SGOTM 02 - The Real Ms. Beyond

In case anyone isn't subscribed to the maintenance thread, AlanH said there:

alanh said:
Some late breaking news about your game:

1. We now know that there are seven rivals on the map (not including the barbs).

2. Much pixel-counting effort has been expended to try to work out the distance between Kyoto and the settler. To settle the debates, and to help your strategy discussions move forward, we'll divulge that the second city, if built where the settler stands, would cost 7 gpt in maintenance.
 
ruff_hi, I just spent the last 20 minutes laughing out loud while reading the Trash Talking Thread for SGOTM1; that should be started up again....

Thanks for the maintenance thread info. Sigh, and I thought I was so clever for determining that 7 gpt on my own.... And then...and then...they just give it away! I feel so...so...cheap. :cry:
 
Maybe AlanH will stop by and give us a thumbs up for being one of the 15 teams to figure it out on our own! Maybe?

AlanH, any chance? Any?!

Oh please whatever powers there be, let someone important be lurking in our godforsaken thread!!!

(Actually, any lurkers would be better than that dunghumored Compromise!)

Where are my meds?
 
Ohhh yeahhhh... That's the stuff....

AlanH, you were like...everywhere man! 2/3rds of the threads had their last post from you in the last 10 minutes!

Edit: Screenshot added for those not online at this momentous moment:

Spoiler :




Maybe he's like that guy in The Matrix who watches strange symbols trickle down the screen like some drug-distorted game of Tetris and he watches all the threads at once....
Cooool....
And Gyathaar is the one typing that crazy letterage.
Dude, that's just like wow man.
 
I'm here too! XD~

I've been away all day, and will be doing the same for the weekend, but the game hasn't started so thats okay. I'm reading everything you guys have discussed and I think we've come to a pretty good decision of what we're going to do in certain situations. As for scheduling, I will be away August 18-20 in a little desert town called Kamloops :lol:

I'll take another look at what was discussed earlier and will make another comment on what I think. Good work peoples! (We've almost caught up in the most number of posts!)
 
Let's all just take a deep breath and begin singing...

"Kumbayah my Lord, Kumbayah.
Why'r'we playin' a Shadow game, Lord, kumbayah
I feel a rev'rsion to the Hippy Game, Kumbayah
Oh Lord, Kumbayah."*

The hippy comment was just because of the song; the shadow game comment... in fact, I just wanted to be included. :( :sad:

The real reason for this post:

All the while, we have one warrior to protect our "mainland" holdings...

WHAT!? When did this happen?

*Sung to the tune of "Kumbayah, My Lord." Just try to make the words fit to the melody, I dare you.
 
Take another look at the beginning screenshot. Pay attention sir :lol:

Theres a warrior standing one tile above the settler.

EDIT - By "mainland", he means that large chunk of land that will be infested with evildoers and monkies. Not that island paradise.
 
Take another look at the beginning screenshot. Pay attention sir

Theres a warrior standing one tile above the settler.

Y'know what? Y'KNOW WHAT?!?

Thanks for pointing that out to me; that changes just about everything. Okay, we can delay founding; just stick on defensive terrain, or found when the animals show.
 
What is this? I come home from a long day and theres only one added post? :lol:

Come on! We're seven posts (now six) behind!

As for the discussion over the tech order, I definately think that going for Hunting, then Archery first is the best choice, if we don't want to gamble on resources. After that, Pottery (since we have Fishing and The Wheel already) and onto Writing? If we want to go for Confucianism (and cheap Courthouses :)), then we're going to want Meditation + Priesthood? We also need to pick up Mining and BW in there as well. Oh, and AH for the "swimming pigs". So, what we need to decide which techs we need the most. Of course, this can be decided as we play through the beginning turns.

Regoarrarr: Your plan for the first few turns looks good. And leads me to a question about this SG.

Can a certain person play a portion of the game, then save and discuss what they should do, and continue to finish his portion of his... portion?

Also, is there any specific number of turns each player has? From reading through SGs, I assume that it varies between players in the situation, but is there a min and a max?

Thanks guys!
 
