OK we're off again. as ngraner pointed out, I should wait for the reinforcements at Corinth before capturing.
A new age is English warmaking is upon us.
Stonehenge is still available. Worth a shot?
We really need to slip in a granary here sometime but not now, another catapult is ordered.
At Hadrumetum, our axe is killed but the spear is victorious and the city is razed with a free worker.
Alex has another archer that will get to Corinth before we can do anything about it.

I'm not sure we can win with 3 axes and 1 spear against 3 archers.
He is obviously on drugs.
Our first axe loses at 61% but the second wins at 25%

, third cleans up at high odds.
Alex has a stack headed our way.
Iron Working comes in and Sailing selected, then Calendar.
As suspected, we have no immediate source of iron but whether by good luck or good management, Thebes and Utica are founded directly on iron.
Alex arrives.
He doesn't attack the city but moves onto the elephants. I attack with axes at 95% and kill 2 archers. This generates our first GG. What to do with him?
I clean out the archers next turn and that is 10.
So where are we?
To me, highest priority is ridding the AI of iron.
We have two combat 1 city raider 1 cover axes at Corinth (will need healing). Thebes is now size 2 but has 3 archers. We can send these two axes over here when healed with the two catapults sitting outside York. If we do this it makes sense to keep heading down towards Utica to either capture or raze the other source of iron around, then Athens.
Our first chariot is about to hit Timbucktu. I would suggest keep heading east and seeing what's out there.
As for the GG. I have two suggestions. An axe is currently 2 turns away in London. We could merge him with this axe and either create a super raider (CR3 cover) or a super medic (medic III). I tend to think a super raider is more useful at the moment. We could also merge for the +2xp but I favour the super-whatever.
The bad news. Well our economy is break-even at 50%, which leaves 28 turns on Calendar. The elephant camp at Corinth will help a bit but we need more commerce (ie growth).
London: I would suggest swapping the copper to the cottage at London. The axe is still 2 turns but growth is in 4 rather that 7 (I've actually done this, so if we decide otherwise need to change back). We need to consider a granary here soon as once we hit Calendar, we will want to grow quickly.
York: Worker completes next turn. I'd get the rice going here (with an escort). Our original worker has connected York to Nottingham, so we have the option of building a chariot but maybe consider an archer to send down to Thebes for defense.
Nottingham: Chariot next turn to send down south, maybe to Carthage pillagers. We don't have a barracks here, so consider that next.
Corinth: The new jewel in the English crown. We have two captured workers here. We need both to connect the jumbos to Corinth but I'd then use one to connect Corinth back to York and the other to connect more jumbos, consider a war elephant or two here after archer (whip one or the other) and then a barracks then monument. This is probably where the AI heat will hit, so we need to be prepared. I'd make sure we have at least 4 defenders where possible.
I also realised that Alex has access to horses, we should send a spear/axe/chariot to stop this silliness.
All in all I think we're going well at this stage. We're probably OK for workers now (another couple wouldn't harm though), could do with more military (esp axes and then phants). We should look at another city site close to London (maybe on the coast) to generate some cash.
McArine is UP!