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SGOTM 04 - Murky Waters

Switching to State Property will save us about 50-70 gpt, and the extra turn of anarchy will cost us 1500 gold. That means it will take about 20 turns to break even, not counting the lost production or the gained food. Is this really clever?

EDIT: similar with FR: it will take at least T*10 turns to get that civic to pay back.
State P also gives us a lot more food in NH. In fact, we could turn more tiles into wkshps and have way more production. BUt do we need it?

You guys make the call, I'm packing.

One thing for sure, we want to minimize G's unhappiness in any way we can. The heck with our economy and lost gold, what about G?

Let's build Kremiln somewhere. And Scotland Yard.

AND NO MORE UNITS>GNEJS AND ERKON HAVE PLENTY. HAHAHAHAHAHAHHAHAHAHA. >>just joshing<<
 
Toledo is much worse than Gaz by my estimation. Why? because if it's M's capital it'll quickly grow to fat cross and then connect to his Edirne culture and rapidly encroach on our Edirne fat cross. Gaz will be in the middle of us, but not encroach on anything w/o a culture bomb.

Revolting to FR and SP is not for G's WW nor for ours, it's for our economy. Only abandoning Hinduism as our state religion was for G's WW.

MC doesn't get G any Happies he doesn't already have. I don't know what G's problem is, but his economy is crashing and burning. Hard to believe it's just mil units.

Agree with everything else you guys said, in particular where you disagreed. :lol:

OMG, I was looking at our BNP graph :wallbash:

Anyway, the power and food yield rise dramatically while the BNP drops, which indicates city maintenance + troop costs. My city-gazing may fail me, but it doesn't look like G. has many courthouses?

I buy your reasoning regarding the culture, and with that in mind, Gaz is better. Erm, did I just let LC sway my opinion that easy? That must mean Toledo is the best choice...

Almost all my civics changes in the end phase of my games have been bad. I've said written it before, but I'll repeat it (since Gnejs probably didn't read my posts earlier in this thread, else he would have read my comment about the UN being disabled) : changing civics must have a very big impact in the end game to be worth the delay in production IMHO.
 
Anyway, the power and food yield rise dramatically while the BNP drops, which indicates city maintenance + troop costs. My city-gazing may fail me, but it doesn't look like G. has many courthouses?

My impression also from looking at G's stats. He probably has too many troops for his own good. But no, I am not suggesting we should try to help him reduce his troop count. :D
 
We are under quite heavy cultural pressure from Isa. This seems costly. I would suggest gifting Nidaros and declaring war on the first turn. Maybe this is already planned for?

Isa should not tie up more than a handful of units. We have a bunch of troops in Barcelona, Toledo and Edirne. Use the Galleons in Istanbul to ferry these down to Istanbul. Once we got them all in place I believe it is time to declare on Mehmed too. I actually don't think we need to wait for Infantry, a pack Cannons + CR Grenadiers will work nicely.


It will be costly in terms of WW for sure, but the sooner we can finish these wars the better. We are already so much ahead of G in tech that we can afford running a high culture % for some turns.
 
Turn 3:
Murcia has fallen and Isa is left with Nidaros. I hope H doesn't take advantage of her....
 
Well, not my finest turnset.
  • War with Isa was quick and straight forward. She now has Horse Island as her capital. It is presently ungarrisoned and at risk of attack from H (or anyone else)
  • War with M is another matter. Prior to DOW I gave him Gaz, and steel / steam power to encourage trading with G, and upgraded a bunch of grenadiers to infantry. Gifting steel may have been a tactical error as he managed to find a lot of old cats to upgrade and cause havoc in our infantry SODs . He also found a hitherto un-noticed (by me) stack of cavalry which he landed with a stack of rifles and cannons mid-way between Edirne and Istanbul while all our troops were camped outside Bursa. And the WW is seriously harming our economy (culture slider is at 70&#37;). But we dealt with his little invasion, captured Bursa and have a SOD poised to capture Ankara (Versailles city) next turn. Oh, and we also captured Gazientep... :blush: I am slightly embarassed about this one. Basically I had a cavary pillaging the tiles around Gaz. So I moved him from 1 tile on the East of Gaz to a tile on the West of Gaz - and the cavalry promptly detoured through the undefended city and captured it..... :cry:
  • Brennus has broken free of M. I'm thinking there is no real need to ever gert peace with Brennus as he is no threat, and may eventually become cautious with G and start trading.
  • G has captured CF and Turfan. And has troops heading in the direction of MC and Karak
  • We have discovered RR
  • No civics changes yet - but the WW is so huge that now would be a good time to change.
  • We are 4 turns from Kremlin in NH. Haven't started a Scot Yard build anywhere yet.
  • It looks as if G has been trading with M as G now has Steam Power and Steel

Spoiler :
Turn 353, 1649 AD: The borders of Istanbul have expanded!
Turn 353, 1649 AD: Ning-hsia celebrates "We Love the President Day"!!!

Turn 354, 1652 AD: You have declared war on Isabella!
Turn 354, 1652 AD: Murky Waters's Infantry (22.00) vs Isabella's Rifleman (9.33)
Turn 354, 1652 AD: Combat Odds: 99.6%
Turn 354, 1652 AD: (Extra Combat: -10%)
Turn 354, 1652 AD: (Combat: -50%)
Turn 354, 1652 AD: Isabella's Rifleman is hit for 30 (70/100HP)
Turn 354, 1652 AD: Isabella's Rifleman is hit for 30 (40/100HP)
Turn 354, 1652 AD: Isabella's Rifleman is hit for 30 (10/100HP)
Turn 354, 1652 AD: Isabella's Rifleman is hit for 30 (0/100HP)
Turn 354, 1652 AD: Murky Waters's Infantry has defeated Isabella's Rifleman!
Turn 354, 1652 AD: You have constructed a Aqueduct in Besh. Work has now begun on a Grenadier.
Turn 354, 1652 AD: Ning-hsia celebrates "We Love the President Day"!!!

