Not having much experience with nukes, my concern was he would nuke us back, or that he would get SDI built. But maybe AI doesn't think nuclear unless provoked?Why didn't yo guys just NUKE Cyrus?...
EDIT: I remember one of my first CIV games where I got to a similar position, one AI had just way too much power and cities and all that. I just nuked the living crap out of him. Worked. His territory was all orange...
When did you complete BW?Great job getting us as close to victory as we were! Its a shame that we had bad barb AIs, we went straight for BW as well and didn't get anywhere near the help from barbs that MW got.
Looks like BW was turn 50, we took a detour to agri to farm the bananas for pop growth before BW.When did you complete BW?
Oh, btw, did you guys build Stonehenge?
My bad, I guess we did.Btw, we did build SH.
Somehow, we got a poor start ... did not get the offensive off the ground fast enough. We actually had a lot of momentum at the end, Qin was not going to last but 10 more turns or so, and I think we had the room in our cities to outgrow Cyrus for the diplo, but for his ship.Again, regardless of the poor finish, kudos to those who kept struggling till the bitter end. I hope we can do better next time. When I find the time, I'll try to read and learn from the other teams.
Btw, we did build SH.
You see, that detour was fatal. We carefully analyzed, in advance, how many turns it would take for Mng>BW and Mng>Agri>BW, and it wasn't possible to get agr and BW before barbs started spawning. That makes a huge difference, because once the barbs have already spawned the first set of ~20 units, then it's 1/3 chance of getting axes as replacements for killed barb units. Those replacements then have to travel to cities, etc., and by then, the AI defending archers already have CDI, II or even III, so the axes have much lower chances of winning.Looks like BW was turn 50, we took a detour to agri to farm the bananas for pop growth before BW.
I think we had an experience in someone's test game that the barb axes were not proving to be that effective ... which I think was posted in our thread. It was with that assumption in mind that I was running simulations of mine>BW vs mine>ag>BW and finding that the pop growth from ag made mine>ag>bw faster than mine>bw>ag. So under the assumption that early bw was not that helpful, we went for the ag insertion.Yes, you're right on target, it was a big mistake going for Agri. But then again our team lacked knowledge on the details of game mechanics involving time and quantities of barb spawning to take a well informed decision. I have read just the first few pages of your thread and must say I was soooo envious of MW having klarius on their side...
Two very important points. Luckily for us, we had different test maps that gave drastically different results.the simulation that gave poor barb axe results was not representative, so we were making decisions based on a faulty assumption.
Even with the ag insertion, we would have done better if we had not suffered somewhat from oscillating between different strategies, either one of which probably would have been effective if fully followed
I think we need to follow a more detail oriented approach next game. I really like how thoroughly CFR argues their points BEFORE any moves are made. I feel like we did not effectively communicate our short or long term strategies, that led to turns being wasted because of confusion. If you go look at CFR, there is a period in the middle of their thread where Balbes and IL2T are having a difference of opinion about tactics, it took them maybe 40 posts to sort out their options and come to a consensus. Their posts were very detailed, turn by turn analysis, maps with detailed move by move drawings. I know it is very time consuming, and we may not be committed to that level of excellence. But it is something to consider!