Wow, you guys took all the sweet stuff before me! There sure are swell ideas here!
I totally agree with speeding up science with 1 feeder in Edo. In fact, I proposed it 3 pages earlier
We sure don't need too much galeons - if we pop-rush a samurai every 2 turns and produce by hammers ~ 1 samurai per turn in other cities (my calcs in some earlier post), we need a 1,5*galeon chain = 1.5*2 = 3 galeons to deliver them non-stop. That is 2 are in chain and 1 is a shuttle. However, we will need more ships for moving troops along the other continent. So I think some time after we should exclude galeons from buildchains.
We have more than enough catas for the start now, don't think we need to introduce them in current rushing queues. As our attackers are even superior to the last game (samurai > macers), we need catas mostly to destroy defences, not fo suicide missions, and we won't need to recover their losses until mass longbows/xbows era.
I totally agree with speeding up science with 1 feeder in Edo. In fact, I proposed it 3 pages earlier

I also agree with Kyoto scheme, excellent plan!Now we have 17 turns before GS in Edo (15 if move 1 feeder for 6 turns to science), so after next turnset we might as well start researching Astro.
We sure don't need too much galeons - if we pop-rush a samurai every 2 turns and produce by hammers ~ 1 samurai per turn in other cities (my calcs in some earlier post), we need a 1,5*galeon chain = 1.5*2 = 3 galeons to deliver them non-stop. That is 2 are in chain and 1 is a shuttle. However, we will need more ships for moving troops along the other continent. So I think some time after we should exclude galeons from buildchains.
We have more than enough catas for the start now, don't think we need to introduce them in current rushing queues. As our attackers are even superior to the last game (samurai > macers), we need catas mostly to destroy defences, not fo suicide missions, and we won't need to recover their losses until mass longbows/xbows era.