pigswill
fly (one day)
I see I'm up but I won't post a Got It until I can download from an 'official' save. I'll post more comments when I've studied the save.
Not sure if this is due to my initial "official lurker" status or not.ERROR
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I think taking the barb city would be a mistake. It's a nuisance up there, but this being an AW game we ideally want to be socking it to the AI ASAP, rather than marching our troops several turns in the wrong direction. At the moment the barb city is only really making working the spices an issue, which isn't a big deal pre-calendar.Nottingham needs another defensive unit 1N to close the Maginot line. Then we can take the barb city to close the perimeter.

I promoted him as a plug rather than thinking offensively. In retrospect I probably should have waited, but he'll make a good scout down the line.(1.) Why are we promoting our Longbows so early? The Guerilla II promoted Longbow now has less odds of taking Thebes than if we'd gone with an alternative such as Combat II.
There's no point taking a religion until we've got a useful civic available (eg Theocracy). With HR and gold, we're not short of happy (it's health our cities will be needing) and in an AW game it's not going to win us any friends.(2.) I assume that we'd take Judaism if it enters our empire despite the Anarchy and lack of Meditation.
With Skirmishers, Mansa's certainly the toughest nut to crack early in the game. Based on our workboat scouting, he seems to be spreading south and east, rather than west though; it may take a long time before the AI starts to clear away those jungles.(3.) I agree that we need a science centre, and 1S of Thebes on the face of it doesn't look too bad provided we make good headway against Greece. All that jungle between Mali and ourselves looks ripe, but I'm almost inclined to suggest that we should let Mansa do the hard yards with it, and swoop in later.
I've got no problem with York getting the cows, but...(4.) The Plains Hill near York needs a Mine - I'd take the Worker who just did the chop and send them there. I'd then get them to put a Mine on the Jungle Hill 2S of central London.
(5.) Another 'vote' for giving York the Cows.
If we wait 3 turns, we'll be able to use the next Longbow off the production line in London for this, giving us better odds of victory, which will make up for my promotion slip up earlier.(6.) If it were my game, I'd attack Thebes with the Longbow and Archer. We could do with the cash and I'd rather not have Alex begin to use it as a launching point.
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.I've got no problem with York getting the cows, but...
If York gets the cows, London stagnates so there's no urgency giving it another mine that it wouldn't work until size 8. York will also be size 5 before it wants to stagnate working the plains hill mine, so we don't need to dash to get that built either. In the immediate future, I think our workers would be better off clear-cutting the forests round Nottingham and/or roading from London to Thebes.
If we wait 3 turns, we'll be able to use the next Longbow off the production line in London for this, giving us better odds of victory, which will make up for my promotion slip up earlier.

I wouldn't switch to any religion, except if all or almost all our city have the same one.
Why?
because we're not creative and some free culture from various religions could save us a few artist turns.
When I look on the screenie above, I'm very confident that we won't need astronomy. What do you guys think?

noWell, I think it's a good point, but do we want to spread a religion if we get one and pursue Meditation and spend effort on Missionaries etc.
ho's that guy?Why so confident Kemo Sabe?![]()
ho's that guy?![]()

Better get round to playing before the thread is completely overrun by spam.
Grow York with cows (but we also need more workers).
Stagnate London and build longbows.
Grow Hastings.
Stomp Thebes, maybe borrow a couple of archers to help out.
Head for CoL.
