That's actually a mistake in my PPP - WB is 2 turns right now, no whip needed. So ignore the "whip" before the forge.
Okay, yes, that sounds more like what was happening... it would take 2 turns to complete the Work Boat after having learned Metal Casting, but it would also take 2 turns to whip the Forge.
We already have (at least) 1 Unhappy and (at least) 1 Unhealthy person, which means that we lose 3 Food per turn (or more than 3 Food if it's more than 1 Unhealthy + 1 Unhappy--I can't access the game where I am so I can't confirm).
Once we grow to Size 8, we will have yet ANOTHER Unhappy person and ANOTHER Unhealthy person.
That's why we want to whip the Forge on the turn that we will grow to Size 8.
The only way to do so is (if I am correct in remembering that we will grow to Size 8 in 2 turns) is to spend at least 1 turn building the Forge while we are at Size 7.
Also, since we already have Unhappy and Unhealthy people, it doesn't make sense to delay growth to Size 8, in case you were going to suggest such an alternative.
So, since we want to whip right away, that means that we can either put 1 turn of Hammers into the Work Boat and 1 turn into the Forge, or 2 turns into the Forge. It makes more sense to put 2 turns' worth of Hammers into the Forge since it means that we will get bonus Hammers when those Hammers overflow from the 4-pop-whip into the Work Boat, whereas if we spent 1 turn building the Work Boat, we wouldn't get the Forge's bonus Hammers on those exact same Hammers.
The Food "gained" by completing the Work Boat prior to the Forge does not make up for the Food that gets lost in Paris that is caused by delaying the 4-pop-whip of the Forge.
That's why it's okay to delay the Work Boat until after building the Forge. Besides, with Circumnavigation, we will lose 1 less turn in Marble City of not working the Netted Clam, which is already a gain on the ideal Forge -> Work Boat plan.
When are we planning on learning alphabet anyways? It's not actually on the tech path to astronomy...
Well, we will learn Animal Husbandry -> Code of Laws if we're going for Pig City as City #5, which it sounds like is the right plan to follow. Pig City is close (low Maintenance), will have Workers ready for it (as long as we're relatively closely following the latest spreadsheet PPP for Worker actions), will have good growth for getting our Great Scientist, and has a 2nd Food source that doesn't require a 2nd Work Boat.
Code of Laws is not in major danger, I would think:
a) We have built The Oracle relatively early, which means that less AIs will learn Code of Law's Priesthood pre-requisite
AND
b) We were the first player to learn Writing (at least of the AIs that we have met), which means that the AIs probably won't end up being competition for Confucianism
AND
c) If I recall correctly, Judaism has not been founded, which means that if an AI wants to chase after founding a Religion, they'll go after Monotheism before they will think to go after Code of Laws
babybluepants said:
We need Alphabet if we wanna bulb Philosophy, don't we?
After Animal Husbandry -> Code of Laws, if we cannot get Alphabet in trade, we will have a few options, such as Hunting, Alphabet, Math, or even Iron Working, but I think that Alphabet will be the best choice, as it would allow us the chance to get some or all of the others, while still working towards our Philosophy Lightbulb.
I'd agree with Dhoom's reasoning for delaying the Ragnar meet in a different game, but here we're unlikely to really need anything much from him in trade.
Let's give him a best-case scenario of him being able to trade us Iron Working, Math, and Calendar (while for some reason, we can't get some or all of these techs from others). IF we okay with giving him all of Alphabet, Code of Laws, Philosophy, and Compass, we can get all of those techs. Perhaps we'd get a different tech from him in place of one of the others, such as Currency, Construction, or even Horseback Riding (but this last tech only if we have a way of building mounted troops).
If we don't mind the possibility of having to give up 4 "non-cheap" techs in order to get 3 techs (the first tech will HOPEFULLY be suffficient to bribe him into wanting to trade techs with us), then sure, let's meet him now.
At least he will give us Open Borders at Cautious, so if we're going to meet him, we might as well map out his lands.
HOWEVER, if we're just meeting him for the sake of meeting him and DO NOT plan to map out his lands after meeting him, then I'd rather delay contact with him.
So, sure, if we're going to explore his lands, go ahead and explore his lands (and thereby meet him). But, if we don't have time to explore his lands, then my vote would remain with not meeting him.
FURTHER, if we do plan to get Code of Laws and run it, then it's unlikely that any of the AIs will get said Religion. So, if we want to peacefully map out Ragnar's lands, it's best to do so shortly after meeting him, to avoid him Closing Borders with us due to the potential for built-up Religious tensions (he's quite likely the AI that founded Hinduism--a 50-50 chance). Thus, if we don't have time to map out his lands now, then meeting him later would allow us a better chance to map out his lands at that later date, without him Closing Borders before we've completed the job.
So, once again, I say: meet him now if we'll explore his lands, but otherwise, if we don't have the plan to explore his lands with the Work Boat, we'll be better served by delaying contact with him.