Turn 355, 1655 AD: Murky Waters's Infantry (22.00) vs Isabella's Rifleman (9.33)
Turn 355, 1655 AD: Combat Odds: 99.6%
Turn 355, 1655 AD: (Extra Combat: -10%)
Turn 355, 1655 AD: (Plot Defense: +25%)
Turn 355, 1655 AD: (Fortify: +15%)
Turn 355, 1655 AD: (City Defense: +20%)
Turn 355, 1655 AD: (City Attack: -75%)
Turn 355, 1655 AD: (Combat: -35%)
Turn 355, 1655 AD: Isabella's Rifleman is hit for 30 (70/100HP)
Turn 355, 1655 AD: Isabella's Rifleman is hit for 30 (40/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry is hit for 13 (87/100HP)
Turn 355, 1655 AD: Isabella's Rifleman is hit for 30 (10/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry is hit for 13 (74/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry is hit for 13 (61/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry is hit for 13 (48/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry is hit for 13 (35/100HP)
Turn 355, 1655 AD: Isabella's Rifleman is hit for 30 (0/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry has defeated Isabella's Rifleman!
Turn 355, 1655 AD: Murky Waters's Infantry (22.00) vs Isabella's Grenadier (13.20)
Turn 355, 1655 AD: Combat Odds: 96.2%
Turn 355, 1655 AD: (Extra Combat: -10%)
Turn 355, 1655 AD: (Extra Combat: +20%)
Turn 355, 1655 AD: (Plot Defense: +25%)
Turn 355, 1655 AD: (Fortify: +15%)
Turn 355, 1655 AD: (Combat: -50%)
Turn 355, 1655 AD: Isabella's Grenadier is hit for 25 (75/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry is hit for 15 (85/100HP)
Turn 355, 1655 AD: Isabella's Grenadier is hit for 25 (50/100HP)
Turn 355, 1655 AD: Isabella's Grenadier is hit for 25 (25/100HP)
Turn 355, 1655 AD: Isabella's Grenadier is hit for 25 (0/100HP)
Turn 355, 1655 AD: Murky Waters's Infantry has defeated Isabella's Grenadier!
Turn 355, 1655 AD: You have captured Valencia!!!
Turn 355, 1655 AD: You have pillaged 7 ? from the destruction of Valencia!!!
Turn 355, 1655 AD: The borders of Edirne have expanded!
Turn 355, 1655 AD: The borders of Barcelona have expanded!
Turn 355, 1655 AD: You have trained a Grenadier in Salamanca. Work has now begun on a Library.
Turn 355, 1655 AD: A Viking revolt has taken place in Thaenae!

Turn 356, 1658 AD: Murky Waters's Infantry (22.00) vs Isabella's Rifleman (11.20)
Turn 356, 1658 AD: Combat Odds: 99.1%
Turn 356, 1658 AD: (Extra Combat: -10%)
Turn 356, 1658 AD: (Fortify: +25%)
Turn 356, 1658 AD: (City Defense: +45%)
Turn 356, 1658 AD: (City Attack: -45%)
Turn 356, 1658 AD: (Combat: -50%)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 27 (73/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 27 (46/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 27 (19/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 27 (0/100HP)
Turn 356, 1658 AD: Murky Waters's Infantry has defeated Isabella's Rifleman!
Turn 356, 1658 AD: Murky Waters's Infantry (24.00) vs Isabella's Rifleman (16.10)
Turn 356, 1658 AD: Combat Odds: 89.9%
Turn 356, 1658 AD: (Extra Combat: -20%)
Turn 356, 1658 AD: (Fortify: +20%)
Turn 356, 1658 AD: (City Defense: +45%)
Turn 356, 1658 AD: (Combat: -50%)
Turn 356, 1658 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 24 (76/100HP)
Turn 356, 1658 AD: Murky Waters's Infantry is hit for 16 (68/100HP)
Turn 356, 1658 AD: Murky Waters's Infantry is hit for 16 (52/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 24 (52/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 24 (28/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 24 (4/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 24 (0/100HP)
Turn 356, 1658 AD: Murky Waters's Infantry has defeated Isabella's Rifleman!
Turn 356, 1658 AD: Murky Waters's Infantry (22.00) vs Isabella's Rifleman (12.17)
Turn 356, 1658 AD: Combat Odds: 98.6%
Turn 356, 1658 AD: (Extra Combat: -10%)
Turn 356, 1658 AD: (Extra Combat: +10%)
Turn 356, 1658 AD: (Fortify: +25%)
Turn 356, 1658 AD: (Combat: -50%)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 26 (74/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 26 (48/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 26 (22/100HP)
Turn 356, 1658 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 356, 1658 AD: Isabella's Rifleman is hit for 26 (0/100HP)
Turn 356, 1658 AD: Murky Waters's Infantry has defeated Isabella's Rifleman!
Turn 356, 1658 AD: You have captured Murcia!!!
Turn 356, 1658 AD: Buddhism has spread in Barcelona.
Turn 356, 1658 AD: Isabella adopts Free Religion!

Turn 357, 1661 AD: You have constructed a Market in Camulodunum. Work has now begun on a Cannon.

