T100 (T+0) CANCEL STONE WORKER ACTIONS!!!
T101 wkr(Copper 1S) quarries stone !!!
I guess I'm too stupid, but what do you gain by this?
That worker can't do anything else important from that location. That's all. It enables another worker to pasture the horses starting T101 and then go to Wheat City and get the wb out one turn sooner.
I'm fine with either site, although our hand may be forced based on where Zara sends his stupid settler (that we're assuming he made).
Well, I'm assuming he did NOT build a settler. Even if he did, he surely didn't send it toward the desert.
Will a switch to Caste on T103 and getting our border pops be consistent with whipping our next settler in Delhi?
Yes.
Do we need two workers for this? One could probably do it quick enough which would allow us to whip a settler in Bombay for the marble site, and the freed up worker could go and improve it. This in turn would allow us to found the rice site earlier. (We may want to build a workboat or two in this city first as well.)
To respond, I tested your proposal from
post #495. First the important news:
The Pyramids were built by someone else on T126... 

Second, three workers just isn't enough to adequately develop those three cities. On ~T117, 2-Fish is already close to 1 pop behind. Marble is of course ahead, but I think in my version, it catches up mostly because I'm able to get the forest chopped for the granary with a second worker. Rice doesn't get sped up at all.
I agree on using Rice to build a wb or two. I'm even thinking we might want to settle it before Marble (by just a few turns), because the settler from Bombay gets there a turn sooner, whereas the settler from Delhi gets to both Rice and Marble in the same number of turns. Furthermore, in my MM, the 2-Fish worker gets to Rice sooner than it gets to Marble. Finally, Marble gets two workers from Delhi just in time (after they finish the Mids chops). This also allows our first couple Wheat wbs to explore, because they're not needed at Marble anyway, and it gives 2-Fish a wb just when it needs it.
I think we want 3 exploring wbs: E, N, and W. If we settle at Oasis NE, then the first wb might as well go east, in case it's a dead end.