@Duckweed
TGL = 350H
Bureau+Forge+Marble
chop = 30*(1+.5+.25+1) = 82.5H
1 pop whip = 52H+marble = 104H
So it's 3 forest chops + a max OF pop whip to 1-turn TGL... if we time all 6 chops available then we have enough hammers to 2-turn TGL+NE... not a bad investment but it means -3 health... we're going to have to clear 7 fallouts around Moscow = 49 worker turns to avoid unhealthiness. Combined with 24 for chops, that's 73 worker turns !eek!
Alternatively, we can leave some of the forests and do another whip to OF into NE to reduce the workforce required.
Checked the math and we can get TGL done 12 turns after the test I did with Currency>...>Lit>...Machinery...
~8 turns earlier captured cities vs 12 turns TGL - you are correct again, the former is better.
@dingding
Definitely against giving Aesth+Lit to Gandhi... we'd be forced to tech Music right away to avoid losing the GA.
I haven't tried MC>Machinery without Currency yet - usually the capital has spare hammers so I have it build wealth while growing.
I'm pretty certain we won't get trade routes with Gandhi as he's probably behind all the AIs on this big landmass... therefore I think we shouldn't accelerate his teching now in exchange for Pottery+BW.
->No gift to Gandhi
I'm undecided between Currency>MC>Machinery>Construction and MC>Machinery>Construction *(may require IW as well if no copper)
I'm guessing Currency>...>Machinery is probably about as fast as straight to Machinery... maybe 2 turns behind?
Look at the rough math I did in the first part of post, I think TGL can be postponed to start war earlier... war is just so much more profitable and the resources especially.
1) Currency>...>Machinery no gift!
2) 3rd city: silver+deers We've already begun to clean it and the silver will add to total commerce
4th city on marble... there isn't anywhere else that's as easy to setup
3) Do you mean Moscow or really St-Pete? (Capital=Moscow - name is wrong in test game, I need to fix that
)