Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
I find myself confused by much of the discussion
Perhaps thats due to my state of mind
, perhaps the time I've been away from civ3?
Anyway, I'd like to discuss the situation from a different perspective
I wonder if our priority shouldnt be getting more cities first, boost science second.
In the short term this slows science, but we will need to expand some time and the sooner we do it the sooner we can reap the benefits
I'm looking at the game trying to see how best to expand our empire.
I see
1) Aztec - Japan island
the obvious first target for conquering, neither has iron hooked up, both have horses, but only Aztecs have them connected
2) Roman island + ? land to W (beyond Aztecs are sea tiles)
- potential land for us - fertile, has iron, ? shared by another civ, poss 2nd target - needs exploration first
3) India - Portugal (the purple that's not Korea)
- support India in war v Portugal so they take over Portugal
? later take over for ourselves (low distance corruption)
4) Korea - Spain (connects Portugal - India)
- assist Korea take over Spain
5) Maya - Inca (the pink) - Ottomen (connects India - Portugal)
- assist Ottomen to take over Incans +/- Mayans - ? leave Chicken Itza for us.
These are all the islands we can see so far that we can trade lux with pre-Astronomy (some of the coastal trade routes we will need to be very careful with during wars).
6) Egypt - Persia
- support Persia
7) Babylon - Dutch (? connects with Egypt - Persia)
- support Babylon
Thats 14 civs we have met - 17 to go!
Importantly we want to meet and help the other scientifics - Germany, Russia, (I forgot the Greeks and Sumerians - had to look them up), as well as meeting French who appear to have a turbocharger in Paris.
(btw I note Babylonians dont even have Alpha - perhaps we should gift them)
So, the first step - how to get Japan and Aztec's land
As discussed we need to support a war between the 2. I dont think it matters too much which side we take other than logistics may make Aztecs better (since our dromons can deposit swords on forest tile 1NW of capital in 2 moves).
Giving both techs to allow them to be building 2 wonders each (ie SoZ, MoM or GLH, or poss even GLib) means they will not be rebuilding any more units once they expend initial surplus in first 4-6 turns. We need a min of embassy with our ally / 2nd victim - if Japan, this would give valuable info on countryside around capital. In our current fiscal lack 2 embassies may be overkill - 45g for Japan, 33g for Aztec).
We will require an army which will take us over the unit support limit so the shortest possible time from assembling our army to capture of first town the better. Once all 4 captured we can support an extra 20 units if less than size 6 - which I assume they will quickly be starved to.
I would see us landing an attack force from dromons onto a tile adjacent their capital and taking it the following turn. 6 swords would probably do the job, but we cannot afford probables (a failed attempt results in long delay till we could reassemble another force) so I would argue 8 or even 10. Whilst the more swords we have (with 1 dromon for every 2 swords) increases costs, any not required in initial battle are immed avail to take 2nd city (Teotihican?), then ship to Japanese capital. This should hopefully make for a very short actual war.
If Aztecs dont get to build SoZ it may be an option to wait to dow Japan until they build SoZ for us.
Disbanding the 3 warriors so we have no mp guarding our capital means 15 units plus 4 curraghs would be paying 21gpt in costs. Perhaps leaving a warrior in the capital with enough gold to upgrade would be prudent in case a unit gets dropped off on our grass cow - hopefully by then there are not many free units)
Working backwards - to get the max force I described (10 swords and 5 dromons) would take 24 turns from now, landing 25 turns from now, therefore arrange alliance and dow 18 turns from now.
If we go with 8 swords and 4 dromons that would be 6 turns earlier, if risk 6 swords and 3 dromons then we could dow in 6 turns, land in 13.
Of course all this neglects the worker and market. Slaves would do instead of workers - delays further development significantly but able to maintain size 12 with scientists and dont add to unit upkeep costs.
Once strike force built could immed go to infrastructure builds if have gone for larger force, otherwise probably need to keep building replacements for taking subsequent cities.
It would be unwise to have too much gap between fighting Aztecs and fighting Japanese unless we know they are only building wonders, otherwise they will get back up to deity numbers of units.
