dot said:
Hi team!
It seems to me that most of you kind of agree on
not going for one of the early three religions.
I really dislike it but will go with it if y'all think so.

I'd really like to see us go for a
true diplomatic victory rather than backdoor. If that would mean that we'd miss the laurels I'd accept that. I'd rather like that challenge!

Just my $0.02, anyway.
It seems to me we have to pick up Fishing as the first tech and start getting out those workboats... This pretty much eliminates the early religions for me anyway... You seem to agree...
To get those 2 boats ASAP we also need to follow it up by BW, this totaly blows our chances of early religion I think. Better to aim for a later one (Taoism?) or none at all and take one on that spreads to us, let the AI care about building shrines.
I too would like the challange of a true diplo game, this can still be true... Cause if we can get one or 2 AI to vote for us, that would really help.
In a normal 7 civ game I find it hard enough to keep folks like Alex from turning on me (either fisicaly or voting) let alone with 18 civs on the map.
At the very least we need to thin the potential way voters and we want/need some more land to control than just 5 cities I think....
dot said:
Turn 127 (595 BC)
dot's comment: Napoleon finishes The Great Lighthouse. Would've been 8 turns to go
Ouch
dot said:
Yes ... I think so, too. But what one can also see from the screeny of the starting spot is that the GSpices should be 2/0/1 rather than 2/1/1.

- Just something I noticed when having a look at the excelsheet. Else, excel-lent sheet!
This is a bug in the testgame! The testgame has a forrest on that tile!
*goes back to drawing board*
dot said:
Oh, and finally:
HOF 2.08.002.
Got it!
1 Cause you are a religious junky! You are hereby peanalised and have to play 2 games at Prince without building one Temple or Monastary and you may not addopt a state religion.
2b True nice gold to be had from shrines. But
I) We need to burn GPs to build shrines, I would rather have scientists burn on tech, than Profits on shrines. Let Isabella burn the profits and we will take the shrines from her cold hands.
II) Gold we get (a lot) of from selling techs.
III) From selling techs we also get (temporary?) + modifiers
2c Negative
. trade route commerce is a result of a couple of things:
I) Recieving city (our city) size
II) Sending city (AI city) size
III) Distance between the 2 cities.
Not by how long the trade routes have been there.
2d yes + for brothers, but also - for heithens with others. This plan will ONLY work if we can manage to have 1 religion for say >10 civs.
Any civ that founds their own religion, will 75% sure switch to it. So we must hunt atleast 2 of the early 3 (i.e. HinJu) AND be succesfull at it AND be lucky that only one spreads around.
I think this is one game where it can pay of big time if we can manage to stay neutral. i.e. No religion... and pick our opponents and friends carefully once the world has taken shape (i.e. we explored a lot and have OBs with near every AI to fill up those trade routes)
We can still grab atleast 2 religions quite easily: Islam and Taoism. Even Confious maybe if we are lucky!
I think due to the lack of Myst and the need for Fishing and BW we are pretty screwed for any of the 3 early ones...