If we lost this trieme then our galley should be in a position to pick of the wounded galley.
Do you mean that our Galley would eventually kill the Barb Galley? I ask because our Galley is actually shuttling 2 Confucian Missionaries right now and it is to the west of Paris, so it will be a while before it reaches the eastern edge of our empire where the 2 Barb Galleys are currently located.
Worst case, though, we'll probably:
1. Lose our Trireme
2. Lose Iron City's Netted Clam
3. Hopefully, that will be it, when the Barb Galleys continue to chase Joao's Work Boat.
Also, although we haven't talked about it much, I understood from babybluepants that we would want to build Forges and Barracks. It looks like you're mostly focusing on Barracks.
Are we going to skip buiding Forges in several Cities? I mean, Forges work not only on base-input Hammers from squares worked but also from whipped Hammers. Assuming that they get whipped while using Organized Religion, they won't cost the full amount, eitiher.
Pigs:
T148 grow to size 6. Work mine.
Okay, I will trust your plan, but it seems weird that we're working a Mine instead of a Coast in a City that needs to produce one of our later Great People. I guess you have worked out the timing and found that this approach works out?
Marble:
T148 Grow size 7. Hire 3 scientists, work 1 coast
T149 Hire 4th scientist instead of working coast.
Do I understand things right in thinking that we're hiring the Specialists a bit slowly (i.e. not 4 Specialists on Turn 148) because we need to ensure that another City "beats" this one to generating a Great Person? Or is there some other reason?
Gold:
T147 Work gold, 3 seafood, 1 coast, and hire 3 scientists.
T148 Grow size 9. Hire 5 scientists, work gold+3 seafood
T151 Stop working 2 seafood and hire a scientist
T153 Build Trieme. Starts Barracks. Hire scientist instead of working gold
T156 Generates GP2 100% GS for optics. Work gold, 3 seafood, hire 5 scientists. Work 3 seafood+6 specialists
T167 work 2 seafood+7 specialists
T175 Generates GP6 at 100% for astro
This City is the weirdest one... why spend turns not working Seafood Resources? Doesn't doing so cost us a lot of Food?
For example, on Turn 147, you have us working 1 Coast, but we don't need to work 1 Coast in order to grow to Size 9. Thus, couldn't you hire an extra Scientist right away and then later, when you planned to switch a Seafood to a Scientist, you won't need to do so?
Also, wouldn't it possibly make sense to spend 2 turns growing to Size 10 if we plan to
hire 7 Scientists at one point? Even with 1 Unhealthiness (although Netting the Crab should take care of that), we'd probably save Food compared to "not working" Seafood Resources for a period of time, wouldn't we?
Capital:
T161 Generates GP3. This will be used for engineering.
Am I right in assuming that once we generate a Great Person, we'll focus more on working the Mines? Or do we keep the Specialists hired simply because they give us a reasonably-high amount of Flasks?
As the result of this battle would have a significan effect on our plans I would like to make this move before planning further.
If we can earn 3 Experience Points from a win, it's fine by me if you want to try to attack the Barb Galley.
If we can't get 3 Experience Points, it might be better to just Heal in place, see if we get attacked, and if not, then consider sacrificing our Netted Clam by sending the Trireme to the west (to avoid being attacked by 2 Barb Galleys on the same turn). Then, Joao's Work Boat could still have a chance to lure the Barb Galleys away, but if not, we could probably fight them one-at-a-time when they chase us to the west. Presumably, we'd only lose the Netted Clam.
Currency-Machinery-Civil Service
So, we're not going to research Compass? Are we going to hope that a second AI Researches it and thus see if we can get it in trade from Willem?
Also, should we consider keeping our options open for possibly Lightbulbing Machinery? Hmmm, it looks like you have earmarked the capital's Great Person for Engineering. Fine by me, if you think that we'll be able to research the needed techs (Compass and Machinery) on time.
I guess that we're relying on getting Calendar in trade, right? Or can we get by if we have to self-tech it, too?