SGOTM 04 - Team VQ

I am still upset abt the lack of a library in Nidaros though. Why granary? It is at its pop limit. Library at capitol is a must because of the 8 free commerce.

Sheeez why bother with lib for so little beakers right now. Great lib is far away so lots of time for building library. Granary seemed for me the way to go at the moment.

@namliaM

Why didnt you move our northern fogbusters? Could have saved us some $$$

We will be settling there shortly in the north (settler is almost at site to settle one tile away). I wanted to make sure he is protected and once he settles they will cost us nothing again.

As to the farm at Birka was only temporary so that when it did pop borders we could mine the gems and work it right away and get the commerce. We couldn't do anything with the sugar right then and once borders expands we can put cottages on sugar until calender is in. The workers are sitting on the spices just to chop the jungle as I want to keep them near Birka as borders will pop very soon and we can then mine the gems and get another commerce boost. (putting cottages on the sugar is awesome btw I do it all the time and quite often if I have more than one source leave the cottage - just like FP 3food)

As to why Haithabu is building worker is confusing at best. :confused: One statement says we badly need workers but then you complain???? Where else could I build it fast except for Nidaros which just built granary/two settlers and a Trireme. You say galley I say tomato. Meaning how many times we don't protect our resources and galleys aren't meant for that. We need to protect our resources if Gandhi is running around with a galley and a Trireme too. PS galley takes only a few turns in Nidaros so it's never that far away. Neither for the lib as it can be built in 8 turns.

As to whipping Uppsala I felt it not necessary with so few pop in there. Only 3 pop in the city and no granary. Not ideal for whipping I think but I could be wrong.

There is a Trireme on the way back from GK's lands to have more of a look at the island of Dr. Moreau. Somehow my instincts tell me Gandhi is heading there. As to sinking his galley well Greyfox when I have a magic wand and can get a ship right there then I'll do it. For now our Trireme was quite far away.

I too thought of the hut and thought maybe a tech but who knows you may even get barb warriors. A lot of effort to find out if you ask me.

We have expressed our whys and wherefores (Greyfox and namliaM) are you are aware that during my turnset our commerce increased by 24 base commerce which helped our science a lot. So that buck you are whining about for the fogbusters was well covered by that. (I see the acknowledgement in the roster)

At the end of my turnset I thought too better a lib in Haithabu but we do need workers and Nidaros was busy. Nidaros should build one too and that will give us six which is enough for now. We do have a lot and a lot of jungle to work so I felt a worker was more important than lib at the moment. Uppsala needs a lot of work and at least 3 workers to gets things moving there. Cities can only build one thing at a time and we only have four right now. Birka won't be building much so the only real production cities are Haithabu and Nidaros. Uppsala will improve over time especially with lumbermill but I am inclined to do a lot of chopping there and elsewhere too. We have math now so chops are much better now. (well only 2 turns away)

I knew when you saw the workers on the spices you would wonder. I thought ok chop the jungle and by then borders pop and mine the gems. City would grow and farm would help to keep working gems until more food was available. Yes the workers could move elsewhere and do something better but by the time they got to another site the borders would pop. I only had one thing in mind. COMMERCE..... Second gem site would add another 7 or 8 gold base commerce so that's my brainstorm on that. With so few roads around the workers take long to get from one point to another so leaving them there until borders pop seemed logical. And since that was the case I thought chopping the jungle would give them something to do.

Also I do believe our pop limit is better now at Nidaros with gems online. Our research has vastly improved with working 3 gold/1 gem mine. Cottage up the rest of Birka and we have a pretty strong commerce center. The one thing that I thought I goofed on was starting a lib in Birka but no one says a thing. mmmmmm (again too much into the detail and not the big picture):confused:

I forgot we had SH so that's why I thought lib. I was going to change it but thought well we can change that and save the hammers invested for 50 turns so no biggie. It won't build much else right now at any speed.:p

I did realize once I settled Birka that there's fish south of that city. Why did we not settle on the spices and get that fish. I only followed the dotmap but I hate to see a fish site go wasted especially since we need it too. Sure there is lots of food but I am thinking about the overall health of our empire. I DO realize second gems not in reach of city then but I JUST HATE wasting a resource like that. I am no dotmap expert and never make them but could we not have organized it that we could use fish and gems to another site maybe. With all that food in the area it could easily have supported two cities. Now fish never gets worked only if we get second border pop for health.
 
