Given that Cathy has only just got writing, so even if she decided to research maths next she would be unlikely to research it in time.
Well, I suppose that I could set up a test game to simulate how long it might take Cathy to research Math. It is certainly going to be a Tech that she has a high chance of going after, since out of all of the techs that she can possibly research next, it is the highest ranked value at "50."
Note that if we are serious about trying to get Math in trade, there is a VERY SIMPLE way of getting Cathy to speed up research: Open Borders with her!
She has The Great Lighthouse and is not using it to its fullest potential.
Borders can always be Closed later.
The probability of Vicki getting it as well is even lower.
Why? This comment I don't understand. Vicky has had access to Writing for a while now. She has a "0" for Alphabet Research, while she weights Math and Monarchy equally. It is very likely that she is chasing after one of these two techs at this stage in the tech tree, giving her a reasonable chance of learning Math.
We can't Re-Open Borders with her yet, so that option is not (currently) on the table.
The possibility of getting a few extra gold from currency (especially when I doubt this tech will pay off) can't make up for this risk, so I think we have to research maths at 100% next.
Correct, the extra Gold will not make up for the risk of the AIs dragging their heels on Mathematics' Research.
However, what the extra Gold WILL do is shorten the time that it would take for us to Research:
Currency -> Math
I actually think that it is reasonable to say that it will take less time to Research:
Currency -> Math
than it will to Research:
Math -> Currency
Why? Well, babybluepants' calculation showed that the bonus Commerce from an earlier Currency would be very similar to the bonus on Research to Currency for knowing Math. To me, that means that either path is equal not counting any bonuses that we get from learning the Techs.
The difference comes into play when you consider that Currency allows us to get lump-sum amounts of Gold amounts and Gold per Turn amounts of Gold, both of which would make Currency -> Math faster ON THIS MAP. On most maps, you won't get so many nice Foreign Intercontinental Trade Routes, so Math -> Currency is generally faster, but here, Currency -> Math will be a more efficient approach.
The discussion, however, needs to about risk. We need to decide how much level of risk we are willing to accept.
(especially when I doubt this tech will pay off)
Of course, there are other factors at play in the discussion, such as an unwillingness to self-tech Currency, that may be influencing the decision.
Why would we want a monument in pigs when we don't have a granary/lighthouse there yet?
The latest test game for Turn 142 (the originally-targeted completion date for The Pyramids) that I shared with you guys has Pig City building: Granary -> Lighthouse -> Monument
I noticed this fact when I set up the test game with Iron City and presented a screenshot demonstrating Iron City's automatic fog-busting upon settling the City. If you look at that screenshot again, it shows Pig City building a Monument.
My local copy of the PPP spreadsheet instead shows: Granary -> Lighthouse -> Warrior
I just wanted to make it clear to everyone that we would NOT be building the Monument in Pig City, despite what the screenshot shows.
The idea is that if there is room for an assumption to exist, then it is probably better to reduce the ambiguity and come out and clarify the possible assumption. That way, we'll all know what is going on and will have sufficient opportunity to argue against any such decision (say, if someone really wanted that Monument, now would be the time to tell me, instead of me feeling that I have to pause play at that future point in the turnset).
So, I would suggest that if anyone wants to push for the Currency -> Math approach (like Mitchum), that they also probably push for ways of stacking the deck in their favour:
1. Pushing to gift Monotheism to Willem (possibly getting Hunting in trade)
AND
2. Pushing to Open Borders with Cathy
AND
3. Pushing to Re-Open Borders with Vicky as soon as we are able to do so
In other words, we'd be aiming to reduce the risk of a somewhat risky approach.
One question would be: would this reduction in risk be sufficient to allieviate our concerns about not getting Math in trade on time?
Another question would be: for those who do not want to self-tech Currency at all, would going "Compass at 0% for a while -> Math only at the last minute" be an acceptable level of risk without doing the 3 points above?
A further question would be: for those who do not want to self-tech Currency at all, would you prefer to implement some or all 3 of the points above, so that a "Compass at 0% for a while -> Math only at the last minute" approach has a greater chance of getting Math in time?
An a final question would be: can we get someone to show the math behind self-teching Currency either paying off or not paying off?