@Silu, 3 questions:
1. You talked about OBs between AIs, but what about with us? DO you know if Toku will close borders immediately when he drops to Cautious, or do we have a turn or more grace period? Because we might be on thin ice, with him dropping to Cautious any turn now. Izzy has already dropped from +4 to +2 for trade relations.
2. We keep talking about making someone a (peaceful) vassal. I thought AIs' attitudes toward us became the average of their attitude toward us plus their attitude toward our vassal. Is that true for the UN vote?
3. Toku's "favorite religion" is Buddhism. How does that factor in if all his cities have both COnf and Buddh and he's currently in Conf? Will automatically switch or what?
Yes I think this applies to UN votes too and would lower our chances.LC said:2. We keep talking about making someone a (peaceful) vassal. I thought AIs' attitudes toward us became the average of their attitude toward us plus their attitude toward our vassal. Is that true for the UN vote?
I thought this "favourite religion" is just the religion the AI is founding (if available) when choose religion is on.3. Toku's "favorite religion" is Buddhism. How does that factor in if all his cities have both COnf and Buddh and he's currently in Conf? Will automatically switch or what?
I'm not thinking of circumnavigation, but resource search.LC said:If the eastern wb finds out next turn, 1N, that were not likely to circumnavigate before Optics no matter what, then maybe we're not in a hurry for maps. If there's a chance for circumnav, then maps sooner gets our wbs moving faster sooner and home sooner. They might be able to come sooner anyway, with maps. Maybe that alone is good enough reason to do Paper(partial)-MC. THen again, I don't even know from testing that MC-Paper isn't done before Philo anyway. My testing was invalid for research pace.
I could swear that I've had AIs close their borders on me when their attitude dropped to a certain level. I suppose it could have been a DoW the same turn and I didn't notice the connection between the two announcements, but man, does this scare me... So you're dead certain that we can switch to Confucianism right now and Toku won't close borders unless one of us DoWs the other?
Two more questions I wanted to ask:
When we switch to Confucianism, does Toku start with -1 for that and then max out at -2 5t later?
How do you determine the max for any given AI? Because in the BTSleaders Xcel sheet it shows iDifferentReligionAttitudeChangeLimit = -1 for all leaders, but they obviously go to different limits.
OK looks like we figured out most of the things. Time for a PPP shyuhe?![]()
Should farm a plain maybe, to irrigate wheat...Oasis gets wheat, worker moves to mine 1SW
IIRC on T134 you get another fish (in the save there's a WB ready on the next turn) so you might wanna work that instead of a scientist.shyuhe said:Turn 135: Delhi worker moves to cottage 2S1W. 2fish grows to size 7, hire another scientist. Turn research on (should be enough gold to finish MC in 6). Bombay (SW) finishes chopping. Goes to farm 2W1N of Delhi.
Well that's the other thing we have to decide on, forge vs HG first, or are we decided on that issue?Turn 141: Complete MC. Set research to paper (0% slider). Delhi completes aqueduct (I think). Starts HG. Sugar worker chops sugar jungle. Oasis completes plains mine.
LC said:1. Paper(partial) will get us maps about 3t sooner. MC should be done in time for forge build.
The settler is built on T138. Much better is this:Turn 139: ... Galley arrives at marble to pick up worker and axe (?). Moves them to sugar. Bombay completes settler, heads towards horse to go to sugar.
T152 pop food fpt hammers hpt
--------- --- ---- --- ------- ---
mine-farm 4 1/42 3 85/90 granary 10
farm-mine 4 10/42 3 82/90 granary 10
MM notes for farm-mine:
1. At pop3, work 1f2h for the bonus hammer if building granary or library.
2. When the mine is done, switch from 1f2h to 4h. Still grows to pop4 in 2t.
T152 pop food fpt hammers hpt
--------- --- ---- --- ------- ---
mine-farm 4 1/42 3 74/75 galley 7 or 10
farm-mine 4 23/42 3 67/75 galley 7 or 10
MM notes for farm-mine:
1. Work max food till mine is done.