Turn 358, 1664 AD: Buddhism has spread in Tolosa.
Turn 358, 1664 AD: You have declared war on Mehmed II!
Turn 358, 1664 AD: You have declared war on Brennus!
Turn 358, 1664 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (14.00)
Turn 358, 1664 AD: Combat Odds: 95.4%
Turn 358, 1664 AD: (Extra Combat: -10%)
Turn 358, 1664 AD: (Extra Combat: +10%)
Turn 358, 1664 AD: (Fortify: +25%)
Turn 358, 1664 AD: (Combat: -35%)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 358, 1664 AD: Mehmed II's Rifleman is hit for 25 (75/100HP)
Turn 358, 1664 AD: Mehmed II's Rifleman is hit for 25 (50/100HP)
Turn 358, 1664 AD: Mehmed II's Rifleman is hit for 25 (25/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 16 (68/100HP)
Turn 358, 1664 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 358, 1664 AD: Istanbul celebrates "We Love the President Day"!!!
Turn 358, 1664 AD: You have trained Jewish Missionary in Gergovia. Work has now begun on a Observatory.
Turn 358, 1664 AD: Cape Fish (Murky Waters) has been captured by the Indian Empire!!!
Turn 358, 1664 AD: Mehmed II's Trebuchet (4.00) vs Murky Waters's Infantry (24.00)
Turn 358, 1664 AD: Combat Odds: 0.0%
Turn 358, 1664 AD: (Extra Combat: +20%)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 9 (91/100HP)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 42 (58/100HP)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 42 (16/100HP)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 42 (0/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry has defeated Mehmed II's Trebuchet!
Turn 358, 1664 AD: Mehmed II's Catapult (5.00) vs Murky Waters's Infantry (21.84)
Turn 358, 1664 AD: Combat Odds: 0.0%
Turn 358, 1664 AD: (Extra Combat: +20%)
Turn 358, 1664 AD: Mehmed II's Catapult is hit for 38 (62/100HP)
Turn 358, 1664 AD: Mehmed II's Catapult is hit for 38 (24/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 10 (81/100HP)
Turn 358, 1664 AD: Mehmed II's Catapult is hit for 38 (0/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry has defeated Mehmed II's Catapult!
Turn 358, 1664 AD: Mehmed II's Trebuchet (4.00) vs Murky Waters's Infantry (19.80)
Turn 358, 1664 AD: Combat Odds: 0.0%
Turn 358, 1664 AD: (Extra Combat: +10%)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 40 (60/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 9 (81/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 9 (72/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 9 (63/100HP)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 40 (20/100HP)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 40 (0/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry has defeated Mehmed II's Trebuchet!
Turn 358, 1664 AD: Mehmed II's Trebuchet (4.00) vs Murky Waters's Infantry (18.70)
Turn 358, 1664 AD: Combat Odds: 0.0%
Turn 358, 1664 AD: (Extra Combat: +10%)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 40 (60/100HP)
Turn 358, 1664 AD: Mehmed II's Trebuchet is hit for 40 (20/100HP)
Turn 358, 1664 AD: Murky Waters's Infantry is hit for 9 (76/100HP)
Turn 358, 1664 AD: Thaenae has revolted and joined the Viking Empire!

Turn 359, 1667 AD: Your Frigate has reduced the defenses of Bursa to 40%!
Turn 359, 1667 AD: Murky Waters's Infantry (18.00) vs Mehmed II's Rifleman (10.00)
Turn 359, 1667 AD: Combat Odds: 94.1%
Turn 359, 1667 AD: (Extra Combat: -20%)
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: (Combat: -50%)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 28 (72/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 28 (44/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 13 (62/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 13 (49/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 28 (16/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 28 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 359, 1667 AD: Murky Waters's Infantry (17.60) vs Mehmed II's Rifleman (10.00)
Turn 359, 1667 AD: Combat Odds: 93.7%
Turn 359, 1667 AD: (Extra Combat: -10%)
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: (Combat: -50%)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 27 (73/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 27 (46/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 27 (19/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 27 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 359, 1667 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (14.00)
Turn 359, 1667 AD: Combat Odds: 94.6%
Turn 359, 1667 AD: (Extra Combat: -10%)
Turn 359, 1667 AD: (Fortify: +25%)
Turn 359, 1667 AD: (Combat: -25%)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 25 (75/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 25 (50/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 25 (25/100HP)
Turn 359, 1667 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 359, 1667 AD: Buddhism has spread in Salamanca.
Turn 359, 1667 AD: Istanbul celebrates "We Love the President Day"!!!
Turn 359, 1667 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Infantry (22.00)
Turn 359, 1667 AD: Combat Odds: 1.3%
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (74/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (48/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 14 (72/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 14 (58/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 14 (44/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (22/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 14 (30/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 359, 1667 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Infantry (20.24)
Turn 359, 1667 AD: Combat Odds: 3.7%
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (74/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (48/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 15 (77/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (22/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 15 (62/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 26 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 359, 1667 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Infantry (18.48)
Turn 359, 1667 AD: Combat Odds: 9.3%
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (75/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (50/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 15 (69/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (25/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 359, 1667 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Georgy Zhukov (Infantry) (16.72)
Turn 359, 1667 AD: Combat Odds: 12.1%
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: Murky Waters's Georgy Zhukov (Infantry) is hit for 15 (61/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (75/100HP)
Turn 359, 1667 AD: Murky Waters's Georgy Zhukov (Infantry) is hit for 15 (46/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (50/100HP)
Turn 359, 1667 AD: Murky Waters's Georgy Zhukov (Infantry) is hit for 15 (31/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (25/100HP)
Turn 359, 1667 AD: Murky Waters's Georgy Zhukov (Infantry) is hit for 15 (16/100HP)
Turn 359, 1667 AD: Murky Waters's Georgy Zhukov (Infantry) is hit for 15 (1/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 25 (0/100HP)
Turn 359, 1667 AD: Murky Waters's Georgy Zhukov (Infantry) has defeated Mehmed II's Cannon!
Turn 359, 1667 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Infantry (13.42)
Turn 359, 1667 AD: Combat Odds: 57.6%
Turn 359, 1667 AD: (Extra Combat: +10%)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 16 (45/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 16 (29/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 24 (76/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 16 (13/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 24 (52/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon is hit for 24 (28/100HP)
Turn 359, 1667 AD: Murky Waters's Infantry is hit for 16 (0/100HP)
Turn 359, 1667 AD: Mehmed II's Cannon has defeated Murky Waters's Infantry!