Sheeez why bother with lib for so little beakers right now
25% is 25% no matter now or 2050AD.

I was under the impression that the capitol is at happy limit hence I find the granary odd. As I said, I hadn't look at the save.

BTW, I may have been somewhat measly with my compliments when I was nitpicking for the tiny flaw in an otherwise perfect play, but it was a good progress.

--
 
Meaning how many times we don't protect our resources and galleys aren't meant for that. We need to protect our resources if Gandhi is running around with a galley and a Trireme too.
You are right I didnt think of that... and a galley is only 5 turns... so *Bleh* on me...

Birka and the spice, we can chop outside the borders... IIRC Birka is 4 turns from border pop, instead of the spice we could chop the river(s)/Sugar(s)/Gem tiles to "kill time" before we can mine the gems. Tho I have an uneasy feeling about those 3 workers in the open so close to a (potential) landing of Gandhi *scratches back*
I am also not a fan of stacking workers but that is a personal thing as I am allways affraid of wasting worker turns. That spice tile will need a road (eventually) so before leaving that tile we may just as well build a road (1 turn with 3 workers IIRC), keeping the workers near/in Birka was the thing to do... Running them around from city to city is not a good thing (i.e. wasting worker turns!)
Tho I am still worried about stacking them and working 3 workers in 1 city, generaly I try to do 1 worker to a city, but... With 3 workers we do get the mines that much earlier => the commerce requires it I guess and it is something I must try to do more.....

The lib in Birka is not a big goof in my book, as we have the 2 gems there getting us instand 16 commerce. The question is ... would a granary help the growing to the point where it helps more than a library?

Cosmic said:
As to whipping Uppsala
I *think* whipping away 1 pop in a city that is working unimproved tiles is allways worth it. Getting that corn 7 turns earlier makes up the lost growth I *think* ...

I didnt see any galley of Gandhi's, if he is heading south, maybe he is heading to Cyan 2 or there abouts... And if he is heading a settler south in galley I dont think it is smart to sink it. Let him settle .... makes him stronger and we have 3 more cities to settle too....

About the hut... well no barbs if you use a scout...

cosmic said:
We have expressed our whys and wherefores (Greyfox and namliaM) are you are aware that during my turnset our commerce increased by 24 base commerce which helped our science a lot. So that buck you are whining about for the fogbusters was well covered by that. (I see the acknowledgement in the roster)
Yes I definatly noticed (see acknowledgement ;) )... but as ussual a magnifying glass is put on the things that look strange instead of the positives.
And for atleast 1 thing you changed my mind, I would have build a Galley (probably) where you started a Trireme. My galley would have been a mistake I think... cause we do need those nets in Nadiros and cannot allow them to be pillaged.

Uppsala will/does need quite some work. Priorities IMHO corn and Marble, in the mean while it will grow like a weed due to the corn, any surplus population can be used to get us some axemen to up our power rating, me thinks. Or the surplus food can (fast) produced some worker or settler.

Getting math for the chopping is definatly nice.... In particular when chopping TGL with marble :)

Cosmic said:
I did realize once I settled Birka that there's fish south of that city.
I think I made specific meantion of the fish at some point
Appearently I planned to, but looking back at my last dotty it is not there and the fish are not really visible either. Hmz... must me more clear in the future....., but the fish is also close to Gandhi and on an ocean tile (no defence bonus IIRC). I was thinking we could get it, but it is at to high a risk of pillaging. Where it is now, it gets more land tiles = more cottages + I dont think with all that Gandhi culture allready around up north of Birka we could *risk* another city there AND thus the choice comes down to missing the fish or the Gems, I would rather have the Gems right now for the commerce...
 
