SGOTM 10 - One Short Straw

I don't think it will be possible to determine Gandhi's reaction to a DOW in advance, so I think we should not attack unless we can steal a worker.
 
So it looks like Gandhi will settle either on the hill he's on now or on the FP? If so, it sounds like we shouldn't try declaring yet and save it later for a worker steal.
 
I agree. I was hoping we could somehow still salvage the fp/cow site, but it's not happening. Let's just recall the other LB, and look for the steal whenever possible. Otherwise, I'm more or less for continuing with the original plan through the first 10-15t.

We can't specifically test until we know his second city location, but I'm noticing a pattern where he does a lot of roading between the two cities initially. We might be able to intercept the worker somewhere just SW of StP in that case. If not, we might have some trouble, since he probably won't have any resource tiles along his N and E borders. Maybe cow?
 
OK, I'll play on from the previous plan to finish worker-worker in Moscow. I'll then re-post and hand off to the next player. This is all assuming nothing more bizarre happens.
 
I just did a test run, to note Gandhi's actions. Obviously, I don't know if this will happen exactly...

Spoiler :

T282 1310 AD Bombay founded on PH; Worker pasturing cow 1SW of Delhi
T283 1315 AD Religions founded; Bombay building culture
T284 1320 AD Bombay borders pop - we lose one FP in StP (maybe we should build culture for 1t faster border pop); Worker still pasturing cow; Note: keep LB outside of popped borders - gets put back near StP
T286 1330 AD Worker moves to silk forest 1SE of cow; StP border pop
T287 1335 AD Worker chopping forest at silk
T288 1340 AD Both Gandhi cities building Barracks
T289 1345 AD Delhi done with Barracks, building Catapult; Worker completed chop, hasn't moved
T290 1350 AD Worker roading silk; Delhi building LB
T291 1355 AD Worker completed road, hasn't moved; Our LB moves to wheat, next to Worker (it's been delayed by being pushed back by border pop)
T292 1360 AD Worker starts on plantation; LB can steal now


I've attached the files.
 

Attachments

Crap I played 4 turns too many... Sorry team... I don't think I should play when I'm sleep deprived! I did follow Soirana's posted plan though.

Moscow finished worker-worker and I put the overflow into a library (14 turns at end of my set). Workers have irrigated both corn and rice and moved on to the cow. Gold is being mined.

St. P finished a WB and is on its second. LB has been recalled from north and other LB is near Gandhi's border. Bombay isn't growing so I think Gandhi is building a worker. He did settle on the hill :mad: At least it keeps the horse site open for us.

Civ4ScreenShot0102.jpg


Civ4ScreenShot0103.jpg


Civ4ScreenShot0104.jpg


I've continued stockpiling gold. We can turn it on once the goldmine and library are completed in Moscow. At that point, we may be ready to build a settler in Moscow as well (may need a chop).

I'm going to be out of town the next few days so I won't have civ access but I'll still post if I see screenshots. Who's picking it up next?
 
Turn 282, 1310 AD: Buddhism has been founded in a distant land!
Turn 282, 1310 AD: Confucianism has been founded in St. Petersburg!
Turn 282, 1310 AD: Christianity has been founded in a distant land!
Turn 282, 1310 AD: Judaism has been founded in a distant land!
Turn 282, 1310 AD: Hinduism has been founded in Bombay!
Turn 282, 1310 AD: Islam has been founded in a distant land!

Turn 283, 1315 AD: Gandhi converts to Hinduism!

Turn 285, 1325 AD: The borders of St. Petersburg are about to expand.
Turn 285, 1325 AD: The borders of St. Petersburg have expanded!

Turn 286, 1330 AD: The borders of Moscow are about to expand.
Turn 286, 1330 AD: The borders of Moscow have expanded!

Turn 287, 1335 AD: Moscow will grow to size 3 on the next turn.

I have also not adopted a religion yet either.
 
:goodjob: We're moving along!

What are the rules - can I download the file and look around? Where's our southern LB now? Is it circling around Bombay?

We did lose that FP :mad:... Gandhi will likely build Sistine, so fighting him off there might be tough.

I think that StP's a bit slow with this plan. I was chopping there by this point in my tests. If we're running an engineer in Moscow it might take a while to get GP production going.

What's our roster?
 
Nicely done Shyuhe :)
From the pic, it looks like the LB is south near the fur.

Next priority is to grab that horse and silver/fur sites... What are we gonna do for the later? Soirana posted about an iron site, but we could split it in two, like one city in the northest fur, and another on the silver. Silver is not that great anyway, and this lets us grab a couple more green tiles inland. If we fear that producing three settlers is too much in the near future, and not worth it to grab the south, I will be happy to go with the original sites (crab/clam/horse + on the iron).