 
Turn log part 2:
Spoiler :
Turn 360, 1670 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (12.17)
Turn 360, 1670 AD: Combat Odds: 37.0%
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (City Defense: +20%)
Turn 360, 1670 AD: (City Attack: -75%)
Turn 360, 1670 AD: (Combat: -10%)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 20 (80/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 20 (60/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 20 (40/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 19 (81/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 19 (62/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 19 (43/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 20 (20/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 20 (0/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman has defeated Murky Waters's Cannon!
Turn 360, 1670 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (11.07)
Turn 360, 1670 AD: Combat Odds: 67.4%
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (City Defense: +20%)
Turn 360, 1670 AD: (City Attack: -75%)
Turn 360, 1670 AD: (Combat: -10%)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 20 (71/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 19 (81/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 20 (51/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 19 (62/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 20 (31/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 19 (43/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon is hit for 19 (24/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 20 (11/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 20 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Cannon has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (12.62)
Turn 360, 1670 AD: Combat Odds: 96.7%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Extra Combat: +10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (Combat: -50%)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (58/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (34/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (10/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (19.24) vs Mehmed II's Rifleman (12.62)
Turn 360, 1670 AD: Combat Odds: 83.2%
Turn 360, 1670 AD: (Extra Combat: -30%)
Turn 360, 1670 AD: (Extra Combat: +10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (Combat: -50%)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (59/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (57/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (44/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (32/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (29/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (14/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (0/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 360, 1670 AD: Hinduism has spread in Murcia.
Turn 360, 1670 AD: Murky Waters's Infantry (18.70) vs Mehmed II's Rifleman (11.48)
Turn 360, 1670 AD: Combat Odds: 92.1%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (Combat: -50%)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (57/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (70/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (55/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (32/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (7/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (40/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (17.82) vs Mehmed II's Rifleman (11.48)
Turn 360, 1670 AD: Combat Odds: 91.0%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (Combat: -50%)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 16 (65/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 16 (49/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 16 (33/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (58/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (34/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (10/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 16 (17/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (14.96) vs Mehmed II's Rifleman (7.91)
Turn 360, 1670 AD: Combat Odds: 97.6%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (City Attack: -45%)
Turn 360, 1670 AD: (Combat: -50%)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 28 (54/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 28 (26/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 28 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (17.60) vs Mehmed II's Grenadier (5.18)
Turn 360, 1670 AD: Combat Odds: 100.0%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (City Attack: -75%)
Turn 360, 1670 AD: (Combat: -35%)
Turn 360, 1670 AD: Mehmed II's Grenadier is hit for 34 (46/100HP)
Turn 360, 1670 AD: Mehmed II's Grenadier is hit for 34 (12/100HP)
Turn 360, 1670 AD: Mehmed II's Grenadier is hit for 34 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Grenadier!
Turn 360, 1670 AD: Murky Waters's Infantry (11.00) vs Mehmed II's Rifleman (6.02)
Turn 360, 1670 AD: Combat Odds: 94.4%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (City Defense: +20%)
Turn 360, 1670 AD: (City Attack: -45%)
Turn 360, 1670 AD: (Combat: -25%)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (18/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (35/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (6.60) vs Mehmed II's Rifleman (2.98)
Turn 360, 1670 AD: Combat Odds: 90.8%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: (Extra Combat: +10%)
Turn 360, 1670 AD: (Plot Defense: +25%)
Turn 360, 1670 AD: (Fortify: +25%)
Turn 360, 1670 AD: (City Attack: -75%)
Turn 360, 1670 AD: (Combat: -35%)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 13 (17/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 29 (3/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 13 (4/100HP)
Turn 360, 1670 AD: Mehmed II's Rifleman is hit for 29 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 360, 1670 AD: Murky Waters's Infantry (20.24) vs Mehmed II's Cannon (12.00)
Turn 360, 1670 AD: Combat Odds: 96.3%
Turn 360, 1670 AD: (Extra Combat: -10%)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (77/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (62/100HP)
Turn 360, 1670 AD: Mehmed II's Cannon is hit for 26 (74/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (47/100HP)
Turn 360, 1670 AD: Mehmed II's Cannon is hit for 26 (48/100HP)
Turn 360, 1670 AD: Mehmed II's Cannon is hit for 26 (22/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (32/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry is hit for 15 (17/100HP)
Turn 360, 1670 AD: Mehmed II's Cannon is hit for 26 (0/100HP)
Turn 360, 1670 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 360, 1670 AD: Your Frigate has reduced the defenses of Ankara to 85%!
Turn 360, 1670 AD: Cordoba will grow to size 6 on the next turn
Turn 360, 1670 AD: The borders of Salamanca have expanded!
Turn 360, 1670 AD: The borders of Toledo have expanded!

