Turn log
Pre-turn
50AD
MGL -> army
Transport army and vWarr back to starting area
Switch research to Chivalry @70%, lux to 30% - 2 scientists
Embassy with England - at war with GFS alliance

, has lost Hastings to Germans
Chiv due in 10, with 241g making -36gpt
IT
Korea request peace, want 40g -> refuse
Pentagon message
Thebes quells only 1 resistor despite packing in 14 units
Bapedi treb -> treb
Isand MDI -> MDI
Intombe treb -> treb
Mpondo MDI -> worker
German, Ottomen and Japanese galleys all heading home.
E archer approaches from Giza and WC from NE of Thebes
Turn 1)
70AD
Settle Isipezi on gold hill
Move other settler onto other gold hill
@
Abydos; vhorse l spear(1/3), ehorse retreats spear(2/3), 3/4horse d2/3spear, 2/4horse d 1/3spear ->
autoraze (2-1)
No units left to attack Otto archer/settler pair - then realise can get extra move of MDI by loading into empty army 4/4MDI army d archer (3-1), 2 slaves
Near New Memphis; vhorsed E archer (4-1)
Near Thebes; 4/5horse d WC (5-1)
Leave 3 1/4 horses in Thebes. Figure these are expendible (will take 4 turns till healed and useful if vacate Thebes)
Move units to Byblos - size 7 defended by pike
England have 13g - they give it for MA v Germans
India now willing to give peace straight up - hold off for now.
IT
Thebes deposes and we lose the 3 horses

(5-4)
E archer approaches NM from Giza, O archer approaches from Heli
Zim MDI -> MDI
Hlob settler -> horse
Mpondo worker -> MDI
Ngome MDI -> horse
Tugela horse -> horse
Umtozi horse -> horse
Turn 2)
90AD
Thebes has an AC

!
@
Byblos; 1stMDI army d pike + spear, *horse retreats spear(2/3), 3/3spear appears -
wait for next turn (7-4)
@
Thebes; 4/5horse d AC, 3/4horse retreats spear(3/3), other units too weak to risk ->
wait (8-4)
Settle New Zimbabwe on southern gold hill
Near NM; vhorse d E archer (9-4)
Rush harbour in NM (100g) - will settle wines next turn
IT
E WC loses to Impi outside Thebes (10-4)
French request peace if we are willing to give them Engineering. Sure, in your dreams Joan

.
Ulundi MDI -> horse
Swazi impi -> horse
Ibab MDI -> MDI
NM harbour -> impi
Treasury running low warning
Turn 3)
110AD
@
Byblos 1stMDI army d 2spear, eMDI d spear ->
raze for 3 slaves (13-4)
New Ulundi settled on wines (N,NE of NM rather than 2N of NM as planned because that tile now under Thebes cultural control and would delay wine connection 1 turn) -> treb
2nd army now filled - send to retake Thebes
vhorse d E archer (14-4)
*horse d O archer (15-4)
ehorse d 1/3 C archer - bombarded by trebs (16-4)
Decrease lux to 20%, science to 50% - lux can go to 10% if we had 3 more MPs - switch a few builds to impis
IT
E archer retreats horse
Germans drop off another settler pair
Vikings will give peace for mono - no way
Zim MDI -> MDI
Bap treb -> treb
Ngome impi -> horse
Turn 4)
130AD
ehorse d 2/3 C archer (17-4)
vhorse d G archer/settler pair (18-4)
@
Thebes; 2ndMDI d 2spear, another spear appears -
wait
lux -> 10% juggling MPs; chiv in 6, 21g, -7gpt
IT
Japan request peace, want mono -> tell them jump on their own sword
Tugela impi -> impi
Umfolozi horse -> horse
Turn 5)
150AD
Ottomen and Korea now have Theology, C, K & O have invention
India switch Feud -> Rep
German galley blocks wine trade route (next turn will settle across straight from NM which will overcome this problem) -> some MM
3rdMDI heads across straight to Germany
@
Thebes; 2ndMDI d 2spear, 1stMDI d 1spear ->
capture (size 10, 9 resistors) (21-4)
vhorse d E archer
*horse d E archer
vhorse d E archer -> elite
vhorse d O archer (25-4)
IT
E archer retreats horse
Zim MDI -> MDI
Ulundi horse -> worker
Isand MDI -> horse
Intombe treb -> treb
Ngome impi -> MDI
Ibab MDI -> MDI
Koreans building Sistine Chapel
Turn 6)
170AD
Land 3rdMDI in germany
Settle New Bapedi to speed transfer across straight to Egypt and to secure trade route.
ehorse d E archer
ehorse d E 1/3WC
ehorse d C archer (28-4)
2ndMDI approaches Elephantine defended by reg pike (1st remains by Thebes to retake if flips)
IT
Germans request peace - no way
Americans request peace, want monarchy - not going to happen
Ulundi worker -> horse
Bapedi treb -> galley
Hlobane horse -> horse
Mpondo MDI -> MDI
Turn 7)
190AD
@
Elephantine; 2ndMDI d pike and spear, spear on top ->
wait (29-4)
ehorse d E archer
3rdMDI d G spear (31-4)
IT
Thebes deposes again
Zim MDI -> MDI
Swazi horse -> horse
Tugela impi -> MDI
Umtala treb -> treb
Umfolozi horse -> MDI
Ibab horse -> horse
French building Sun Tzu's
8)
210AD
Thebes has an AC again
@
Thebes; 1stMDI d AC + spear, ehorse l spear, ehorse d 2/3spear ->
capture (size 9 all resistors) (34-5)
@
Elephantine; vhorse d spear, vhorse retreats, ehorse d spear ->
capture (size 5, 4 resistors, get 2 slaves) (36-5)
We now have ivory
2ndMDI d E spear/settler pair -> 2 slaves (37-5)
Find Arabs east of Egypt
vhorse d O spear -> elite (38-5)
Switch all towns with rax to market as knight prebuild, look to optimise for knight production (24, 18, 14, 12 or 10spt most efficient - 14 and 10 have no wastage) as can bring chivalry down to 2 with a couple more scientists
Egypt now has Theology
IT
O horse d 1/4 horse *2 (38-7)
Amat treb -> treb
Turn 9)
230AD
China has lots of gold
@
Tiensin; MDI d spear, ehorse retreats spear, MDI d spear ->
capture (get 7g) (40-7)
@
Heliopolis; MDI d spear, vhorse d spear -> elite
MDI d spear ->
capture (size 2, both resistors) (43-7)
ehorse d O archer (44-7)
@
Basra; ehorse d A horse ->
autoraze (3g) (45-7)
Thebes left vacant for Ottomen to take - horse within range (reMM to allow for loss of ivory when Thebes captured)
@
Leipzig; 3rdMDi d 2spear, archer remains (and cat) ->
wait (47-7)
IT
Egypt request peace - forget it
O horse d impi (47-8)
O horse l ehorse (48-8)
O capture Elephantine - 2 horses and spear enter (lose no gold)
O horse ignores undefended Thebes
O horse d ehorse (48-9)
Chivalry -> Invention (science to zero)
Turn 10)
250AD
@
Leipzig; 3rdMDI d spear amd archer ->
capture with 2 slaves and cat (50-9)
@
Nagoya; MDI l spear, MDI d spear -> wait further reinforcements (51-10)
vhorse l A spear
ehorse d A spear (53-10 - 15 elite victoris but no leader, now thats the form we all remember)