ShannonCT
Deity
It seemed to me in the test game that WW ramped up pretty quickly and caused me to stop building units to get Globe finished. As I had not planned for the WW, Globe took extra time because of all the red faces that showed.
Theater+Globe costs 163 base hammers.
Market costs 86 base hammers.
Do you think the 4 happiness from the market (plus 2 more from ivory and whale) will be enough to nullify the great majority of war weariness? What was the greatest number of unhappy faces from war weariness that you encountered?
It is not clear to me why this happened as, in prosecuting the strategy of wearing down a city's defenses to allow HC to take it, did not cause us to incur the highest WW values of capturing a city. I thought I would find some modifier for Deity that would explain the hit we took from WW. In actuality, it seems that the modifers work to reduce the Deity AI's WW more than increasing ours, if I read the above correctly. In addition, with a small number of cities per civ, the "wars" did not last that long.
I can't tell from reading the article how the battles of our new ally will affect our war weariness. Do we now get the 50% reduction as in a multiplayer game?
I guess the main cause of high war weariness is going to be the large population of Beijing. If we are at 25% WW, that's 4-5 unhappiness.
@SCT, in the save you posted, had you fought much earlier in the game? Could some of the WW we encountered have been latent from earlier campaigns?
Not likely. But if somehow the AI's past WW is getting tacked onto us, that could explain it.
The reason I am asking this is because I am trying to figure out how much of a problem this will be and how to effectively counter it as we are spending a great deal of discussion on this. Perhaps it would be helpful to figure out the magnitude of the problem before trying to develop a solution?
Yes, if we can just estimate the magnitude of the problem, we can choose the best solution. So if anyone who has been playing pratice games with the PA can find the highest WW they accumulated, we'll know approximately how much surplus happiness we need to have. If that number is 4-5, a market should suffice. If it's 7+, we might need the Globe.