Perhaps thats due to my state of mind

Anyway, I'd like to discuss the situation from a different perspective
I wonder if our priority shouldnt be getting more cities first, boost science second.
In the short term this slows science, but we will need to expand some time and the sooner we do it the sooner we can reap the benefits
I'm looking at the game trying to see how best to expand our empire.
I see
1) Aztec - Japan island
the obvious first target for conquering, neither has iron hooked up, both have horses, but only Aztecs have them connected
2) Roman island + ? land to W (beyond Aztecs are sea tiles)
- potential land for us - fertile, has iron, ? shared by another civ, poss 2nd target - needs exploration first
3) India - Portugal (the purple that's not Korea)
- support India in war v Portugal so they take over Portugal
? later take over for ourselves (low distance corruption)
4) Korea - Spain (connects Portugal - India)
- assist Korea take over Spain
5) Maya - Inca (the pink) - Ottomen (connects India - Portugal)
- assist Ottomen to take over Incans +/- Mayans - ? leave Chicken Itza for us.
These are all the islands we can see so far that we can trade lux with pre-Astronomy (some of the coastal trade routes we will need to be very careful with during wars).
6) Egypt - Persia
- support Persia
7) Babylon - Dutch (? connects with Egypt - Persia)
- support Babylon
Thats 14 civs we have met - 17 to go!
Importantly we want to meet and help the other scientifics - Germany, Russia, (I forgot the Greeks and Sumerians - had to look them up), as well as meeting French who appear to have a turbocharger in Paris.
(btw I note Babylonians dont even have Alpha - perhaps we should gift them)
So, the first step - how to get Japan and Aztec's land
As discussed we need to support a war between the 2. I dont think it matters too much which side we take other than logistics may make Aztecs better (since our dromons can deposit swords on forest tile 1NW of capital in 2 moves).
Giving both techs to allow them to be building 2 wonders each (ie SoZ, MoM or GLH, or poss even GLib) means they will not be rebuilding any more units once they expend initial surplus in first 4-6 turns. We need a min of embassy with our ally / 2nd victim - if Japan, this would give valuable info on countryside around capital. In our current fiscal lack 2 embassies may be overkill - 45g for Japan, 33g for Aztec).
We will require an army which will take us over the unit support limit so the shortest possible time from assembling our army to capture of first town the better. Once all 4 captured we can support an extra 20 units if less than size 6 - which I assume they will quickly be starved to.
I would see us landing an attack force from dromons onto a tile adjacent their capital and taking it the following turn. 6 swords would probably do the job, but we cannot afford probables (a failed attempt results in long delay till we could reassemble another force) so I would argue 8 or even 10. Whilst the more swords we have (with 1 dromon for every 2 swords) increases costs, any not required in initial battle are immed avail to take 2nd city (Teotihican?), then ship to Japanese capital. This should hopefully make for a very short actual war.
If Aztecs dont get to build SoZ it may be an option to wait to dow Japan until they build SoZ for us.
Disbanding the 3 warriors so we have no mp guarding our capital means 15 units plus 4 curraghs would be paying 21gpt in costs. Perhaps leaving a warrior in the capital with enough gold to upgrade would be prudent in case a unit gets dropped off on our grass cow - hopefully by then there are not many free units)
Working backwards - to get the max force I described (10 swords and 5 dromons) would take 24 turns from now, landing 25 turns from now, therefore arrange alliance and dow 18 turns from now.
If we go with 8 swords and 4 dromons that would be 6 turns earlier, if risk 6 swords and 3 dromons then we could dow in 6 turns, land in 13.
Of course all this neglects the worker and market. Slaves would do instead of workers - delays further development significantly but able to maintain size 12 with scientists and dont add to unit upkeep costs.
Once strike force built could immed go to infrastructure builds if have gone for larger force, otherwise probably need to keep building replacements for taking subsequent cities.
It would be unwise to have too much gap between fighting Aztecs and fighting Japanese unless we know they are only building wonders, otherwise they will get back up to deity numbers of units.