I don't think we need to worry about Zara getting the silver tiles as our capitals culture will block him very soon. This city can be delayed for a while.
I think we should try to make friends with Zara instead of trying to get him to DOW us. If we go for an early COL our state religion should spread to him so this should not be too difficult unless we try to confine him to a very small area. As the land around him (including the river city) is fairly poor this should not cost us much. This would allow us to focus on Rex/tech instead of getting bogged down in a costly war which won't gain us much.. Additionally we won't be able to vassalise him for a while and leaving a 1 city civ around would be a big risk as we need to keep them all alive. There is also a risk he would not DOW us if we went down this path in which case we would have invested significant resources building an army we would not use.
A 1525B.C CS slingshot could be done like this:
Warriors: 1 fog bust second city site, 1 explores to North, 1 Garrisons the capital, and scouts to S when this can be done without costing us happiness in the capital.
T37: move worker 1S and chop for 1 turn.
T38: move worker to silver and start building mine next turn. Grow size 4, start working silver, start settler.
T43: whip settler for 2 pop, work both corns.
T44: start barracks in capital.
T46: Found Bombay 1N of copper. Work the copper. Start Barracks there. Ensure capital still working both corn. Science at 80%
T47: Finish The Wheel. Start Pottery. Worker starts roading corn. The worker will get there 1T to early if we move it there straight after finishing the mine, so spend T46 prechooping the forest 1NW of Delhi for 1T.
T48: Capital gros to size 3, start working silver.
T50: Worker starts mining copper.
T53: Delhi grows size 4, start working forest hill.
T56: Start roading copper.
T57: Discover pottery, start Writing. Finish Barracks in capital, start building granaries in both cities.
T58: Delhi grows to size 5, whip granary for 2 pop, work 2 corns and silver.
T59: Build granary in capital, start axe. Worker starts chopping forest 2S of Bombay (ensure it is in Bombays ring).
T63: Bombay gows size 2, work forest 1SW. Delhi grows to size 4, works river grass. Worker moves to plains forest E of Bombay.
T64: Start prechopping forest.
T66: Delhi grows size 5, works grass forest.
T67: Build axe in Delhi. Start axe. Bombay now works copper and corn, capital switches from working northern corn to the grass forest to the south.
T69: Worker moves 1SE without chopping original tile, start chopping. Granary finished in Bombay, continues barracks.
T71: Discover writing, start libraries in both cities. worker moves back to plains forest and completes chop for Bombay.
T72: Delhi has grown to size 6, whip library for 3 pop. Work silver, corn, grass forest. Bombay grows size 3, works grass forest. Worker prechops forest 2N of Delhi.
T73: Library built in Delhi, continue axe.
T74: Finish axe in Delhi. Start axe. Worker moves to the forest 1N of Delhi and prechops.
T75: Bombay grows to size 4, whip library for 2 pop and work corn/copper.
T76: Library built in Bombay, continue barracks.
T77: Delhi grows to size 4, hire 2 scientists and work silver/corn. Worker moves to hill 1 NE of capital.
T78: Bombay grows to size 3, hire 2 scientists and work corn. Worker starts premining.
T79: Finish meditation, start priesthood.
T82: Finish priesthood, start COL.
T83: Finish axe in capital, start Oracle. Science goes to 100%.
T88: Bombay now at size 4, works copper. Finish barracks. Starts worker/settler, whichever we want next. Worker pauses it's premining (NOTE if we prechopped the plains forest 1S of this hill for 2T before moving to the hill we should gain 2 worker turns)
T90: GS born in Delhi. Bulb Maths, worker finishes mine.
T91: Fire 1 scientist to work the mine. Chop forest 1N of capital.
T92: Chop forest 2 N of capital.
T99, 1525B.C.: Finish COL, Build Oracle get CS.
Note:We would either need to spend 1T building something else, or to continue running the second scientist for a few turns in order for COL and the Oracle build times to coincide.
We will need copper hooked up and at least a couple of axes by T90 (unless we have really good fogbusting) as the barbs start crossing our borders at around this time in my tests.
As we are spiritual I think we should only stay in slavery when we need to whip something, and then to switch out to avoid the risk of slave revolts. (Unless we needed to whip something else before we could switch back of course.)
edit: I can confirm Mutineer's date of 1575 B.C. for philosophy vis Oracle via this method if the first GS is used for and academy. If we use our second GS for the academy we get it on T103