Having a Domination win in 1ad :rolleyes: but somehow I dont think thats gonna happen either....

eektor said:
We can't build our UU in Thebes until we connect our cities. Which could take a while. I think if we connect the space with the two rivers the two cities would be connected. I could be wrong though.
City-Road-River-Coast- River-City = Traderoute...

eektor said:
@namliaM Kill of a settler would be really hard (although it's possible they send it wandering to our side) but getting a worker wouldn't be too hard.

So what's more important getting the UU's out before finishing the barracks in Memphis?
Barracks UUs in my book... On the premise of killing a settler.
Settlers ussualy get escorted by Archers right? No match for our UU unless in a city.... If cathy is indeed tight on good space because of the jungle or the few tiles that are there... Then settler(s) will come pretty soon I think.
GreyFox said:
Thebes is currently at size 4. Which is why I started another warrior build so that it will complete at the same time Thebes grow to 5. Don't anybody read the turnset report? :crazyeye:
Thats what I said it is at size 5 ;)

GreyFox said:
On the other hand, if we are going for the mids, then you definitely need to get a settler out of Memphis to block off Cathy before you even try to buid the mids. It is a MUST.
I dont see it. Just another city to raze... And not blocking her makes for a chance to nab a settler?!
GreyFox said:
I am all for rsuhing ... remember this game is about fastest win. The pyramids is nice to have, but assimilating Cathy's cities into the VQ empire may be a better boost than the mids.
Agree, but the boost of the Mids over the long run is big as well. Worker (whipped for 2 pop) => Mids will work if we run at 30hpt ... and whip for another 2 pop. the +3 happiness means we can grow 3 more pop, more hammers more commerce.... => Bigger cities => Earlier 'No more Cathy' => Win - Win ?
 
You may do that in VQ SGs, but remember you are in a competition here? It is against the rules of the competition. You may have exposed addional information compared with the player with the mouse If so then your team has more data than other teams who have only one player per turn set.

Please post that turn set as the official set for your team, submit the save, and make sure that the current 'UP' player ceases forthwith.
 
Please do as AlanH said.

Just because we are "team VQ" doesn't mean we need to upset the order to get the next turnset done. I also do not want to sacrifice our participation in this SGOTM!! Over-analysis is one thing here, but let's not do anything against the rules.

Post your turnset, and we'll consider this a swap for now. Do NOT let this happen again.
 
My shamefull report. Again, sorry to the team and the AlanH (and fellow admins) I didnt mean anything by doing this. I sure didnt find out anything during my turns. Still I re-read the rules and it is obviously a breach of protocol... Both of SG and SGOTM... :blush:

My personal punishment will be no CIV for the work week :cry:

First off the save: here

1810 we learned Pottery and I set research to Writing for the ability of libraries....

The same year our warrior reaches the easter coast, that eastern city is looking a bit better even....

Now having Fish AND Clams :drool:

First blood is drawn (I think) on the 'after turn' in 1780 our warrior repels the attack of the Barbarian warrior. This same year Judaism is FIDL


Huayana, our sworn enemy (spelling?), revolts to Judaism in 1720...Somewhat slow to react...

Cathy comes a knocking and I say No... In retrospect, maybe I should have said yes for the extra trade route(s), if there at all...?


1480 Stonehedge is BIDL

1420, A triplet shows up and founds a new place to raze. 2 Archers and a settler....

Same year we finish Writing and I start Alphabet...

The current situation of Thebes:



Spoiler SGOTM Log :

Turn 70, 1900 BC: The borders of Memphis have expanded!

Turn 72, 1840 BC: You have discovered Pottery!

Turn 73, 1810 BC: You have trained a Worker in Thebes. Work has now begun on The Pyramids.
Turn 73, 1810 BC: Judaism has been founded in a distant land!

Turn 74, 1780 BC: Huayna Capac adopts Organized Religion!
Turn 74, 1780 BC: Barbarian's Warrior (2.00) vs VQ's Warrior (2.20)
Turn 74, 1780 BC: Combat Odds: 31.9%
Turn 74, 1780 BC: (Extra Combat: +10%)
Turn 74, 1780 BC: VQ's Warrior is hit for 19 (81/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 20 (80/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 20 (60/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 20 (40/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 20 (20/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 20 (0/100HP)
Turn 74, 1780 BC: VQ's Warrior has defeated Barbarian's Warrior!

