da_Vinci
Gypsy Prince
1. I can skip MC for now too. If we were going for the silver, then forges would be +2I'm away from game PC until tomorrow, but Karak's library was done in Lehm's turnset.
Unrelated thoughts/suggestions:
1. I agree with hw, alpha/lit after construction (which will take a while, though).
2. Monastery in Ning or Turfan to spread faith?
3. Cottages over farmed tiles when workers are idle?
4. Maybe killing a bunch of Sal's invading troops will be enough to get peace from him? (just to alleviate WW)
5. In the pop3 cities (capitol and christian cities), beware of whipping, as -1 happiness may not wear off before pop regrows.

2. Why not monastery in a city that makes enough commerce for the +10% science to matter? So why not Besh or Karak (which ones are Christian so far?

3. Cottage over only if we can work the cottages? When and if we get out from under WW, might want farms to grow pop, then cottage over?
4. Works for me.
5. Just need to work the high hammer, low pop tiles (or coast tiles 1F 2C) or specialists until whip unhappy wears off. No need to fear the whip if managed right (spoken like a true dV

dV