Turn 361, 1673 AD: The enemy has been spotted near Turfan!
Turn 361, 1673 AD: You have plundered 3? from the Windmill!
Turn 361, 1673 AD: You have plundered 7? from the Windmill!
Turn 361, 1673 AD: Murky Waters's Infantry (17.60) vs Mehmed II's Cannon (4.38)
Turn 361, 1673 AD: Combat Odds: 100.0%
Turn 361, 1673 AD: (Extra Combat: -10%)
Turn 361, 1673 AD: (City Attack: -75%)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 35 (29/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 35 (0/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 361, 1673 AD: Murky Waters's Infantry (14.96) vs Mehmed II's Cannon (3.30)
Turn 361, 1673 AD: Combat Odds: 100.0%
Turn 361, 1673 AD: (Extra Combat: -10%)
Turn 361, 1673 AD: (City Attack: -45%)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 34 (6/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 34 (0/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 361, 1673 AD: You have captured Bursa!!!
Turn 361, 1673 AD: Your Frigate has reduced the defenses of Konya to 90%!
Turn 361, 1673 AD: Your Frigate has reduced the defenses of Ankara to 60%!
Turn 361, 1673 AD: Your Frigate has reduced the defenses of Ankara to 50%!
Turn 361, 1673 AD: Your Frigate has reduced the defenses of Ankara to 40%!
Turn 361, 1673 AD: Hinduism has spread in Bursa.
Turn 361, 1673 AD: Murky Waters's Infantry (18.48) vs Mehmed II's Cannon (12.00)
Turn 361, 1673 AD: Combat Odds: 90.8%
Turn 361, 1673 AD: (Extra Combat: -10%)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 25 (75/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 25 (50/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 25 (25/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 25 (0/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry has defeated Mehmed II's Cannon!
Turn 361, 1673 AD: Cordoba has grown to size 6
Turn 361, 1673 AD: Gandhi has reduced your defenses in Stone Island to 14%!
Turn 361, 1673 AD: Gandhi's Cavalry (16.50) vs Murky Waters's Longbowman (11.82)
Turn 361, 1673 AD: Combat Odds: 84.7%
Turn 361, 1673 AD: (Extra Combat: -10%)
Turn 361, 1673 AD: (Plot Defense: +2%)
Turn 361, 1673 AD: (Fortify: +25%)
Turn 361, 1673 AD: (City Defense: +70%)
Turn 361, 1673 AD: Gandhi's Cavalry is hit for 16 (84/100HP)
Turn 361, 1673 AD: Murky Waters's Longbowman is hit for 23 (77/100HP)
Turn 361, 1673 AD: Murky Waters's Longbowman is hit for 23 (54/100HP)
Turn 361, 1673 AD: Gandhi's Cavalry is hit for 16 (68/100HP)
Turn 361, 1673 AD: Murky Waters's Longbowman is hit for 23 (31/100HP)
Turn 361, 1673 AD: Murky Waters's Longbowman is hit for 23 (8/100HP)
Turn 361, 1673 AD: Gandhi's Cavalry is hit for 16 (52/100HP)
Turn 361, 1673 AD: Gandhi's Cavalry is hit for 16 (36/100HP)
Turn 361, 1673 AD: Murky Waters's Longbowman is hit for 23 (0/100HP)
Turn 361, 1673 AD: Gandhi's Cavalry has defeated Murky Waters's Longbowman!
Turn 361, 1673 AD: Turfan (Murky Waters) has been captured by the Indian Empire!!!
Turn 361, 1673 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Cannon (12.00)
Turn 361, 1673 AD: Combat Odds: 50.0%
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (80/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (60/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (40/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (20/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (0/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon has defeated Murky Waters's Cannon!
Turn 361, 1673 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Cannon (12.00)
Turn 361, 1673 AD: Combat Odds: 50.0%
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 20 (80/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 20 (60/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (80/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (60/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 20 (40/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 20 (20/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 20 (40/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Cannon (4.80)
Turn 361, 1673 AD: Combat Odds: 99.9%
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 16 (84/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon is hit for 16 (68/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 23 (17/100HP)
Turn 361, 1673 AD: Murky Waters's Cannon is hit for 23 (0/100HP)
Turn 361, 1673 AD: Mehmed II's Cannon has defeated Murky Waters's Cannon!
Turn 361, 1673 AD: Mehmed II's Cavalry (18.00) vs Murky Waters's Grenadier (17.40)
Turn 361, 1673 AD: Combat Odds: 64.5%
Turn 361, 1673 AD: (Extra Combat: -20%)
Turn 361, 1673 AD: (Extra Combat: +20%)
Turn 361, 1673 AD: (Combat: +25%)
Turn 361, 1673 AD: Murky Waters's Grenadier is hit for 20 (80/100HP)
Turn 361, 1673 AD: Murky Waters's Grenadier is hit for 20 (60/100HP)
Turn 361, 1673 AD: Murky Waters's Grenadier is hit for 20 (40/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 19 (81/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 19 (62/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 19 (43/100HP)
Turn 361, 1673 AD: Murky Waters's Grenadier is hit for 20 (20/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 19 (24/100HP)
Turn 361, 1673 AD: Murky Waters's Grenadier is hit for 20 (0/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry has defeated Murky Waters's Grenadier!
Turn 361, 1673 AD: Mehmed II's Cavalry (16.50) vs Murky Waters's Infantry (18.48)
Turn 361, 1673 AD: Combat Odds: 43.1%
Turn 361, 1673 AD: (Extra Combat: -10%)
Turn 361, 1673 AD: (Extra Combat: +10%)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 22 (78/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 18 (66/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 18 (48/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 22 (56/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 18 (30/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 18 (12/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 22 (34/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 18 (0/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry has defeated Murky Waters's Infantry!
Turn 361, 1673 AD: A Village has been destroyed by a marauding Ottoman Cavalry!
Turn 361, 1673 AD: Mehmed II's Cavalry (16.50) vs Murky Waters's Infantry (35.00)
Turn 361, 1673 AD: Combat Odds: 0.7%
Turn 361, 1673 AD: (Extra Combat: -10%)
Turn 361, 1673 AD: (Extra Combat: +10%)
Turn 361, 1673 AD: (Plot Defense: +65%)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 28 (72/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 13 (87/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 13 (74/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 28 (44/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 28 (16/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry is hit for 13 (61/100HP)
Turn 361, 1673 AD: Mehmed II's Cavalry is hit for 28 (0/100HP)
Turn 361, 1673 AD: Murky Waters's Infantry has defeated Mehmed II's Cavalry!
Turn 361, 1673 AD: A Fishing Boats has been destroyed by a marauding Ottoman Galleon!
Turn 361, 1673 AD: Cordoba's cultural boundary is about to expand.