The number of turns in a turnset is usually 10. Going under or over, frequently and without notifying teammates, is considered bad form. This just gives SOME regularity. It could be 7, for that matter, or some complex equation (I don't do math, so just use your imagination), but it's easier to count by 10.

As for asking for advice or whatever you need during your turnset, that is most highly appreciated! In fact, I should write this down somewhere. IT's always helpful to consult on those, "Oh Carp!" moments.

And look, I'm trying to keep the post count up! I think we were the first to go golden... er... red...dend...

All for the institution of a trash-talking thread, say... something to indicate assent; I was thinking something that sounded like "eye," but without the first "e."
 
Definitely we're cool with stopping and discussing and then finishing. And I guess 10 turns apiece (at least once we get into things) keeps things regular
 
yes and it is good to be regular
 
ruff_hi said:
yes and it is good to be regular

I agree. Definitively.
 
Ahh...regularity. Tis a good thing indeed.

(I've still got Kumbayah going in my head; thanks a lot Zalson. :) )

Ahem.

I like the 10 turns per turnset plan, especially if people feel confident about asking for advice if big decisions are to be made.

With the game start not far away, it seems to me like we've discussed everything we can before we know more. A lot will depend on how big and crowded the "mainland" (where our settler, not our capital, is).

I rolled up about 10 fractal maps while whipping up the Worldbuilder shadow game. It seems like 70% of the time it comes out as a stretched pangea map, and the rest of the time a continents-type of map. In the latter versions, though, there seems to be more coastal scouting opportunity than in regular continents maps.

I'm thinking that our approach in this game, generally, will be:

1) get that settler to a good city site. Defend the site and make it profitable.
1b) figure out if we're going to need Astronomy to win.

2) Secure some metal.

3) build a strike force and take out a neighboring civ. Probably preferably an aggressive one, though I'm not sure about that.

4) One by one, eliminate the competition.

Anyone want to guess as to what modifications have been made by the scenario designer? Minimum is: add (by hand) the island where Kyoto is founded. Any other guesses? Maybe we could make it an intra-team competition: closest guess wins the "prophetic dice" award!

PS: It's too late for me to be caffeinated, so my already meager wit is completely gone. At least I know it now.
 
I took a couple minutes to get caught up with the signup thread and maintenance thread. I'm going to take this opportunity to apologize to (probably) DaviddesJ and anyone else who I may have offended with my posts there. (If on other SGOTM2 teams, they can, in theory, read this post after the event.)

It looks like there will be no trash-talk thread. While I agree that most of it was drivel, some posts made me laugh. Still, the workload on the staff to make sure that no reasonable lines were crossed was probably excessive, so I understand the decision not to have another.

The upshot of all of this is that the Real Ms. Beyond team (and really bored lurkers who have caught up on all the worthwhile team threads) will be subject to my abject attempts at humor. If I offend, let me know and I'll try to keep it to a minimum.

Man, I need some caffeine. Maybe in the morning.


Oh, and I finally saw Zalson's signup request. Is it too late to deny him a spot on the team so we can get some corner weeping? I'm still bitter about the Kumbayah chorus in my head.
 
Compromise said:
Oh, and I finally saw Zalson's signup request. Is it too late to deny him a spot on the team so we can get some corner weeping? I'm still bitter about the Kumbayah chorus in my head.
Yes! It finally took effect.

So that's two votes for a trash-talking thread?

EDIT: Just saw that ruff_hi was trying his hardest for a trashtalk thread... and then accepted AlanH's reasoning.

Well, I can't say I was happy about this, because I was going to be an equal-opportunity-mocker-and-trash-talker (EOMATT, pron. YO-mat). I guess it just wasn't meant to be. I never even got to really warm up... "The Geezers are Old and Slow! Even The Real Ms. Beyond can't excite them," or "The Real Ms. Beyond ISN'T Very Quick!" All these campaign slogans will just decompose in my mind...

So, yes, as always, it's ending in tears. Are you happy Compromise? :cry: :( :sad:
 
So, in *real* news, we should have the save tomorrow, right? If so, I'll grab it and play a few turns and then report with some screenies

PS Kum-ba-ya
 
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