Great work Cosmic, I always like seeing a turn where the commerce is brought back to a powerful level. :goodjob:

Regarding one worker for each city: I read in some post somewhere (can't recall atm) - which is better, to have 3 tiles 1/3rd of the way improved or 1 tile totally improved and 2 untouched? Worker gangs (properly managed and grouped) are a more efficient use of our resources.
 
Thanks Bob and I always stack workers. I hate using one worker and it takes like nine turns. Three workers bring that down to 3 so I tend to stack them now if I can.

@namliaM - You're right should have chopped the gems but those workers moved there on the last turn. I had in mind too putting a cottage there until we got calender but agree chopping mine/sugar would have been better. As to the danger of them getting caught I agree but they moved on last turn so perhaps a chariot can guard them. Stacking does have a disadvantage in that if you get caught you loose all those workers. Gandhi's galley was at first near Haithabu then I saw it near Birka and it disappeared. Then he showed up with a Trireme.

@Greyfox - sorry I did have that lib in mind for Nidaros but when I saw it didn't have a granary I thought better build that. It's a personal thing where I tend to forget about getting them built sometimes so I thought better to have it now then later. Plan was to start lib after granary but then the iron showed up north of us so I thought better have a settler handy since I didn't want to divert the first settler from that prime site. Haithabu and Birka without cottages is definitely offering us the needed commerce. That site A turned out much better than I thought and will be keeping our science going for a while.

Looking forward to your turnset namliaM......I agree get some axes for our neighbour. Wouldn't be surprised if he flips religion if he gets another hindu one especially if it's capitol.

Another thing about worker stacking that I do:

Let's you have five workers together stacked and they build a road (example). They build it immediately and the stack has two workers that are still movable. I hit that same grouping button and the workers that didn't work group and can be moved to work something else. No waste then. Late game I may have 8 or 9 workers stacked and use that method to keep them going.

As to a culture flip on the corn that too is far off but I just thought watching that might be good since that is Uppsala's only food source right now. Since we are going on the warpath I am not too worried about it now. Just curious I often notice that tiles will show percentages and at what percentage does the tile loose to the competition. (less than 50%?) Karakorum visibly is only producing 2 culture no religion there. But he could have built lib which brings that up to 4 so that's 4x our culture there now of 1.
 
Just curious I often notice that tiles will show percentages and at what percentage does the tile loose to the competition. (less than 50%?)

You are correct, the breakover for control is at 50%. Its not entirely dependent upon border expansion since you can actually watch the percentage move during your turns. Its like a war between slugs riding turtles in quicksand (in slow motion) :lol:
 
Can't wait.

I looked at our power graph now and does my old eyes see that right we jumped up quite a bit in power. We are the purple guys and looked at the culture too like wow man. It would be really cool to get a second religion but someone out there is teching fast.

namliaM did mention about the a Great Priest being born in 12 turns. I hope we used him for a shrine as we don't need the hammers in Nidaros. Be interested to see what we have done with him. The 2h5g is great and Haithabu has a base commerce of something like 27. That's the best commerce we have right now so settling him in Haithabu is more profitable and it could use a few more hammers. If we get that far a great place for bank/wall street. Nidaros is heroic epic material.
 
that is indeed a hut... now what did the mysterious mr namliam do with it?
 
I dont know what powergraph you looked at Cosmic, but it wasnt including my set's powergraph as I hadnt even uploaded the save yet....

When I start my turnset, I change some builds...
Birka goes Granary (still building it but to be whipped for 1 pop I think at size 3 with half the foodbar filled (thats 13 food in))
Uppsala goes Worker, was whipped during my set for 1 pop. I was temped to whip again for 1 pop to get another worker, but desided not to....
Nadiros starts a galley to sail around Khaaan to get the GH. I notice later in the turnset, I forget to MM it to the lake.
Please take note of Nadiros as the governor is putting workers on the Forrest plains hill or forrest instead of the lake! *grrrr*

I put science to 100% for 1 turn to get Math in that same turn. Next up Alpha and Literature.
Settle Bjorgvin on the white dot, it start a Granary. On my last turn it grows to size 2 and I started a worker. I think we can build a worker there and whip for 1 pop in a few turns for a worker up north to get those sheep and corn up and running.
This must be putting some hurt into Khaaan...