Turn 362, 1676 AD: The enemy has been spotted near Karak!
Turn 362, 1676 AD: The enemy has been spotted near Stone Island!
Turn 362, 1676 AD: The enemy has been spotted near Stone Island!
Turn 362, 1676 AD: Murky Waters's Grenadier (14.40) vs Mehmed II's Cavalry (4.32)
Turn 362, 1676 AD: Combat Odds: 99.9%
Turn 362, 1676 AD: (Extra Combat: -20%)
Turn 362, 1676 AD: (Extra Combat: +20%)
Turn 362, 1676 AD: Mehmed II's Cavalry is hit for 22 (2/100HP)
Turn 362, 1676 AD: Mehmed II's Cavalry is hit for 22 (0/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier has defeated Mehmed II's Cavalry!
Turn 362, 1676 AD: Your Grenadier has destroyed a Cavalry!
Turn 362, 1676 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Rifleman (10.00)
Turn 362, 1676 AD: Combat Odds: 77.7%
Turn 362, 1676 AD: (Extra Combat: -10%)
Turn 362, 1676 AD: (Extra Combat: +10%)
Turn 362, 1676 AD: (Class Attack: -50%)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 17 (83/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 22 (78/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 22 (56/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 22 (34/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 22 (12/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 22 (0/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier has defeated Mehmed II's Rifleman!
Turn 362, 1676 AD: Your Grenadier has destroyed a Rifleman!
Turn 362, 1676 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Cannon (8.16)
Turn 362, 1676 AD: Combat Odds: 91.9%
Turn 362, 1676 AD: (Extra Combat: -10%)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 22 (46/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 17 (83/100HP)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 22 (24/100HP)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 22 (2/100HP)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 22 (0/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier has defeated Mehmed II's Cannon!
Turn 362, 1676 AD: Your Grenadier has destroyed a Cannon!
Turn 362, 1676 AD: Murky Waters's Infantry (20.90) vs Mehmed II's Rifleman (10.00)
Turn 362, 1676 AD: Combat Odds: 99.3%
Turn 362, 1676 AD: (Extra Combat: -10%)
Turn 362, 1676 AD: (Extra Combat: +10%)
Turn 362, 1676 AD: (Combat: -50%)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 28 (72/100HP)
Turn 362, 1676 AD: Murky Waters's Infantry is hit for 13 (82/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 28 (44/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 28 (16/100HP)
Turn 362, 1676 AD: Mehmed II's Rifleman is hit for 28 (0/100HP)
Turn 362, 1676 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 362, 1676 AD: Your Infantry has destroyed a Rifleman!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Ankara to 15%!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Ankara to 10%!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Ankara to 5%!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Ankara to 0%!
Turn 362, 1676 AD: You have captured Gaziantep!!!
Turn 362, 1676 AD: The borders of Gaziantep have expanded!
Turn 362, 1676 AD: Judaism has spread in Gaziantep.
Turn 362, 1676 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cavalry (8.16)
Turn 362, 1676 AD: Combat Odds: 95.7%
Turn 362, 1676 AD: (Extra Combat: +10%)
Turn 362, 1676 AD: (Amphibious Attack: +50%)
Turn 362, 1676 AD: Mehmed II's Cavalry is hit for 17 (17/100HP)
Turn 362, 1676 AD: Murky Waters's Cannon is hit for 23 (77/100HP)
Turn 362, 1676 AD: Mehmed II's Cavalry is hit for 17 (0/100HP)
Turn 362, 1676 AD: Murky Waters's Cannon has defeated Mehmed II's Cavalry!
Turn 362, 1676 AD: Your Cannon has destroyed a Cavalry!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Konya to 85%!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Konya to 80%!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Samsun to 46%!
Turn 362, 1676 AD: Your Frigate has reduced the defenses of Samsun to 43%!
Turn 362, 1676 AD: Gandhi has 23 gold per turn available for trade
Turn 362, 1676 AD: You have discovered Railroad!
Turn 362, 1676 AD: The borders of Murcia have expanded!
Turn 362, 1676 AD: Edirne has grown to size 13
Turn 362, 1676 AD: Edirne has become unhappy
Turn 362, 1676 AD: The borders of Cordoba have expanded!
Turn 362, 1676 AD: The borders of Durnovaria have expanded!
Turn 362, 1676 AD: Gandhi has reduced your defenses in Stone Island to 10%!
Turn 362, 1676 AD: Gandhi has reduced your defenses in Stone Island to 6%!
Turn 362, 1676 AD: Mehmed II's Cannon (12.00) vs Murky Waters's Grenadier (14.40)
Turn 362, 1676 AD: Combat Odds: 27.2%
Turn 362, 1676 AD: (Extra Combat: +20%)
Turn 362, 1676 AD: You have suffered collateral damage! (1 Unit)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 21 (79/100HP)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 21 (58/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 18 (82/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 18 (64/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 18 (46/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 18 (28/100HP)
Turn 362, 1676 AD: Mehmed II's Cannon is hit for 21 (37/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 18 (10/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 18 (0/100HP)
Turn 362, 1676 AD: Mehmed II's Cannon has defeated Murky Waters's Grenadier!
Turn 362, 1676 AD: While defending, your Grenadier was destroyed by a Ottoman Cannon!
Turn 362, 1676 AD: Mehmed II's Cavalry (18.00) vs Murky Waters's Grenadier (9.37)
Turn 362, 1676 AD: Combat Odds: 99.0%
Turn 362, 1676 AD: (Extra Combat: -20%)
Turn 362, 1676 AD: (Extra Combat: +10%)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 25 (46/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 25 (21/100HP)
Turn 362, 1676 AD: Mehmed II's Cavalry is hit for 15 (85/100HP)
Turn 362, 1676 AD: Mehmed II's Cavalry is hit for 15 (70/100HP)
Turn 362, 1676 AD: Murky Waters's Grenadier is hit for 25 (0/100HP)
Turn 362, 1676 AD: Mehmed II's Cavalry has defeated Murky Waters's Grenadier!
Turn 362, 1676 AD: While defending, your Grenadier was destroyed by a Ottoman Cavalry!
Turn 362, 1676 AD: A Hamlet has been destroyed by a marauding Ottoman Cavalry!
Turn 362, 1676 AD: Brennus has renounced the protection of Mehmed II and is once again a free state.

