Before to read your last comments i prepared this with notepad, so i post it, then after that i'll aswer to your comments.
First of all i wish to try to explain my "overactivity" in this game:
1) i like it, and i have good feelings on it
2) i'm a quattromaster, but i never won a prize, but the infamous wooden spoon
3) i got an experience in team work (and leading) i used for (too many) years at work, and i have an experience also in planning and managing all the budget/forecasts/reporting activities of a decent sized factory
4) putting all the above together, is it possible i can not use them in our team to try to win something?
This time the answer is YES!
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My ideas for a plan:
I was thinking to whip the library in London, but this will cut our production.
I think is better swhitch from time to time between banana and dyes to have some growth/add some more research.
The fp S of York must be farmed, to allow to work horses and ivory.
Research: perhaps agri before contruction, it needs only 6 turns, and it's a pre-requisite for pottery
Or straight, i have no opinion on this.
Surely, after contruction: Agri-Pottery-IW-Sail-calendar.
We must decide if settle the rice+gold city, and if on coast or where i put it in my dot-map.
I'm in favor of coast, we can hope that Confu spread there.
We can also switch to Caste, hire an artist gives quick border expansion, then switch again to Slavery when we need to whip.
I know those are turns of anarchy, but we can try to compare the costs/benefits of this.
In addition, our present cities don't let us use the whip extensively.
I wish explain my reasons when i started the library in London: we have enough units yet to protect, explore and pillage, but cut the 25% of time needed for the cats online seemed a good deal.
We need some 10 turns before horses come on line, and some 6 or so, moving the worker now roading the hill near London to York before ivory.
The library is due in 4, so another archer/axe and start with chariots.
Construction is:
- 39 turns away working banana at 80% with +1gpt
- 31 working dyes at 90% with -1gpt
but after the library, and moving the slider between 80-90% we can have it in some 25.
We must MM well: 80% for 5 turns, while working banana and building the library, then 90% while working dyes for some 10 turns, and this way for the rest.
I've tried to put those calculations on a spreadsheet, but there should be something fishy: i started with exactly the same beakers as you can see in the F6 screen, but it gives me 45 turns instead of the 39 (35+4) i can see in F6. I suppose we have some kind of discount for some tech we have of some other mechanic. Anyway the library net us some 4 to 5 bpt.
We are currently on turn 113, we can have construction on turn 143, roughly compensating the best we can have now with the benefits of the library.
London have 14H/t production, that means 1archer/axe every (37+52=89) 6 turns, with overflow of 5H.
For turn 143 we can have: 2 archers, 3 axes and 5 chariots.
Now the barracks in York are due in 18, after horses we'll gain 2H (we must remember to work that tile) pasture before road so barracks will be roughly ready in 13, say turn 125. In the meantime it will grow at 3 (13 turns), and it can work ivory that should be improved, adding 3h+2g, for 8H total: this means an axe every 6.5 turns, or 3 more axes ready at turn 143.
The above can be plan A
PLan B can insert a settler (10 turns) after the first pair: this guy can settle in turn 134 and start working gold while building a library: this way the city will pay for its maintenance, and give a small contribution to the research.
The counterside it that we renounce to 3 archers, or the equivalent, plus one to garrison the city.
fast comment: Merum seems in favor of plan A
