ShannonCT
Deity
Do we need the connecting road or just the agreement?
This is good news and should speed research along!![]()
We need the road.
Do we need the connecting road or just the agreement?
This is good news and should speed research along!![]()
Cactus Pete said:Not confused about the counting -- it takes five turns, which includes the present turn, to complete the roading -- but perhaps I am confused about when the city grows and when Writing comes in. Thought Writing in five turns or growth in turns included the present turn, but perhaps not.
So it seems like Fred and CP are suggesting that we work three coastal tiles, including both crabs, and the furs, so that we grow in 4 turns and get writing in 4 turns. Actually I'd prefer to work just two coastal tiles and go for Writing and growth in five turns in order to get the axe out in three turns. The 5th citizen will be unhappy when turn 50 begins but will end the turn happy, and no productivity will be lost. Yes, Fred had this correct. If we go this route, our first axe will come on turn 51, and we could have another one on turn 54. I still like a scout next to speed exploration, but you've tested and should have a better feel.
By this time we will have writing and be able to watch out for any warning signs of attack. If we see signs of attack, we should revolt to slavery and probably build a third axe. If we feel safer, we can build a library after the second axe. With 2 axes we could send both of our warriors to explore, since they are unlikely to be much use in defending against an axe rush. Why wait for the second axe to complete before sending the second warrior off?,
Fred suggested we explore pop-rushing the library. I've tried this, both with whipping 2 and 3 people, and either way pushes back Alpha from turn 61 Are you saying we can get the library at turn 61 without rushing or chopping? If chopping is involved, why isn't the loss of just one turn worth saving the forests for the GLIB?to 62. This is probably because we have an abundance of tiles producing at least 3 coins. Whipping away people that can produce 3 coins each cancels out the 25% research bonus of the library. I don't think it makes sense to whip the library then. We're not in any hurry to produce anything else. Might not we need axes?
For our two workers, my tentative plan is to build the quickest connection to Washington so we can get trade income next turn, (opening borders with Asoka). Then the workers build roads on the marble and fur to give us the extra happiness on turn 50. Then they both build a marble quarry in 3 turns to give us 3 more coins on that tile. Then they both go hook the silver. Your presuming it will be included in our cultural borders after expansion?
Actually I'd prefer to work just two coastal tiles and go for Writing and growth in five turns in order to get the axe out in three turns.
I still like a scout next to speed exploration, but you've tested and should have a better feel.
Why wait for the second axe to complete before sending the second warrior off?
Are you saying we can get the library at turn 61 without rushing or chopping? If chopping is involved, why isn't the loss of just one turn worth saving the forests for the GLIB?
Might not we need axes?
Your presuming it will be included in our cultural borders after expansion?
Like to see a cottage built too.
OK, works for me.If we're going to delete the warriors eventually, I'd say we should put them to work now. They should have about 15 turns to explore before we start paying maintenance on one. The main thing they need to accomplish now is meeting everyone. We can get a complete picture of the continent later.
Do we have a policy for opening borders? In my test games I simply opened borders with everyone and waited for the diplomatic situation to settle. Then, when asked to cancel deals I would choose side. Can we do better than this? Positive thing is that the sooner we open borders the sooner we get +1 for open borders. And we may need to open borders with several civs to get our 3 trade routes.
ShannonCT said:Opening borders with Asoka and Washington will be enough to get us three trade routes.
I'll be surprised if we can get Open Borders with Toku before we can change to Hinduism, which seems like the best option at this point. Nothing like good neighbors to help protect your territory.Anyway I think we should risk open border with Toku if we don't get the 3 trade routes with Washington and Asoka. More open borders might also reflect in more profitable trade routes.
It was hard trying to identify who would be the power later. In the early game it changes so much. The Diplo summary screen will show who is the bad guy to the other civs. It could be Lizzie.If we are asked to cancel deals early, I think we have to refuse. Either way we take a -1 hit with someone, but -1 usually isn't enough to prevent tech trading. By turn 90, we need to start choosing sides and getting involved in some wars.
Good Luck!I plan on playing in 12-14 hours, stopping to discuss tech trading.