Turn 75, 1750 BC: Huayna Capac converts to Judaism!

Turn 83, 1510 BC: Stonehenge has been built in a far away land!

Turn 86, 1420 BC: You have discovered Writing!

Hmz, some dates are off 1 turn...

I did with Thebes as I outlined. Whipped the worker for 2 pop and grew back to size 5 ASAP while connecting up the stone. Which has happened only at my last turn... Now I set (see last screeny) to max production and a little growing.
Adding in 1 chop, will hurry the Mids along (there is offcourse one forrest allready roaded, so maybe chop that one?). In 13 turns, we should be able to whip the remainder of the Mids for 3 pop.

I leave you in shame ... :blush: ... with the screenies of our empire...

Note Memphis and Thebes are allready connected for trading :)
Once the cows @ Memphis (did not road either yet, to prevent Tributes... Not sure if thats a good thing?) We want a mine on the Plains Hill I think, to max out hammers there... on the max of 4 pop :(. Memphis should concentrate on chariots and maybe once near 5 make/whip a settler?
 
Well I was planning on playing last night, but I was waiting for more discussion, so I decided to play today, so I didn't play any turns yet. I know we try to make it quick but since we were going every move really carefully I figured I would let more people get a chance to talk.

Well if we want to move quickly I can play my turns tonight.
 
IMHO we have our course pretty well set at this point, I think until we encounter other Civs we shouldn't need too much discussion.
 
Well I took a look at the save and your right ChrTh. I'm going to play after I eat, so writeup in about 4 hours or so. (Depends on how much trouble I find trying to submit it.)

BTW, can anyone explain how come our two cities are connected? We don't have sailing or fishing so it can't be connected by coast and there is no road between them.
 
In the year 1300 BC Lord Eektor staged a revolution and became Pharoah of the Egyptian empire.

Pharoah Eektor was dismayed at the military situation of his empire. He decided that Memphis was going to produce war chariots until he said enough. (Lo and behold it produced war chariots until the end of Eektor’s reign.)

In his capital city of Thebes he had special plans. He was going to build the biggest Pyramid in the world which would be the burial place for his family for centuries to come.

In 925 BC, Pharoah Eektor had a revelation. In his dream he saw him and Catherine married and ruling the entire world. Following his dream he sent a messenger to Catherine of the Russians, asking for her hand in marriage. One month later his messenger came back in torn rags with two words on a piece of papyrus. It read, “ NO WAY!” Eektor was outraged. Immediately he declared war on the Russians. He captured a band of their settlers and forced them into a life a slavery building projects for the Egyptian empire. He captured more Russian people and formed two more bands of workers to improve the empire.

In 910 BC as war ravaged the empire, the magnificent Pyramids were built and Pharoah Eektor decided as a reward to give the people the idea that they would have a representative government. (As if he would let the people have any say in matters concerning the empire.) He ordered a library to be built in Thebes so he can use it as his study room.

In 850 BC The war with the Russians was going well. The war chariots were right outside of Rostov threatening to take the city at any time. The people learned of the deceit of Pharoah Eektor in regards to giving them fake representation in the government. As a revolution was forming, Pharoah Eektor decided it was a losing battle and descended from the throne as the people chose Lord Bobrath to represent them.

(Well first time I did a story, hope you liked it. Next post will be the turn log and comments on game. I hope you liked the preview.)
 
Ok I don't like their turn log.

Turn 1: 1270 BC
Memphis finished barracks and building War Chariots
Worker chopping forest

Turn 5: 1150 BC
War Chariot done and building another
Building a mine on plain hill near Memphis

Turn 6: 1120 BC
Cottaging FP

Turn 9: 1030 BC
War Chariot done, building another

Turn 10: 1000 BC
Cathy asks for OB – I say nope.

Turn 11: 985 BC
Ouch we are 7th place in most powerful civilization and Cathy is first.

MostPowerful.JPG

Incans adopt slavery

Turn 13: 955 BC
War chariot done, building another

Turn 14: 940 BC
Confucianism founded in a distant land.