Turn 363, 1679 AD: The enemy has been spotted near Karak!
Turn 363, 1679 AD: The enemy has been spotted near Stone Island!
Turn 363, 1679 AD: The enemy has been spotted near Stone Island!
Turn 363, 1679 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Cavalry (12.60)
Turn 363, 1679 AD: Combat Odds: 96.7%
Turn 363, 1679 AD: (Extra Combat: -10%)
Turn 363, 1679 AD: (Extra Combat: +20%)
Turn 363, 1679 AD: Mehmed II's Cavalry is hit for 23 (47/100HP)
Turn 363, 1679 AD: Mehmed II's Cavalry is hit for 23 (24/100HP)
Turn 363, 1679 AD: Mehmed II's Cavalry is hit for 23 (1/100HP)
Turn 363, 1679 AD: Mehmed II's Cavalry is hit for 23 (0/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry has defeated Mehmed II's Cavalry!
Turn 363, 1679 AD: Your Infantry has destroyed a Cavalry!
Turn 363, 1679 AD: Murky Waters's Infantry (17.82) vs Mehmed II's Knight (12.00)
Turn 363, 1679 AD: Combat Odds: 89.8%
Turn 363, 1679 AD: (Extra Combat: -10%)
Turn 363, 1679 AD: (Extra Combat: +20%)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 15 (66/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 15 (51/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 15 (36/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 15 (21/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 15 (6/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 15 (0/100HP)
Turn 363, 1679 AD: Mehmed II's Knight has defeated Murky Waters's Infantry!
Turn 363, 1679 AD: Your Infantry has died trying to attack a Knight!
Turn 363, 1679 AD: Murky Waters's Infantry (24.00) vs Mehmed II's Rifleman (15.40)
Turn 363, 1679 AD: Combat Odds: 91.2%
Turn 363, 1679 AD: (Extra Combat: -20%)
Turn 363, 1679 AD: (Extra Combat: +10%)
Turn 363, 1679 AD: (Plot Defense: +50%)
Turn 363, 1679 AD: (Combat: -50%)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (68/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (52/100HP)
Turn 363, 1679 AD: Mehmed II's Rifleman is hit for 24 (76/100HP)
Turn 363, 1679 AD: Mehmed II's Rifleman is hit for 24 (52/100HP)
Turn 363, 1679 AD: Mehmed II's Rifleman is hit for 24 (28/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (36/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (20/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (4/100HP)
Turn 363, 1679 AD: Mehmed II's Rifleman is hit for 24 (4/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry is hit for 16 (0/100HP)
Turn 363, 1679 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 363, 1679 AD: Your Infantry has died trying to attack a Rifleman!
Turn 363, 1679 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (0.70)
Turn 363, 1679 AD: Combat Odds: 100.0%
Turn 363, 1679 AD: (Extra Combat: -10%)
Turn 363, 1679 AD: (Extra Combat: +10%)
Turn 363, 1679 AD: (Plot Defense: +50%)
Turn 363, 1679 AD: (Combat: -35%)
Turn 363, 1679 AD: Mehmed II's Rifleman is hit for 30 (0/100HP)
Turn 363, 1679 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 363, 1679 AD: Your Infantry has destroyed a Rifleman!
Turn 363, 1679 AD: Your Frigate has reduced the defenses of Konya to 75%!
Turn 363, 1679 AD: Your Frigate has reduced the defenses of Konya to 70%!
Turn 363, 1679 AD: Istanbul celebrates "We Love the President Day"!!!
Turn 363, 1679 AD: Istanbul will grow to size 10 on the next turn
Turn 363, 1679 AD: Gandhi has reduced your defenses in Stone Island to 2%!
Turn 363, 1679 AD: Gandhi has reduced your defenses in Stone Island to 0%!
Turn 363, 1679 AD: Istanbul's cultural boundary is about to expand.
Turn 363, 1679 AD: Ning-hsia's cultural boundary is about to expand.
Turn 363, 1679 AD: Stone Island's cultural boundary is about to expand.

Turn 364, 1682 AD: The enemy has been spotted near Stone Island!
Turn 364, 1682 AD: The enemy has been spotted near Bursa!
Turn 364, 1682 AD: The enemy has been spotted near Stone Island!
Turn 364, 1682 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Knight (12.00)
Turn 364, 1682 AD: Combat Odds: 98.7%
Turn 364, 1682 AD: (Extra Combat: -10%)
Turn 364, 1682 AD: (Extra Combat: +20%)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (74/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (48/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (22/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry is hit for 14 (72/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry has defeated Mehmed II's Knight!
Turn 364, 1682 AD: Your Infantry has destroyed a Knight!
Turn 364, 1682 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cannon (8.16)
Turn 364, 1682 AD: Combat Odds: 89.6%
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (82/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (47/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (64/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (26/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (46/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (5/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (28/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon has defeated Mehmed II's Cannon!
Turn 364, 1682 AD: Your Cannon has destroyed a Cannon!
Turn 364, 1682 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cannon (3.00)
Turn 364, 1682 AD: Combat Odds: 100.0%
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 15 (85/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 25 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon has defeated Mehmed II's Cannon!
Turn 364, 1682 AD: Your Cannon has destroyed a Cannon!
Turn 364, 1682 AD: You have made peace with Isabella!
Turn 364, 1682 AD: Your Frigate has reduced the defenses of Konya to 65%!
Turn 364, 1682 AD: Your Frigate has reduced the defenses of Konya to 60%!
 
Oh, and we also captured Gazientep... :blush: I am slightly?!?!?!?!?!? embarassed about this one. Basically I had a cavary pillaging the tiles around Gaz. So I moved him from 1 tile on the East of Gaz to a tile on the West of Gaz - and the cavalry promptly detoured through the undefended city and captured it..... :cry: So tell us the punch line: Did you pillage the tile or not? :lol:
Guys, I forgot to mention in advance that BP is renowned for his revolutionary discoveries. This new one is sure to go down in history as the Big Pig WW Bonus Capture How to magnify your war weariness against all odds.

I guess the Comedy of Errors continues....
 
  • But we dealt with his little invasion, captured Bursa and have a SOD poised to capture Ankara (Versailles city) next turn. Very well done. :goodjob: Those diversions can be scary.
  • Brennus has broken free of M. I'm thinking there is no real need to ever gert peace with Brennus as he is no threat, and may eventually become cautious with G and start trading. We'll eventually want peace with him so we can give him techs to make them cheaper for G.
  • G has captured CF and Turfan. And has troops heading in the direction of MC and Karak Not sure how realistic, but do we want to consider cash-rushing Statue of Liberty for G if he arrives at the door-step of Karak? If so, we need to save up that cash in advance. Maybe before changing civics. We can wait to change civics till the 7th turn of the war with M...
  • It looks as if G has been trading with M as G now has Steam Power and Steel Outfingrageous!!!
Don't have time to do it myself, but you guys might take a look at the tech chart to see if there's another way to hurry G along. G may now have something that W doesn't have? Or Isa?

You'll have to decide which M city to leave in the end. Preferably one with the least culture creep for us and W.

Wonder what M is going to think next time we offer him Gaz? :lol: :lol: :nuke: :cool: :king: :confused: :blush: ;)
 
Maximum # of Shared War Plusmods

Here are the maximum numbers of plusmods G will get with AIs fighting us:
  • Brennus +4
  • Hannibal +3
  • Isabella +2
  • Mehmed +4
  • Washington +3
Supposedly, these amounts start at +1 and increment every 8 turns of war.

I don't think we need to remain at war with them for those peaks to remain in effect. There is probably some memory decay, but I don't know what it is.
 
  • We are 4 turns from Kremlin in NH.
If G advances quickly on Karak, you might even cash rush Kremlin when G's 3 tiles away, Statue of Lib 2 tiles away... (but don't wait till he's 1 tile away so the cash-rush goes for nought in the interturn...) and if he's coming with a mounted unit (not WEleph), all bets are off.
 
