IL2T
Prince
Upgrade swords to samurai will cost 155 gold.
As we shall struggle with crossbw (only cover promotion) or crossbw too?
As we shall struggle with crossbw (only cover promotion) or crossbw too?
Obormot said:You made the same mistake in your calculations as Lexad did. You won't be able to rush on turn 3 in your plans because there are no hammers invested yet at that point, the overflow from turn 2 will only be together with the production from turn 3, so you can only rush again on turn 4.
The population will accumulate, and at some point you'll be able to rush with 0-hammer penalty, getting rid of the extra citizens. If I understand everything correctly, rushing a samurai from 0 with a forge costs 3 citizens (105*1.5/55) and gives 44*3=132 hammers.
So every 7 turns we can whip 1 pop 3 times and 3 pop 1 time, that should give us a more or less stable cycle.
In the first case you are counting chariots as usefull production, in the second case you are subtracting their value. So you are basicly counting the same thing twice. If you discard the chariots, then the first case is only 35 hpt!Madrid-1 produces 1 samurai and 1 chariot every 3 turns, contributing 105+37 = 142 hammers / 3 turns = 47.33 h/turn towards our military buildup.
Over 7 turns, Madrid-2 contributes 105*4 = 420 hammers. It also puts a drain on the empire's combined production, because we need to produce MP chariots elsewhere. We whipped 4 times and need 4 chariots costing 37*4 = 148 hammers. Thus, net contribution of Madrid-2 is 420-148 = 288 h / 7 turns = 41.15 h/turn.
Obormot said:OK, great. Lets move on. We have invented a nice trick, but talking about MMing a single city for several pages is a bit too much I think.![]()
That's because Madrid-1 produces chariots and Madrid-2 doesn't produce them but requires them. This tasks another city with chariot production, a city that is producing more samurais instead in case of Madrid-1.EDIT: sorry, it aint over yet!
In the first case you are counting chariots as usefull production, in the second case you are subtracting their value. So you are basicly counting the same thing twice. If you discard the chariots, then the first case is only 35 hpt!
No, that is wrong. Both Madrid-1 and Madrid-2 require chariots for happiness, while in your calculations only Madrid-2 does and chariots produced in Madrid-1 are viewed as usefull production, not MP.That's because Madrid-1 produces chariots and Madrid-2 doesn't produce them but requires them. This tasks another city with chariot production, a city that is producing more samurais instead in case of Madrid-1.
Good catch. We can gain +19 FPT working freshwater crabs, fish, rice (irrigated), deer and sheep - size=5+. In 7 turns we produce 133 food. During that time we need to gain 6 citizens. If on average we are going to be at size=6, we are going to need 24*6=144 food to grow. So it doesn't work out.Don't forget about Pop regeneration. We need check it too.
Assaulting a city, samurais will get paired vs crossbows but if we try to attack with a crossbow of our own the defender will switch to a longbow. It appears there's no way other than attacking with Cover-promoted samurais and accepting the losses.IL2T said:As we shall struggle with crossbw (only cover promotion) or crossbw too?
About this bug.. do you have a save from before and after it happens?Balbes said:Hi genlemen, this is just to assure you I'm still here. The reason for the delay is that I may have stumbled upon another (beneficial to us) bug, and am in the process of discussing it with AlanH. As soon as he replies to my PM I'll post the details here.
Not a real bug I think.. its just that when you have 1 turn of anarchy, the anarchy is just for the duration of the IBT, and the event log shows the start and end of the anarchy as the same turn.Lexad said:And what precisely are we talking about here?