BornInCantaloup
Agent of Chaos
Hi !
The plan looks good to me.
Regarding the scouting workboat, sending it to the south where are the large landmasses would make sense.
However, we shouldn't delay the scouting of the immediate surroundings. When would we have other scouting ships ? I figure it could take a while.
So I think we should invest a few turns checking the really nearby (and tiny) islands for seafood. For that matter, the western island is a contender since :
- it already has 1 clam ;
- it has an unforested hill in its first ring that would have been in the capital's BFC if we didn't move. There is a real possibility copper is on that hill.
Exploring further south once we have spotted a first city spot.
@ Duckweed :
If Bronze Working reveals copper around Paris... the settler will be built faster, which could mess with your timings. From T44 to T60 a copper mine would add 32 hammers.
I'm not sure what the real implications are.
Maybe we should swap some tiles to maximize commerce.
Or start the settler at size 4.
The plan looks good to me.
Regarding the scouting workboat, sending it to the south where are the large landmasses would make sense.
However, we shouldn't delay the scouting of the immediate surroundings. When would we have other scouting ships ? I figure it could take a while.
So I think we should invest a few turns checking the really nearby (and tiny) islands for seafood. For that matter, the western island is a contender since :
- it already has 1 clam ;
- it has an unforested hill in its first ring that would have been in the capital's BFC if we didn't move. There is a real possibility copper is on that hill.
Exploring further south once we have spotted a first city spot.
@ Duckweed :
If Bronze Working reveals copper around Paris... the settler will be built faster, which could mess with your timings. From T44 to T60 a copper mine would add 32 hammers.
I'm not sure what the real implications are.
Maybe we should swap some tiles to maximize commerce.
Or start the settler at size 4.