killercane said:
We will not want to change until after stage 1 WW, which hits pretty soon I would assume (next 5 turns). But that still gives another 10 turns or so before stage 2 WW.
If the theory mentioned on the War Weariness Page is correct, we should already have War Weariness Level 1. And after my ten turns we will have at least War Weariness Level 2.
But I made a calculation concerning the consequences of War Weariness. When we are continuing to fight the Barbarian Civilization with high intensity, we will get War Weariness Level 4 very soon - latest after further twenty turns.
I started with my calculations in London. From 12 Citizens living in London we get 11 "Unhappy Faces"
mad
. With War Weariness Level 4 we get further 12
. In sum we have 23
. So we need 23 "Happy Faces"
)). We get four
from our Luxuries and one
from The Hanging Gardens. So we need 18 further
to compensate the
. Setting the Luxury slider to 40% should give us these missing
. So for London it is acceptable to stay in Republic.
The problems will occur in other big cities which are far away from the capital. Because of the corruption in these cities a 40% Luxury rate will not prevent it from revolting.
But after thinking a little, now I have changed my mind.
If we have a Twelve-Citizens-City far away from the Capital, we have no chance to prevent it from revolting. But also this can be an advantage. Because of waste this City should be not very productive. So we can make eleven Citizens to Scientist. Then we get a revolting City which is not producing any Shield and which is also not growing (because of reaching the population maximum in any case the City will not grow). But this City will produce 33 Research Beakers.
So I agree to stay in Republic.
killercane said:
To be competitive, I would think we will have to end the Barbarians in the next 30 turns.
If we will be able finish the game in the next 30 - or also 40 - turns, my idea with fighting the other Civilizations is really nonsens without any doubts. But the problem is - maybe I am a pessimist - I am believing that we will need a lot of more turns.
killercane said:
Maybe the capital is guarded by a 2 tile mountain gate with lakes around, thus the stronghold name.
My personal nightmare is something else: Strongholds normally have - with one execption: when they are placed on a Mountain they have not - a moat. So it is possible that the Barbarian Stronghold is placed on a one tile island in a lake. In this case we would need Marines to get it.
Fortunately there is something arguing against my nightmare. The Marines have an Attack Value of 12. So there is no big difference between Attack Value of the Marines and Defense Value of the Barbarian Guards. In this case the implementation of the Barbarian Guards wouldn't have made a lot of sense.
killercane said:
Another idea, but in my mind a fool hardy one is to ROP rape Byzantium and take Leos workshop. That is more akin to Hendrikzoon's idea of killing all other AIs, since we would need to do a lot of hurting to the Byz to take away flip risk, ie eliminate cultural influence on Constantinople by razing core cities of theirs around. We can then build horses for mass upgrade, that is 3-4 cavs/turn, certainly better production than we will have.
Maybe this could be a compromize between ThERat/Obormot and me. The Dutch are weak. We can let them alive - at least at the moment. But the Byzantines and the Sumerians trouble me.