I think we should have a clear idea of settling pattern.
I absolutely agree. This determines whether ou upcoming worker turns will be very useful or totally useless.
Potential future cities:
(a) LC's GP farm (pig/rice/sugar/sugar/banana)
(b) Rice/Deer/Ivory coastal city (3E+1N of Fish city)
(c) Something with silver and deer
(d) Far south with rice and pig
My proposed sequence would be: (b) - (a) - (c) - (d)
How to maximize our REX in this fallout-rich scenario: 1) Work foodless hill mines at pop1 in cities starting with deficit health (so no food is wasted). 2) Acquire max health resources asap. 3) Build a galley+chariot asap and worker steal dG from the sea. 4) Get CS to spread irrigation to rice tile in Moscow.
1)
Foodless hill mines: Silver City, Southern Pigs, GP Farm/Fish-2SW1S.
2)
New health resources: Silver City, Southern Pigs.
3)
Worker stealing galley: Fish-3W1N, Fish-2SW1S, Elsewhere.
A. Sailing next, I'd go: Fish-2SW1S - Silver1S - Southern Pigs
B. CS beeline, I'd go: Silver1S, Fish-2SW1S - Southern Pigs
Problems:
1. dG's culture growth may soon make Fish-2SW1S temporarily impossible.
2. bbp's Fish-3W1N makes Silver1S and 3 possible sites for a N/NW city forever impossible.
Thoughts:
1. I would seriously consider having the worker at Moscow-1S road to Southern Pigs (starting with Moscow-1NW) and not stop till its time for him to scrub the city site.
2. We need to unburden our workers: 1) roading, 2) scrubbing city sites, 3) scrubbing and improving resource tiles, and 4) scrubbing other tiles against

. Our REX vitally requires 1), 2), and 3). But 4) can be done by connecting new health resources. Furthermore, connecting one new health resource replaces scrubbing two tiles in
every single city. So our early REX must focus on acquring new health resources: deer, clams, rice, pigs, (later: bananas, corn).
3. We could build a scout immediately to better scout the nearby northern area. Our workers desperately need to know what to do, based on where we're going to settle up there. The scout would later be useful spying on Paris from Paris-2SE without causing dG to build defenders.
Edit:
4. If we build Fish-2SW1S, then we could build a fort on the hill at Fish-1S1SW and Fish can build galleys that can go from Fish straight to dG.
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