This is intresting

There are 2 civs even smaller than Gandhi is??? *Geez*
On the other hand there are 3 civs greater than us...

Like I said, I whipped the worker in Uppsala


Khaaan comes to me and offers Gems for Wine... We have health to spare and I dont feel much like helping his Happy cap so I change the Gems to Pigs and we get the wines...


I whip the library in Nadiros

to get some overflow (tried to max out but made a mistake in MM :( ), I deque-ed the lib and started an archer for Bjorgvin. Next we should try to que some units (another trireme?? or an axe).

As Gandhi gets an early artist (Music??!!) Khaaan desides to increase the size of the bullseye on Karakorum... after Literature, defenatly we need Construction !



As we complete the shrine, more so for the religion spread than the money. Cause there is only 3 cities with our religion... Khaaan revolts to police state.... *grmbl* I dont like the looks of this...

The closing screenies

Bjorgvin I told above allready my plan, whip the worker for 1 pop. Feel free to veto it if you feel like it. Be advised the Granary it started to grow to size 2 is still in the que!
I build a galley in Nadiros and a Scout in Uppsala, both are to meet up and go grab that GH that is still laying around. ALSO very IMPORTANT I forget to make a screeny of it... Just west of Tabriz there are (red) borders! We cannot meet that civ yet as there is a tile of ocean there. But if either that city or tabriz expands its borders.... I suggest we keep our ships in that area....

Gandhi has some ships near Bjorgvin, we have a Trireme up there... and on the land we have 2 Chariots, but thats it... I hope thats a settler in there and also hope the trireme is good enough to hold them off. Atleast we have the advantage of the 3 tile movement.

Finaly Nadiros, I have been chopping those forrests. We have 8 turns before Lit comes in, Marble is just about to be up and running in 4 or so turns (near perfect timing?). If we can que some units: Axe => Worker/Trireme => Library (39 + 15 prod) we will get some 60 or even more overflow into TGL first turn.
60*2 = 120
+ 4 forrests * 30 * 2 = 240 => Total 360
Which leaves ~6 turns of normal production on TGL less if we get a bigger overflow on turn 1.

Spoiler Upload autolog :

Here is your Session Turn Log from 295 BC to 100 BC:

Turn 147, 295 BC: You have discovered Mathematics!

Turn 149, 265 BC: Bjørgvin has been founded.
Turn 149, 265 BC: Sarmatian (Barbarian) has been captured by the Mongolian Empire!!!

Turn 150, 250 BC: The borders of Birka have expanded!

Turn 151, 235 BC: You have trained a Galley in Nidaros. Work has now begun on a Trireme.

Turn 152, 220 BC: You have trained a Trireme in Nidaros. Work has now begun on a Library.

Turn 154, 190 BC: You have trained a Worker in Uppsala. Work has now begun on a Scout.

Turn 157, 145 BC: The enemy has been spotted near Birka!
Turn 157, 145 BC: You have trained a Scout in Uppsala. Work has now begun on a Granary.
Turn 157, 145 BC: Frank Kafka (Great Artist) has been born in Delhi (Gandhi)!

