SGOTM 06 - Chokonuts

At Corinth, on Axeman has a 61% chance, but the other only has a 29% chance. We should probably wait for the reinforcements 2 turns away.

I am fine with razing Hadrumetum. The boost of cash will help.

Here is an argument for Athens over Timbuktu:

Athens is 15 tiles vs. 13 tiles for Timbuktu, but Athens has Gold to pay for its support.
Athens is the superior city with abundant food, a metal resource and instantly hooked up Stone.
We should capture and hold Thebes when it reaches size 2, since it has two gold mines and food, so Athens will fit nicely into an expansion south down the coast.
We do not know for sure that Mansa only has the one city. His score would indicate otherwise.

I am not absolutely convinced of this plan, but right now it sounds better to me than sending our first real army to a location that won't shine until Calendar resources can be hooked up.
 
OK we're off again. as ngraner pointed out, I should wait for the reinforcements at Corinth before capturing.

A new age is English warmaking is upon us.



Stonehenge is still available. Worth a shot?



We really need to slip in a granary here sometime but not now, another catapult is ordered.

At Hadrumetum, our axe is killed but the spear is victorious and the city is razed with a free worker.



Alex has another archer that will get to Corinth before we can do anything about it. :mad: I'm not sure we can win with 3 axes and 1 spear against 3 archers.



He is obviously on drugs. :lol:



Our first axe loses at 61% but the second wins at 25% :crazyeye:, third cleans up at high odds.



Alex has a stack headed our way.



Iron Working comes in and Sailing selected, then Calendar.

As suspected, we have no immediate source of iron but whether by good luck or good management, Thebes and Utica are founded directly on iron.



Alex arrives.



He doesn't attack the city but moves onto the elephants. I attack with axes at 95% and kill 2 archers. This generates our first GG. What to do with him?



I clean out the archers next turn and that is 10.

So where are we?

To me, highest priority is ridding the AI of iron.

We have two combat 1 city raider 1 cover axes at Corinth (will need healing). Thebes is now size 2 but has 3 archers. We can send these two axes over here when healed with the two catapults sitting outside York. If we do this it makes sense to keep heading down towards Utica to either capture or raze the other source of iron around, then Athens.

Our first chariot is about to hit Timbucktu. I would suggest keep heading east and seeing what's out there.

As for the GG. I have two suggestions. An axe is currently 2 turns away in London. We could merge him with this axe and either create a super raider (CR3 cover) or a super medic (medic III). I tend to think a super raider is more useful at the moment. We could also merge for the +2xp but I favour the super-whatever.

The bad news. Well our economy is break-even at 50%, which leaves 28 turns on Calendar. The elephant camp at Corinth will help a bit but we need more commerce (ie growth).

London: I would suggest swapping the copper to the cottage at London. The axe is still 2 turns but growth is in 4 rather that 7 (I've actually done this, so if we decide otherwise need to change back). We need to consider a granary here soon as once we hit Calendar, we will want to grow quickly.

York: Worker completes next turn. I'd get the rice going here (with an escort). Our original worker has connected York to Nottingham, so we have the option of building a chariot but maybe consider an archer to send down to Thebes for defense.

Nottingham: Chariot next turn to send down south, maybe to Carthage pillagers. We don't have a barracks here, so consider that next.

Corinth: The new jewel in the English crown. We have two captured workers here. We need both to connect the jumbos to Corinth but I'd then use one to connect Corinth back to York and the other to connect more jumbos, consider a war elephant or two here after archer (whip one or the other) and then a barracks then monument. This is probably where the AI heat will hit, so we need to be prepared. I'd make sure we have at least 4 defenders where possible.

I also realised that Alex has access to horses, we should send a spear/axe/chariot to stop this silliness.

All in all I think we're going well at this stage. We're probably OK for workers now (another couple wouldn't harm though), could do with more military (esp axes and then phants). We should look at another city site close to London (maybe on the coast) to generate some cash.

McArine is UP!
 
I don't have much to add to Ozbennos suggestions:

The GG, I like Ozbennos idea of taking the new axe from London and merging, making a super raider. Then send him, the two catapults, and the axes from Corinth, on a grab Thebes mission. And if I make it, I'll send them along towards Utica.

I'll be focusing our production on more military units. I don't see a need for other things right now. But we will need to get our cities to expand, so we need libraries soon.

I won't be able to play tomorrow, but I'll make the time for it thursday.
 
What is that I hear? Is it the melodic trumpet of elephants?

Excellent turns and write-up Oz. I think you are on the right path on all of your suggestions.
 
Good job and nice write up by our own "Blizzard of" Oz.

Did I see that we are first in score? I think we are actually doing ok so far - we just have to make sure we stick to playing smart.
 
Turn 1: York Worker -> Archer. Nottingham Chariot -> Barracks. Mansu leaves a worker unguarded, I don't think we gave him permission to have those, so I grab it.

Turn 2: London Axeman -> Spear. Joined the GG with our new Axe, and promoted to Raider3. Destroyed a Mansu Explorer.

Ibt: Stonehenge build by unknown.

Turn 3: Moves the new worker back to our strongholds.

Destroys barb archer at Timbuktu.

Turn 4: London grows to 4.

Turn 5: Rice is hooked up, so I rearrange the rice and the banana, so London can work the banana.

Our warrior at Athens is attacked, beats the first archer, but looses to the second.

Turn 6: Elephants are hooked up.

Turn 7: Corinth Archer -> Archer. I upgrade the Raider with Leadership and combat 1, and attack Thebes, destroying 1 archer.

Turn 8: London Spear -> Elephant. We loose a catapult taking Thebes.

Our southbound chariot ran into a archer, and was destroyed at these odds: :mad:
Alexander's Archer (3.30) vs Churchill's Chariot (4.00)
Turn 148, 280 BC: Combat Odds: 32.2%

Turn 9: Zzz

Turn 10: York Archer -> Catapult.

Postturn: We're halfways to calender. Still break even at 50%.
 
The empire is looking great.

A couple more workers may be good, we have five, but there is a lot of work to be done. Nottingham needs resources hooked up. We have Gold mines to mine and Elephants to hunt.

What about getting the Stone hooked up in Nottingham and try to chop out the Pyramids with all the forest up there.

Corinth could use a Monument and Thebes a Library.

With all the Gold on this map, I would suggest we keep capturing and keeping cities.
 
What about getting the Stone hooked up in Nottingham and try to chop out the Pyramids with all the forest up there.

Even if we don't get the Pyramids, the cash could be used to up the research. Nice idea.

I agree that we can afford more cities. Utica and Athens are probably on our next hit list, Athens is a keeper, what about Utica (even just to keep the iron away from the AI might be worthwhile)? Did we explore east of Timbucktu to see if Mansu has any more cities? If he has only the one, I think we should get rid of him.
 
Graner and I briefly discussed CIV at lunch today. I thought Cubbies was up but Graner corrected me. He also said that he had told the team that he would give me a "kick in the rear". :confused:

Since I'm almost a foot taller than him, my first thought was "I wonder if he could reach?" :lol:

Anyway, I've got the game but will have to play tomorrow. That should give MD a chance to ride that cossack train! :dance:
 
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