Cosmichail said:
I brought my whip and light saber. I'll use the light saber to cut up our enemies into little pieces and whip our citizens out of their wits. So we are at 10 turns and have read everybody's post carefully (ok that whipping stuff gives me a headache) but will do as I am told. We Sith Lords will say that but as duplicitious as we are doubt it will go far.
Had a busy day today and this is "I got it" and might play tonight still with the owls. Don't have to work until tomorrow evening so will be able to sleep with the sunlight. Sunlight bad for me darkness good. NamliaM nice work taking out the psycho *****. So we get some cats happening in BT with archers and even copied the whipping instructions. I think NamliaM should start his own thread explaining whipping techniques to teach to the whole civ community.
Pardon moi my dark attitude but after roaming around in it tonight I am feeling kind of nocturnal.
EDIT: ok why did it block out my psycho B**ch. Censorship yuk I really detest that.
LOL on the post... Thanks for the complement, but... I dont think I am quite the expert you make me out to be... The +2

per whip just makes sence...
It also makes sence to use BT as whip bait... + I read about the whip "bug/exploit/bonus" (what ever you call it) on the forum someplace....
bobrath said:
IMO, we can't take over the entire world within the duration of usefullness of our samurai. There's just too many cities. SO we need to think about maximizing the impact we have with them and making sure we have the next stage (grens/rifles) to mop up the rest.
While I dont strongly disagree... I do beg to differ...
The best defender at the moment is LBs(6), next will be Musketmen (9).
Tho Muskets are a serious upgrade from LBs... They mean not much to samurais (8). With 2 first strikes a unpromoted Samurai can still win 1 on 1 vs a Musketman even with 25% fortification bonus. When you add in 1 or 2 catapults before.... The odds should still be well in our favour.
LBs have natural +25% CD and get CD promotions. Musketmen dont have either....
Important is that we get samurais to CR3 for the Gunpowder bonus of CR3, which will help.
Also we need/want some Pikes in the group too to protect us from knights.
Rifflemen and Grenadiers will be where we may get in trouble, tho I have rarely seen AI beeline Chemistry
Guilds (2242) => Gunpowder (2691) => Engineering (2242) => Chemistry (4036) = 11211... It doesnt seem that far away...
Also we will be capturing some cities which will earn us some gold. And those cities are likely to have (better developed) Cottages too... Also probable we will need to whip a culture building in there, what better than a library? Also these may well have a Market or Guild allready done for us

thus adding greatly to our Economy (even more than just the 100gold).
Also we dont have Theology which may be nice to have for the +2xp, if we choose...
We are now at 40% science, making 79 beakers, +7gpt. If we run science at 100% we will make 180 beakers, -79gpt. 0% science we make 18 beakers (scientists), +58gpt. 50% science, 95 beakers, -7gpt
Running 7 turns of 40% science, followed by 3 turns of 50% nets us 838 beakers, 28 gold
Binary science 6 turns of 0% and 4 turns of 100% nets us 828 beakers, 32 gold
Binary science actually doesnt help us...

Maybe if we have an Acadamy in Osaka... Lets see... Osaka currently is making 78 beakers at 100% an Academy will add 40... thats not a lot...
A Great engineer could actually help in discovering Engineering
Just for a comparison Guilds (2242) => Nationalism (4036) => Gunpowder (2691) => MT (4485) = 13454
And Samurais upgrade to Grenadiers, not Cavaliers.
I would say beeline Grenadiers, at our current techrate thats 13 turnsets or about 134 turns of research. But I think we can greatly trim that by:
1) Turning of science after Astronomy and extorting/trading for Engineering and Guilds, both are allready on the market. But not yet for trade, we have Philo on HC, who has Guilds
2) Beeing buddies with Kublai if we can. He is backward compared to the other AI, we have CS, Philo and Feudalism on him. Should he discover Engineering or Guilds I am sure we could trade him for it.
Looking at relations, Mansa is (I think) the least liked AI out there (on average), while Hathy is the most liked (again on average). Can someone confirm that?
If this is true then Mansa should be our first target, maybe after declaring war we can buy some AI into war with him? I.e. Mao, Kublai and HC... just to boost relations a little... and slow them a little.
If we do continue to research our goal should be Engineering, both Engineering and Guilds are known by 2 AI. But only Guilds is currently Tradable for us (Mao, for Philo).
Philo tho is only 1800 beakers, while Guilds is 2242... so a straight up trade wont do....
Engineering is also 2242 beakers so maybe we have a shot at that trade (Mao dont have Engineering either).
If Kublai on the other hand discovers either we have a good trading opportunity...
Edit: Crosspost with Cosmichials turn... I have to go to work now, so I dont have time to account for that.

Just want to add that any granary in BT is well worth it if only for the double growth => More whip
