SGOTM 06 - Chokonuts

I am thinking we have met everyone on our continent, so we may get to look beyond survival.

I agree. I think peaceful expansion north, where we have less to worry about from attacking AI and violent expansion east might be on the cards. Getting the full picture of our continent would be a good idea.
 
I agree with 1E, but we might consider adding another defender, because the city will most likely be the first target of Mansu, if he decides to attack.
 
I will put the city 1E of the horses and proceed with construction.

My only other confirmation before I start is what should I start building in our new city...an obelisk, library, or something else?
 
10 more turns done:

Turn 112 - settler finished in London, start axe
pillage Hannibal's copper for 10 gold

Turn 113 - our warrior successfully defends himself killing Alex's archer!
pillage Mansa's hamlet for 12 gold
pillage Mansa's cottage for 4 gold

Turn 114 - York finishes axe, starts spear
pillage Hannibal's horses for 3 gold

Turn 116 - pillage Mansa's cottage for 16 gold

Turn 117 - London finshes axe, starts axe
pillage Hannibal's farm for 5 gold

Turn 118 - London finishes axe, starts axe

Turn 119 - found 3rd city of Nottingham 1E of horses, start monument

Turn 120 - pillage Hannibal's farm for 4 gold

Notes:
York just turned size 3 so we could whip now - especially since it is unhealthy
Our worker is working on the horses, and I have an axe defending the tile since..
There is a barbarian city to our north - touching Nottingham (can be seen in the first screenshot)
In the 4th screenshot, I just noticed that Alex has a square of culture very near to us.
The 2nd and 3rd screenshots just show Mansa and Hannibal's current areas.
 

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Well done cubbies. We should be looking at York as a whipping post as it moves from pop 2-3 at the moment.

Think we should raze whatever city Alex has sprung on the back step. Construction in 4, get some catapults and take down Timbucktu, probably keeping it.

The barb city can be used as experience for our axes on the way to Mansu maybe or just leave it for now. Not sure whether to keep it or not.

What about tech after Construction? Iron Working probably next as we can probably afford to put down another city to get iron and as we're likely to go on the offensive now swords are good. Then Calendar and Code of Laws seem good destinations.
 
Good job cubbies. I will post my plans tomorrow with the intention of playing on Friday.

My quick observations are:

Obelisk in York.
Agree on taking and holding Timbuktu.
IW - Sailing - Calendar (really need this, but it will take a while)
I would prefer to take and hold an Ivory city.
The barbs to the north have founded a city that would be nice to keep.
We need to aggressively settle new cities and get workers out; I would balance that with enough military to keep our neighbors weak.
 
With catapults on line, we can send razing parties off south. Kill off Alex and Hannibal and settle into their lands at our leisure. Hannibal seems ripe as his cities we can see aren't on hills. The cash from razing the cities should help our finances as well. Balancing this with settling cities north will be the trick.
 
Turn 122: The Greeks found a new city just to the South. This one looks like a keeper.

Turn 124: Construction complete, Iron Working underway.

Turn 125: A barbarian Axeman commits suicide attacking Nottingham.

Turn 127: Discovered that Hannibal slipped out another city in Greek land. Barbarian warriors converge on Athens. Will our copper guarding warrior survive?

Turn 128: Yes. The barbs ignore us, but one is killed by a now severely weakened Greek Archer. 1 barb still there, its us or the Archer.

Turn 129: Looks like Alex took out the warrior and saved his Archer. Hardrumetum is easy pickings at size 2 and 1 Archer and a Gold mine, but I would leave it alone for now so that our raiding party can reach At hems.

It looks like we are all set for expansion by conquest in the next turn set.
 

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OK, here's my plan for the next turns.

DESTRUCTION!

I want to raze Hadremetum and capture Corinth with the troops we have already there (have over 60% odds). Hadremetum has a worker that I will send to Corinth to hook up the elephants.

Want to train up an army of catapults (at least 4) to use to take down Timbucktu (won't get that far in my turns but thta's where we're heading).

Research wise, head for Calendar so we can get the bananas online to grow.

I want to use our first chariot to explore east of Mansu to make sure there are no nasty surprises there. The 2nd will be sent south to join up with a pillaging party.

Thoughts?
 
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