Turn 158, 130 BC: The enemy has been spotted near Birka!
Turn 158, 130 BC: The enemy has been spotted near Bjørgvin!
Turn 158, 130 BC: VQ's Trireme (2.00) vs Barbarian's Galley (1.42)
Turn 158, 130 BC: Combat Odds: 88.1%
Turn 158, 130 BC: (Plot Defense: +10%)
Turn 158, 130 BC: (Class Attack: -50%)
Turn 158, 130 BC: VQ's Trireme is hit for 16 (84/100HP)
Turn 158, 130 BC: VQ's Trireme is hit for 16 (68/100HP)
Turn 158, 130 BC: Barbarian's Galley is hit for 23 (77/100HP)
Turn 158, 130 BC: Barbarian's Galley is hit for 23 (54/100HP)
Turn 158, 130 BC: VQ's Trireme is hit for 16 (52/100HP)
Turn 158, 130 BC: Barbarian's Galley is hit for 23 (31/100HP)
Turn 158, 130 BC: Barbarian's Galley is hit for 23 (8/100HP)
Turn 158, 130 BC: VQ's Trireme is hit for 16 (36/100HP)
Turn 158, 130 BC: Barbarian's Galley is hit for 23 (0/100HP)
Turn 158, 130 BC: VQ's Trireme has defeated Barbarian's Galley!
Turn 158, 130 BC: Your Trireme has destroyed a Galley!
Turn 158, 130 BC: Jeanne d'Arc (Great Prophet) has been born in Nidaros (VQ)!
Turn 158, 130 BC: Uppsala has grown to size 3
Turn 158, 130 BC: Bjørgvin will grow to size 2 on the next turn
Turn 158, 130 BC: Genghis Khan has completed The Pyramids!

Turn 159, 115 BC: The enemy has been spotted near Birka!
Turn 159, 115 BC: VQ has completed The Kashi Vishwanath!
Turn 159, 115 BC: You have discovered Alphabet!
Turn 159, 115 BC: Bjørgvin has grown to size 2
Turn 159, 115 BC: Genghis Khan adopts Police State!
Turn 159, 115 BC: New Tech(s) to trade: Genghis Khan

Turn 160, 100 BC: The enemy has been spotted near Birka!
Turn 160, 100 BC: The enemy has been spotted near Birka!


Link to the flying ragnar save

My duties: Roster
namliaM -- +1 gmt (Actually 0 atm due to DST) > whipped Nadiros (*ducks away from Greyfox*)
Greyfox -- +8 gmt > Up on TGL + Construction?
Maquis -- -7 gmt > On deck
Bobrath -- -5 gmt
Healium -- +1 gmt -- Auto skip due to a Herniated disk *Good luck man* and be well
Scowler -- gmt
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt
 
I looked at the powergraph of the SGOTM progress screen. That was for the 295BC save. Looking good and you're right Karakorum just got a much bigger bullseye on it. Ok to the woodshed for you too whipping the capitol. :lol:

I would say a very good turnset and soon we can start the TGL. I am glad you went that route and satisfied Greyfox that Nidaros has a lib now. At least the pop stayed the same and still churning out good production with that pop.

Construction next for research? Get those cats up and running. Some swords/spears and a couple of chariots and we can invade. I think it's funny Genghis lost a city to the Barbarian empire. Way to go barbarians.....

Gandhi is pathetically small so we need to make some room for him down the road. I see that island has another island next to it and GK already settled there. Like what a spawn monster he is. I guess he can build settlers faster than units ergo losing to Barbs. That little island would make a great hideout but I am sure there are more islands around.
 
satisfied Greyfox that Nidaros has a lib now.
Naha... It doesnt have a lib yet... It still needs actual building the production is there tho, waiting in que...

Edit:
We want two more settlers too I think for the Orange and Yellow dots.

About Orange (again)... What do we (all) think Orange dot... or Hollow Orange or 1 north on its "original" spot
Do we want to turn it into a GPFarm or cottage it up?
What about order of settling? Yellow, orange or reverse?
I think Yellow > Orange short term, but long term its the otherway around


*** Now if only we could be left "peacefully" untill we get TGL and 2 more settlers... ***
 
Well done, namliaM.

Got it ... nothing much need to be discussed. A few triremes to protect our sea, and some axes and swords to take Karakorum. Research-wise yes, construction should be pursued next, after that we should probably try to get to optics to meet these smaller-than-gandhi and bigger-than-us civs.

