bobrath
Emperor
- Joined
- Nov 21, 2005
- Messages
- 1,238
From the SS, Mao only has three cities left: Tianjin, Macao, and the offered Xian.
Oh wait you can't offer up your capital so that explains the missing city.
I agree with GreyFox - take the two cities closer to our landmass (NE of Guangzhou). If he wants to offer up Xian still, so be it - does it really do much for us in adding to our empire? Leaving it in Mao's hands gives him an empire of two cities split to either side of the world - in effect killing him. Whether or not an opposing AI decides to remove him is trivial at that point... aside from the "return to fatherland" negatives...
Being gifted a city is better then having to lose units taking it tho. Meh
I'm guessing that trying to bulb as close to Physics as we can is being done so that we can use the newly popped GS (from Physics first) on ...Biology (and then Electricity)? Dunno. I like holding the GPs for bulbing until you actually use them just to maximize the bulbs, but I think trying to wait for a 3rd GS to give us Physics in pure bulbs is a mistake - it wastes any overflowed beakers from the third and takes a chance on an AI beating us to the free GS - an even bigger loss of beakers.
On note on the GS's. Once we get Electricity - they'll "waste" their bulbs on Fission ICK
EDIT:
We need to be careful of Mao jumping into vassalage with someone else in these next few turns. I don't know how many times in my SP games that a perfectly good war of elimination was ruined when my target jumped under the protective wing of a far more dangerous AI. If we're going to take Mao down, we need to finish off any cities we want *very* quickly now.
Oh wait you can't offer up your capital so that explains the missing city.
I agree with GreyFox - take the two cities closer to our landmass (NE of Guangzhou). If he wants to offer up Xian still, so be it - does it really do much for us in adding to our empire? Leaving it in Mao's hands gives him an empire of two cities split to either side of the world - in effect killing him. Whether or not an opposing AI decides to remove him is trivial at that point... aside from the "return to fatherland" negatives...
Being gifted a city is better then having to lose units taking it tho. Meh
I'm guessing that trying to bulb as close to Physics as we can is being done so that we can use the newly popped GS (from Physics first) on ...Biology (and then Electricity)? Dunno. I like holding the GPs for bulbing until you actually use them just to maximize the bulbs, but I think trying to wait for a 3rd GS to give us Physics in pure bulbs is a mistake - it wastes any overflowed beakers from the third and takes a chance on an AI beating us to the free GS - an even bigger loss of beakers.
On note on the GS's. Once we get Electricity - they'll "waste" their bulbs on Fission ICK
EDIT:
We need to be careful of Mao jumping into vassalage with someone else in these next few turns. I don't know how many times in my SP games that a perfectly good war of elimination was ruined when my target jumped under the protective wing of a far more dangerous AI. If we're going to take Mao down, we need to finish off any cities we want *very* quickly now.