Hi guys,
I've been having a bit of a cold lately (damned Dutch climate), but here I am. I've signed up as lurker too.
We're playing version 2.13, but I could only find reference charts for 2.08, have any important things been changed?
I think we should play this game slowly and carefully, Murky Waters have shown that that's the way to go.
On the game:
Churchill of England
+1 happin./city, -25% XP for promotion, +1 happiness from Monument, Broadcast Tower. free Drill 1 + City Garrison 1 archery + gunpowder, 2x prodution speed walls, castle
I personally love Charismatic, it gives 1 free happiness point, and another easy point by building a monument. As we've seen last game, happiness is mightily important.
Protective is less attractive in general, but cheaper walls and a better gunpowder units might come in handy in this AW game.
We start with fishing
() and mining
)).
The protective redcoats will be very strong, if we make it there.
I think the most important thing to do early in the game is breaking the exponential growth of the AI. Harassing the AI's, either by trying to steal their workers, or by knocking out settlers on the move will be crucial to slow them down. For that, we could use either chariots or axes. Both require resources though.
By the way, a nice read about this game might be: The Immortal Challenge 3
And Lanzelot's post in GOTM 22 Romans GOTM
I've been having a bit of a cold lately (damned Dutch climate), but here I am. I've signed up as lurker too.
We're playing version 2.13, but I could only find reference charts for 2.08, have any important things been changed?
I think we should play this game slowly and carefully, Murky Waters have shown that that's the way to go.
On the game:
Churchill of England
+1 happin./city, -25% XP for promotion, +1 happiness from Monument, Broadcast Tower. free Drill 1 + City Garrison 1 archery + gunpowder, 2x prodution speed walls, castle
I personally love Charismatic, it gives 1 free happiness point, and another easy point by building a monument. As we've seen last game, happiness is mightily important.
Protective is less attractive in general, but cheaper walls and a better gunpowder units might come in handy in this AW game.
We start with fishing
() and mining
)).The protective redcoats will be very strong, if we make it there.
I think the most important thing to do early in the game is breaking the exponential growth of the AI. Harassing the AI's, either by trying to steal their workers, or by knocking out settlers on the move will be crucial to slow them down. For that, we could use either chariots or axes. Both require resources though.
By the way, a nice read about this game might be: The Immortal Challenge 3
And Lanzelot's post in GOTM 22 Romans GOTM
