2200 BC (0):
Worker starts cottage on 2nd FP. Change Moscow to work clam.
2170 BC (1):
WB Finished and sent W. Moscow starts a warrior, growth in 5 turns, Warrior in 11.
2140 BC (2):
Unhapiness out -> growth in 3 turns, production in 7turns. WB reached continent.
2110 BC (3):
WB discovers that we have a small island close (probably).
2080 BC (4):
Probably a new neighbour seen by WB... Moscow will grow unhappy next turn.
2050 BC (5):
Julius is next. Switch production in Moscow, whip asap for settler, then back to warrior.
2020 BC (6):
Exploration continues towards N. Barbs wandering.
1990 BC (7):
Settler is whipped for 3 pop. Ghandi is also in the game, and discovered Hinduism.
1960 BC (8):
Worker finished cottage (worked asap) and will road to new city (do not see anything else to do right now). Warrior restarted. Settler and existing warrior move North. Plan to move the scout up after.
-> raise an issue about barb towns.... shouldn't we fogbust more aggressively since no city razing is on ?? Barbs town can be pain in the dotmap...
1930 BC (8):
Barbs coming on our island... Do not want to mess this one, so stop here and post save to get your feedback.
http://forums.civfanatics.com/uploads/99729/Smurkz_BC-1930.Civ4SavedGame
So do we count on our scout and warrior to beat those guys ? Seems to me that this is risky... Maybe we can try to get our scout to lure them elsewhere, or take 2nd warrior from Moscow to help.
On a side note, I started a warrior in Moscow, but WB is another option.
Waiting for your feedback on this
Btw computer is back to life, so this should be finished tonight

unless we have strongly opposed feelings on what to do.
I also would like to emphasize fogbusting fully our own continent: I would not like barbs to settle funky cities (but at the same time it can save us some settlers, even if I would be worried to not have cooper at that time...).
Discussion started
