My last pre-game thoughts.
Pop-rushers
Madrid – all clear, 5 in 9 scheme.
Barca – max production w/o workshops and smith is 2 (and I’d rather chop the wood and go for 1). So it goes start with 1 (suppose) - rush 2 – get overflow of (132+2*1-105 = 29) – too big for 2-pop rush, too little for 1-pop rush. So we return to previously discussed self-sustaining scheme, somewhat adjusted to fit Barca’s needs – rush 2 – get overflow to chariots and fix it – start next samurai - … - after regenerating 2 pop (~3,5 turns) rush again – move to chariot – finish it and start next with big overflow – fix overflow – start samurai – rush with 2 - … Sometimes (once for ~ every 4 samurai rushed ordinary way) overflow between chariots will become small enough to rush out-of-line samurai. Then again chariot and cycle continues.
Kyoto – now we have access to iron and happiness resources of mainland, the rush schedule should be revised. It is like Barca – low prod (2), high food (+16 fpt at pop 4+), so I propose the same schedule. There are 2 variants – either we abandon Kyoto and let it wallow in its unhappiness, or we pacify it with units. I’d start with 1st as long as our happiness resources allow, meanwhile investing overflow in Galleons, and then, as it hits the fan/limit – MP-scheme.
On ordinary cities pop-rushes
A city with +4 food (Edo, Yayoi, Satsuma (mined hill and riverside plains cottage),Cordoba (3 plains cottages)) can repop 2 citizens in 13-15 turns, depending on pop lowest in cycle (7-8). In between 2 pop-rushes the city should produce exact number of samurai (yes, monocultural farming), given 44 overflow hammers from slavery. This means
- (105-44)/13 ~ 5 hammers-per-turn for 1 samurai IB rushes
- (105*2 -44)/13 ~ 13 hpt for 2
- (105*3-44)/13 ~ 21 hpt for 3 - feasible only in Osaka after mining hill
All numbers are approximate, thus careful management is required to stay within the 89+ diapason when approaching next rushtime.
All cities with production falling far from 5, 13 and 21, should produce something else to remain in diapason - e.g. chariots to MP pop-burners Madrid and Barca.
How do cities fit:
Satsuma - 17 hammers in Steady State, pop oscillating 6-8. Will produce some extra stuff, more likely galleons than chariots
Edo - 13 at pop 7-9. I'd rather irrigate 1 plain and get 15 hpt with going for chariots 1-2 turns per cycle.
Yayoi - 13 hpt. Same, but not before we irrigate plain - and this will take some time, if ever happens
Cordoba - 11 hpt. Pity we spent all the wood instead of pop. This city, though, can later pop-rush galleons for Incan front.
A city with +2 food (Tokyo, Seville) needs same hpt as the turns # IBR is the same and same 44-hammer bonus.
Seville (after Forge and mine hill) - 16 hpt, will help with chariots (3 extra hpt ~ 1 chariot per cycle and 2 samurai + 1 pop-rushed). I prefer to make Seville +2 and mine instead of +4? As we get 88+4*13.5 = 142 hammers instead of 132 every 13 turns.
Tokyo - 17 hpt, pretty much the same
How many chariots per turn do we need? Exactly to pacify Madrid, i.e. 4/9. We get 2/13 from Edo, 3/13 from Seville, 3/13 from Tokyo – enough. No city should specialize on chariots. All cities produce Samurai.
I’ve left out Osaka as it is rather awkward, having high pop, high hammer output and high food surplus. For now I’d prefer it to grow and start working hill mine and oasis, +1 food from rice. Then you guys can make the calcs, as it will be your turns
Sorry for the long text, but now you can accompany akots in his painful studies
