I played up to 1601, not sure how many turns that makes.
The good bits:
The bad bits are that we lost Carthage and Djenne to Mansa. He pulled a SoD of trebuchets from somewhere, so there was not much to do about it. I retreated from Djenne without a fight, there were no defensive units there at the time. Carthage's two longbows and spear went down taking a couple of trebs with them.
So this wasn't exactly a mop-up set, but we're getting there. More Malinese cities will burn next set.
Those stacks should be able to crack some heads.
In assorted news, I merged the GG in York. Also, we met Saladin, who has even more points than Cyrus, fantastic.
I noticed that we were researching guilds without HBR, so I fixed that. Guilds is now twelwe turns away, thanks to war booty.
After we've razed Mansa's last big cities, we should change gears. Right now we still need the production oomph, but when we have enough troops at the front to get the job done, we should seriously focus on growing our cities. London is size eight in 1600 AD.
Another priority should be settlers. We cannot afford to keep enemy cities right now, but once the land is cleared, we must fill it with our own cities. There are lots of spots, particularly in former Mali, with great commerce potential. (I.e. instant BFC full of towns.) Otherwise we have no chance whatsoever of winning this game. Our economy sucks big time ATM.
Also, once we get guilds knights should dominate the unit builds. I have this horrible feeling that stacks from beyond the seas will start arriving soon and knights are our best means of facing them.
SAVE