LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,741
AIs don't get a tech bonus on emporer, like they get prod bonus, etc.?
mdy said:The AI gets at 20% bonus on emperor.
So are you saying that the 20% factor is actually tacked onto ours? (Which is why you said "It's the list price - it does not change with difficulty level. To get the precise beaker cost, multiply with the WorldSize and Speed factors, 1.3 for Standard and 1.0 for Normal "?)
Have I played too much Civ if to me it looks like he's climbing out of the Hanging Gardens?![]()
Turn# bpt TotBeak TechDone TechCost ScoreGraph PowerGraph
0-6 11 77
7 Fish 78 +6
7-9 11 33
10-15 12 72
16 Agri 117 +6
16-20 16 80
21-25 18 90
26 AH 195 +6 +2
26-34 13 117
35 TW 117 +6 +4
--- ---
Totals 469 507
I assume that we have decided we're going for a diplomatic victory, then, since we're abandoning the river location. That means the most critical location for our third city is the 2-fish and that's about where the barbs will settle. It will set us way back if we have to capture three barb archers fortified in a city. I think it's imprtant we put a warrior down there to reserve that spot for us. (before barb cities start spawning of course)ok, folk, I am ready to play. Are you agree with my plan?
I'm basing everything on the graphs. I actually thought of the graphs being off by a turn, but that still doesn't make up for that much beakers on the last turn. Oh well...I guess it doesn't matter much if we're not going to try to contain him.LC: Hmm... Only thing I can think of, the game is setup so that ZY's turn is before us, essentially making him one turn "ahead" for when we can observe it. So he actually put 8 turns of research into Fishing and has been riding on the overflow since.
BTW, how do you know his bpt for each turn? Jedi magic?