Didn't look at LC's plan yet. Wanted to do it independently, so we can compare...
EDUCATION
Total cost = 4212b
Bulb = app. 2420b
Remainder = 1792b > Actual 1493b (with 20% bonus)
Looks to be just about doable in 10t. No margin for error (another AI cash demand kills it, I think).
UNIVERSITIES
RICE
Easy - just make sure to get another 50h in 11t
BOMBAY
Start working corn right away > grow to 5 in 10t > 3pop whip Uni
This stagnates Delhi, unfortunately.

Can't see another way to meet 11t schedule, though.
TWO FISH
GS in 11t (work 6 specs > grow in 7t - work 7 specs)
44h in 11t
Option 1: 3pop whip Market for 85h overflow into Uni > 3pop whip Uni
Option 2: 1pop whip WB (crab) for 99h overflow into Uni > 2pop whip Uni
Option 3: 2pop whip Aqueduct for 99h overflow into Uni > 2pop whip Uni
OASIS
Easy - doable in 10t, with immediate switch to library
MARBLE
Doable in 11t
No Confu - only 90h per uni whip
Needs MP unit for full growth most likely
53h and size 7 in 11t > 2pop whip library for 32h overflow > 3pop whip Uni
T+11 GS pop - complete Education - switch to Slavery/OR - whip initial build
T+12 Invest hammers in Uni
T+13 Whip Uni
T+14 Uni complete - start OU (35 BC)
I think Oxford can be done in 3t after that (10 AD), if we chop all 3 forests to Delhi's east (165h chop 2E, 2x112h chops further east, 124h overflow, 3x45ht). That's a total of 15 worker turns to be completed by T+17, so doable with one of the workers currently cottaging.
There's some micro involved in all of this - I'll re-check and try to summarize.
I'm unexpectedly too busy to continue with this tonight... Will post about other issues tmr morning.