Turn 15: 925 BC
Declared war on Cathy. Captured a settler and two workers. Killed an archer guarding the settler.
I pop rushed the pyramids for 3 population.

Turn 16: 910 BC
Pyramids completed. Changed to library so Thebes can grow some more. Changed civics to representation.
Incans converted to Confucianism, so they have at least two holy cities.
The two workers safely reached our empire borders.

Turn 17: 845 BC
Lost a warrior to an archer

Turn 20: 850 BC
Killed a scout

Egyptian Battlefield.JPG

Empire.JPG

After turn comments:

We have 5 workers now. We should build another settler sometime. I'm not sure if you want to build it in Memphis or Thebes, but it would be good to have and build a city by the copper when Rostov is taken. I think we should raze Rostov too.

I would have waited on the declaring war, but the Russians were about to settle another city close to our area and they had two workers mining and roading the copper, so I figured it was now or never.

There are 4 chariots and 1 warrior right outside of Rostov which has 2 archers. 1 more chariot is on its way too.

Spoiler :

Here is your Session Turn Log from 1300 BC to 850 BC:


Turn 100, 1000 BC: Huayna Capac adopts Slavery!

Turn 103, 955 BC: Confucianism has been founded in a distant land!

Turn 105, 925 BC: You have declared war on Catherine!
Turn 105, 925 BC: VQ's War Chariot (5.00) vs Catherine's Archer (4.50)
Turn 105, 925 BC: Combat Odds: 68.5%
Turn 105, 925 BC: (Plot Defense: +50%)
Turn 105, 925 BC: VQ's War Chariot is hit for 18 (82/100HP)
Turn 105, 925 BC: VQ's War Chariot is hit for 18 (64/100HP)
Turn 105, 925 BC: Catherine's Archer is hit for 21 (79/100HP)
Turn 105, 925 BC: Catherine's Archer is hit for 21 (58/100HP)
Turn 105, 925 BC: Catherine's Archer is hit for 21 (37/100HP)
Turn 105, 925 BC: Catherine's Archer is hit for 21 (16/100HP)
Turn 105, 925 BC: Catherine's Archer is hit for 21 (0/100HP)
Turn 105, 925 BC: VQ's War Chariot has defeated Catherine's Archer!
Turn 105, 925 BC: VQ has completed The Pyramids!
Turn 105, 925 BC: Huayna Capac converts to Confucianism!

Turn 106, 910 BC: VQ adopts Representation!
Turn 106, 910 BC: Catherine's Archer (3.00) vs VQ's Warrior (2.70)
Turn 106, 910 BC: Combat Odds: 74.3%
Turn 106, 910 BC: (Extra Combat: +10%)
Turn 106, 910 BC: (Plot Defense: +25%)
Turn 106, 910 BC: VQ's Warrior is hit for 21 (79/100HP)
Turn 106, 910 BC: Catherine's Archer is hit for 18 (82/100HP)
Turn 106, 910 BC: VQ's Warrior is hit for 21 (58/100HP)
Turn 106, 910 BC: VQ's Warrior is hit for 21 (37/100HP)
Turn 106, 910 BC: Catherine's Archer is hit for 18 (64/100HP)
Turn 106, 910 BC: VQ's Warrior is hit for 21 (16/100HP)
Turn 106, 910 BC: VQ's Warrior is hit for 21 (0/100HP)
Turn 106, 910 BC: Catherine's Archer has defeated VQ's Warrior!

Turn 110, 850 BC: The enemy has been spotted near Thebes!
Turn 110, 850 BC: VQ's War Chariot (5.00) vs Catherine's Scout (1.10)
Turn 110, 850 BC: Combat Odds: 100.0%
Turn 110, 850 BC: (Extra Combat: +10%)
Turn 110, 850 BC: Catherine's Scout is hit for 38 (62/100HP)
Turn 110, 850 BC: Catherine's Scout is hit for 38 (24/100HP)
Turn 110, 850 BC: Catherine's Scout is hit for 38 (0/100HP)
Turn 110, 850 BC: VQ's War Chariot has defeated Catherine's Scout!
Turn 110, 850 BC: Your War Chariot has destroyed a Scout!
 
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