Ok, looked at the dam save...
  • Forget SoL, Karak is gone (MC too), let's get rid of Besh asap too, then we've accomplished our original goal.
  • There's a settler SE of Gergovia--immediately settle on the far west desert tile and gift city to Isa. H doesn't like her at all.
  • We need peace with B (still not talking...) and M asap, because W and Isa are way too advanced to trade with G. If possible, demand FR with B in the peace deal. Then he might come up to cautious with G.
 
Ok, looked at the dam save...
  • Forget SoL, Karak is gone (MC too), let's get rid of Besh asap too, then we've accomplished our original goal.
  • There's a settler SE of Gergovia--immediately settle on the far west desert tile and gift city to Isa. H doesn't like her at all.
  • We need peace with B (still not talking...) and M asap, because W and Isa are way too advanced to trade with G. If possible, demand FR with B in the peace deal. Then he might come up to cautious with G.

Perhaps Gaz might be a better spot for Isa? She should be safe there. We can leave M his SE coastal city. And we can use the settler to (eventually) build Vienne West (or has W got in the way with LA?) (NB I am continuing to build culture in Murcia to put pressure on LA)

We will not be able to demand FR with Brennus unless we have it too. I'm not sure that W and Isa are that much more advanced than G - especially not Isa. In fact I was toying with the idea of gifting her another tech (?elec - I can't see the save) - to encourage another trade with G
 
Well, not my finest turnset.
  • War with Isa was quick and straight forward. She now has Horse Island as her capital. It is presently ungarrisoned and at risk of attack from H (or anyone else)
  • War with M is another matter. Prior to DOW I gave him Gaz, and steel / steam power to encourage trading with G, and upgraded a bunch of grenadiers to infantry. Gifting steel may have been a tactical error as he managed to find a lot of old cats to upgrade and cause havoc in our infantry SODs . He also found a hitherto un-noticed (by me) stack of cavalry which he landed with a stack of rifles and cannons mid-way between Edirne and Istanbul while all our troops were camped outside Bursa. And the WW is seriously harming our economy (culture slider is at 70%). But we dealt with his little invasion, captured Bursa and have a SOD poised to capture Ankara (Versailles city) next turn. Oh, and we also captured Gazientep... :blush: I am slightly embarassed about this one. Basically I had a cavary pillaging the tiles around Gaz. So I moved him from 1 tile on the East of Gaz to a tile on the West of Gaz - and the cavalry promptly detoured through the undefended city and captured it..... :cry:
  • Brennus has broken free of M. I'm thinking there is no real need to ever gert peace with Brennus as he is no threat, and may eventually become cautious with G and start trading.
  • G has captured CF and Turfan. And has troops heading in the direction of MC and Karak
  • We have discovered RR
  • No civics changes yet - but the WW is so huge that now would be a good time to change.
  • We are 4 turns from Kremlin in NH. Haven't started a Scot Yard build anywhere yet.
  • It looks as if G has been trading with M as G now has Steam Power and Steel

Great play BP! :goodjob: Well, apart from the Steel and Gaz blunders...

Looking good on Mehmed. If I remember correctly M only had 4 cities, so once you capture Ankara he will be down to 2. Correct? If so, only one more before we can get peace again. If we should ever make any more civics changes, this seems the right time.

We should make Scotland Yard a top priority. Unless this has also been disabled... Is Seville a good production city?

Gandhi seems to be very blood-thirsty. We only have MC, Karak, and Besh left for him to capture, right? We need to think on how we should defend NH so we can pop those Engineers and build the Space Elevator, which I assume is best to build directly in NH.
 
Perhaps Gaz might be a better spot for Isa? Seems reasonable.

We will not be able to demand FR with Brennus unless we have it too. Good point. Good reason to adopt FR. I hadn't thought of that before. I'm not sure that W and Isa are that much more advanced than G - especially not Isa.
Isa doesnt' have steam power but that's worth something like 3000 :science: less than Electricity. I think we want G to catch up with them before gifting anything else. If we watch what G techs next then gift something else. But if G is teching Elect and we gift it, we shoot ourselves in the foot.

Well, apart from the Steel blunder... Not a blunder, I don't think. Our first priority is for G to get those techs and he did...poof...just like magic...;)

We should make Scotland Yard a top priority. Yes, maybe in Vienne? Unless this has also been disabled...:aargh: :wallbash: :aargh: :wallbash: :aargh:

We need to think on how we should defend NH so we can pop those Engineers and build the Space Elevator, which I assume is best to build directly in NH.
Definitely. We could maybe build the 3GD there too.

I suppose we don't need Kremlin after those 2 anyway.
 
RED ALERT!!!

With Versailles down S and FP in the middle, we definitely want our capital to jump to Bibracte (or do we?). Someone needs to take a look at the formula i posted about 859 posts ago (+/-400 posts) and see what we can do to prevent it from going to Madrid when G is on Karak's doorstep. Waste of time having to build it in Bibracte. (Or do we want to build it somewhere else?)

Also, @BP, if G's WE starts pillaging towns, you might want to zoom a couple wkrs over from NH to lure him into Karak w/o further undo.
 
Definitely. We could maybe build the 3GD there too. If you can work out a way of diverting the nearest river. SE may be nixxed by the latitude

I suppose we don't need Kremlin after those 2 anyway.
The Kremlin will be useful for getting our infrastructure in place in our newer cities and for rush-buying defences if necessary.

Free Religion. Bottom-line is whether the ability to missionary spam and the production bonus on buildings (such as Scotland Yard, 3GD etc) is outweighed by the 10% research bonus.

As we haven't killed any of B's units in this current war, he may not respond to demands he switches to FR anyway.
 
Also, @BP, if G's WE starts pillaging towns, you might want to zoom a couple wkrs over from NH to lure him into Karak w/o further undo.
Erkon is next up

Once NH has finished the Kremlin (and that grocer) it needs a coal plant and the Pentagon (for extra security that it will pop a GE )
 
Someone needs to take a look at the formula i posted about 859 posts ago (+/-400 posts) and see what we can do to prevent it from going to Madrid
Good job there is that useful links post on Page 1 of this thread then...... I'm sure this is exactly the sort of thing it was created for.... :p
 
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