Anything I miss? Will play in 12~24 hrs. I presume its 10~15 turns from now on.
 
Sounds like you guys are all set up for a nice little run. I'm assuming the "target" you guys are inferring is that since Khaaan went to Police State he must have the pyramids. Right?


EDIT:
I prefer Orange dot first then yellow (Ignoring my obvious desire for cyan2!!!!). I don't see the increase in value in moving to hollow orange - esp considering how much it would overlap with red.
 
I am with Bob on the settling........
:agree:

Don't like the overlap with red on the hollow orange. Aren't we planning to GP farm Karakorum. Being financial I like the idea of cottaging it up solid orange.

Khan does have the pyramids and going to police state mmmmm.

Usually when Isabella does that it's a prelude to war.

No worries the Barbs are already giving him grief.

(Don't you just love it when an AI you are close too builds the pyramids.)
 
(Very long term thought brought on by Police State) Mt. Rushmore will be a wonder we might "need" if the war with Ghandi starts to bite us too hard in the pocket book.
 
Usually when Isabella does that it's a prelude to war.
This is what I am worried about... then again he may just be addopting his favorite civic like Toku does when he gets banking, no matter how much trade he loses and/or how little he is gaining from Merc. Plus
- Khaan doesnt have "to much on his hands" right now, he is willing to go to war with Gandhi. Except we cannot pay him enough....
- His power rating is not all that compared to ours, in particular if you take into account that he probably has barracks and walls all over which count for power as well.

Gandhi's powerrating is shooting right up there tho...!!!!

Hollow orange was intended to go with Brown, therefor is not an option since we settled red. I still say Orange goes where it is and not one north to grab the corn, the corn is needed by Haithabu to badly to go to Orange. Plus how fast can a GP farm catch up to 10GPP in Nadiros IF we get TGL? If we dont get TGL well... catching up to 2GPP is easy enough... I see orange all cottaged too.

About mt. Rushmore... well no fighting means no WW so if Gandhi is not comming to get his property we wont be incuring any WW thus no need for rushmore.

What is so special about Cyan 2 ?? It is near all plains => Needs a lot of farms, wont be a serious producer or commerce city. I think with 6 cities (7 if you count future Karakorum) we have ourselfs a nice little power core from which to strike out.
1 Producer (Nadiros)
1 GPP Farm, if we decide to (Karakorum)
5 commerce cities to support it all.
I think we should raze each and every Mongolian city and let Gandhi settle it including Cyan 2 to give him horses, the stronger his military is... the likelier he will attack (at some point)

Check up on Khaaan for trades, I forget to do that... but I doubt he has any techs for sale right now... Maybe Monarchy...
Just look out for those ships of Gandhi's and try to have the patients to build the library last so we can do all that overflow into TGL :)
With 8 turns to research Literature and Gandhi leaving us the **** allone! *grmbl* we can que the Axe that is beeing build in Nadiros (can add one more turn before de-que-ing it) and start something else IIRC Trireme is 5 turns.
5 + 1 (Axe before deque) + 1 (Axe after deque) + 1 (Lib) = 8 turns, we could switch to TGL right there. But I am sure the great Fox will figure something out ;)

Just remember you cannot overflow more than you are producing (raw hammers) thus if building the Axe you cannot overflow more than 52 and with the lib 135. Tho it would be great to get to near 100 or something on the lib... this is 200 down on TGL, adding 240 for the chops = 440 allready ...
Cant wait to see Fox' turnset....
 
I'm not terribly worried about Ghandi jumping all over us with his units BUT since Mt. Rushmore requires Facisim AND that's not really on any path we might normally take - I wanted to make sure we kept it in the back of our minds so should the need arise, we might already have the tech researched out of the way making Rushmore that much quick to build. Again, should the need arise.

I'm pushing cyan2 for 2 reasons 1) it forms a perfect choke point with Cyan1 and 2) its my suggestion and I'm nearly, almost, kindof, always right. :p
 
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