Perugia
Prince
OK well done everyone. Things are really moving on a pace. BrianS is up and here is the turn order.
Brian S (up)
Merum (on deck)
Sweetacshon
Perugia
BLubmuz
Doom Train (resting)
@Doom Train. Good time to stop.
I agree with Merum that Aryan is well worth keeping. Why don't we let the barbs settle the rest of our continent this way rather than doing it ourselves.
@Brian. Thanks for your thoughts on research it really helps me clarify which way to go as well. Can you just clarify whether the numbers you gave for research the time at 100% science or break even rate?
I like the option to go for Astronomy first so we can take full advantage of our UU and gain a foothold on the funny continent. With cats & samurai it should be easy at least until grenadiers & rifles. One of the teams is already motoring ahead in score and hopefully we might be able to catch up a bit with a superior science base. Choosing Astronomy really does not do any harm to science as it enables observatories which are cheaper than universities and allow an extra scientist.
Besides through this method we can always use a Great Scientist to learn Education and or Chemistry?
I agree with having some Samurai ready for when Astronomy comes in. These can be built with 4/5 XP and then sent into barb territory to become 5/5 thence to the embarkation point. We should also train a galley or two so we can upgrade these on the turn we learn Astronomy.
After that we should be able to build galleons and send them mostly on a one way trip adding to our ship chain with each build.
Our best upgradable medieval units + medics can sit in the embarkation port and if load and upgrade if we are short of samurai or cats when a galleon is ready to sail. We should check our old units to see if any can be given Medic 2.
We should build longbows/crossbows to defend Kyoto + Surf n Turf (a unit should defend the cows). As we would occypy all the land tiles, it will be hard for the AI to win due to the negative modifier for attacking from on-board a ship. A caravel would be useful to protect our fish and clams and to transport missionaries and spy on the AI. If we are happy to spend the cash we can pre-build some warriors & galleys here as well so we can upgrade to Galleons and Samurai once we have Astronomy but this will be expensive. With optics upon us do we want to settle the stone island before the AI grabs it and snag the whales or do we just wait for cultural expansion. Don't forget we also want to build the FP in Kyoto. This is a very big wish list for these hammer poor cities, I'm not sure how much of this can be accomplished before we learn Astronomy - certainly not all of it I dare say.
Finally, once Madrid has Granary and Forge can we should build a courthouse there as it is the furthest from Osaka. We should restart work on the other ones that we pre-built to complete at the same time. This will provide the 6 courthouses we need to enable the FP in Kyoto.
How to win.
I'm not sure of the political side but Geographically we need to worry about the cities that are furthest from our core. I think it a good model to think of the ring continent as a clock with Kyoto in the middle. In general terms, ignoring political matters). It would be great to punch a corridor through the ring continent at approx 3 o'clock to gain a city on the inner coast so we can link up with Kyoto. We can then strike almost any AI at will and quickly move the troops around using the sea.
Then we
Brian S (up)
Merum (on deck)
Sweetacshon
Perugia
BLubmuz
Doom Train (resting)
@Doom Train. Good time to stop.
I agree with Merum that Aryan is well worth keeping. Why don't we let the barbs settle the rest of our continent this way rather than doing it ourselves.
@Brian. Thanks for your thoughts on research it really helps me clarify which way to go as well. Can you just clarify whether the numbers you gave for research the time at 100% science or break even rate?
I like the option to go for Astronomy first so we can take full advantage of our UU and gain a foothold on the funny continent. With cats & samurai it should be easy at least until grenadiers & rifles. One of the teams is already motoring ahead in score and hopefully we might be able to catch up a bit with a superior science base. Choosing Astronomy really does not do any harm to science as it enables observatories which are cheaper than universities and allow an extra scientist.
Besides through this method we can always use a Great Scientist to learn Education and or Chemistry?
I agree with having some Samurai ready for when Astronomy comes in. These can be built with 4/5 XP and then sent into barb territory to become 5/5 thence to the embarkation point. We should also train a galley or two so we can upgrade these on the turn we learn Astronomy.
After that we should be able to build galleons and send them mostly on a one way trip adding to our ship chain with each build.
Our best upgradable medieval units + medics can sit in the embarkation port and if load and upgrade if we are short of samurai or cats when a galleon is ready to sail. We should check our old units to see if any can be given Medic 2.
We should build longbows/crossbows to defend Kyoto + Surf n Turf (a unit should defend the cows). As we would occypy all the land tiles, it will be hard for the AI to win due to the negative modifier for attacking from on-board a ship. A caravel would be useful to protect our fish and clams and to transport missionaries and spy on the AI. If we are happy to spend the cash we can pre-build some warriors & galleys here as well so we can upgrade to Galleons and Samurai once we have Astronomy but this will be expensive. With optics upon us do we want to settle the stone island before the AI grabs it and snag the whales or do we just wait for cultural expansion. Don't forget we also want to build the FP in Kyoto. This is a very big wish list for these hammer poor cities, I'm not sure how much of this can be accomplished before we learn Astronomy - certainly not all of it I dare say.
Finally, once Madrid has Granary and Forge can we should build a courthouse there as it is the furthest from Osaka. We should restart work on the other ones that we pre-built to complete at the same time. This will provide the 6 courthouses we need to enable the FP in Kyoto.
How to win.
I'm not sure of the political side but Geographically we need to worry about the cities that are furthest from our core. I think it a good model to think of the ring continent as a clock with Kyoto in the middle. In general terms, ignoring political matters). It would be great to punch a corridor through the ring continent at approx 3 o'clock to gain a city on the inner coast so we can link up with Kyoto. We can then strike almost any AI at will and quickly move the troops around using the sea.
Then we