We should be able to get that fp back with a lib and a monastery if Gandhi doesn't built Sixtine or Taj in Bombay.

As for the roster, I cannot play now as I am already late in another SG. First ready should just post a plan for next turns...

Cheers
 
The save is posted on the SGOTM website. Anyone can download and look around, but only the player playing the next set can move anything.

The two LB's are both near St. P now. The explorer is sitting on a hill south, trying to spawnbust/fogbust.

Yes St. P will be slow coming online with the current setup, but I think getting Moscow running is more important as we need the settlers much sooner than originally planned.
 
I guess I could play if no one else can. I'm very busy today and tmr, though. I'd probably do it on the weekend, but we should still have some discussion anyway.

The two LB's are both near St. P now. The explorer is sitting on a hill south, trying to spawnbust/fogbust.

I think we really need to get one LB going around his territory to get in position for the steal. It'll take a while to get at him, if his worker doesn't move to the north border.

RRRaskolnikov said:
Next priority is to grab that horse and silver/fur sites... What are we gonna do for the later? Soirana posted about an iron site, but we could split it in two, like one city in the northest fur, and another on the silver. Silver is not that great anyway, and this lets us grab a couple more green tiles inland. If we fear that producing three settlers is too much in the near future, and not worth it to grab the south, I will be happy to go with the original sites (crab/clam/horse + on the iron).

I'd say definitely the horse/seafood site first. The original fish/iron site is probably still the best city available otherwise, so I would think that's our best bet after.

Yes St. P will be slow coming online with the current setup, but I think getting Moscow running is more important as we need the settlers much sooner than originally planned.

Well, it looks like Moscow resource tiles are well under way. We could move one of the workers to StP in a bit. It'll be growing fast onto unimproved tiles, and doesn't have much in the way of hammers.
 
we have OB so we can move right through his territory. I was hoping for a worker to come out to camp the elephants.

I would also want to settle the horse/seafood next as well. It's the most likely to be gobbled up by Gandhi otherwise.

The workers over in Moscow will be free in 3 more turns, once the cows are done and roaded. Then they can sprint to St. Pete to speed up that development while the third worker goes to mine the second gold. This assumes we can't get a free worker of course.

You're up bbp! Take your time and we can discuss any play plans.
 
I agree with settling the horses/clam/crab site next, and with building the settler with a chop in Moscow after the library.

If we are stockpiling gold shouldn't we wait until we have built the library in St Petersburg until we go to 100% science.

I think we should put our 4th city on the island so we can get access to the silver (if only for the extra happiness). As iron is the best production tile down there I am reluctant to settle it. If we settled 1S of iron we would have room for a fishing village on the mainland.
 
:stupid: OB should work fine. I keep forgetting this isn't an ancient start and we have all sorts of options...

Yeah, I was thinking of waiting for the library in StP. Should we put a chop into that? I think we should cross his territory and steal a worker right away. It'll speed up development. Also, we can probably expect him to produce a settler by the early 1400's. I like a dow before he even starts on it, to force him into a LB spam while we get a jump on settling.

Should we get a galley out after the library in StP? There's a few islands around...
 
Soirana said:
Do we automatically discounted really aggresive settling? like going for crab, copper fur behind Ghandi.

No, I wouldn't discount it. I'd suggest moving one of the LB's NW right now, to see if there's any seafood to go with the iron up there. The seafood/copper site is good, too. We'll really need to test some, to figure out exactly how much we can slow down Gandhi. By extension, what our expansion timeline is...

Soirana said:
posting some worker plan would be nice - especially avoiding lost turns due to running.

Yes, I'll work on this, and I'm open to suggestions.

Soirana said:
Personally i am not sold on roading cow. Health iirc won't be issue soon, after war we probably can trade for Ghandi's cow and we need improved tiles.

Agreed. The corn is roaded already. That should do for quite a while.

Soirana said:
I'd grow to size seven probably squeezing in extra longbow - basically plain hill is 4+3 hammers which actually beats corn settler production wise. Ghandi most likely will go for metal on his thrid city either iron or copper spot.

I've been growing it to size 7-8. We'll test some more, but working a couple of hill mines should be much better.

Soirana said:
Caste - guess not in this turnset?

I'd say not for another 20-25t.

Soirana said:
Religion switch - for optimizing cap i recall we will need soon but this might not be smatest thing on macro level.

I'd say when we finish the library in StP. We don't need the Pac bonus before that. Happy should be ok for the moment.
 
I only suggested roading the cows to speed worker movement westward. I don't remember the math but I thought it speeds up the worker capabilities because of the tiles they can reach without roading the cow.

Worker steal if definitely ideal if possible. Gandhi won't make offensive units until copper or horses I think.
 
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