3 workers serfdom: i felt better putting gold before one of food [cows]
fish goes to that place west of fish.
First why i did not like it initially:
city on phants most likely will fogbust northern peninsula while having city up there requires unit near floodplains. If options are close my rule of thumb is settle inland...
After playing - it honestly does not have forested tile before border pop up. Also settling on phants allows to chop that hill worker is on, so he is done turn before, another guy pops turn earlier.... Basically it is some minor lag which keeps going on.
I don't think it is major concern but i settle on phants.
Also it is possible to run enginneer in cap and citizen in second town, and after switch to caste run few scientists to supress cap GP production. You can easily squeeze three GS at 100% odds.
I tested running slavery early on. Basically makes sense since whips get bureau bonus [or i am hallucinating already?] the problem is basically double gold... which is not worth whipping away. I'd guess golden age and mass whipping universities?
On most maps i played i had two-three barbarian units. I am also not sold on our need to have trireme or whatever antigaley meassures early on.
Well, to avoid going in circles, will everybody please post their preference for:
(1) capital location
(2) suggested second city location (general direction, i.e., to the south is fine)
(3) first tech to research
(4) civics
(5) liberalism tech
The thing about settling in place is that it'll give us a lot of food... and yeah, I know that's about it, but food'll help us expand, which I regard as more vital than getting the gold up early - and I see no reason to go 1W unless it's for early gold, since settling in place has it beat on both food and production. Workboats are 1/2 the price of a worker and will come cheap, if need be aided with chops.
Soirana said:Honestly sorting with settlers should come first. Phants place loose some points if you do not start chop on this turn [preferrably after civic switch].

Settling next to the gold gives us irrigated corn and rice + clams. So I think the city will grow almost as fast as in place. Plus the commerce from the gold can't be ignored. And to avoid going in circles, I'm putting the capital 1W of the gold.
Do you mean cows or am I not thinking of the same "1W of gold"?
I'm leaning over to Soirana's side on the second city issue. I think I must have misplayed it bad the first time, because now I'm getting a marginally better start with ivory than fish. I've been thinking about long term potential, too, and it seems to me that, as a GP farm, ivory will be able to run one extra specialist compared to fish for some stretches of the game. Fish/iron could be a pretty decent hammer city at pop 6-7. Mainly though, I thought the two were incompatible, but I now think we should have cities in both those locations regardless of which comes first. Call me undecided and willing to go with either, but if I'm the swing vote we're most likely going with ivory.