Swede. I would put a couple of turns of research into mystisism and move the workboat to scout the stone spot to see if there is any seafood.
If yes then settling spot choice is easier I feel.
or is anyone having thoughts of settling on copper and axe rushing?
I agree that the stone spot would be very interesting if there is some seafood. Less interesting if not. I think the mapmaker is rather evil to give us copper that requires ironworking to use, unless we settle directly on it. Settling on the copper makes for a pretty lousy city, though.
Mysticism makes sense esp if we anticipate a run at the Oracle. AH is rather useless right now, even if it revealed a horse to aid settling decision, we're still not ready to use horses for anything useful.
Axe rush seems problematic because (1) amphibous axe attack is hardly a true "rush", and (2) we don't yet know where we would rush
to.
I think your original plan of mace/cat is still best, but we should definitely keep our eyes out for any opportunity for advantage that might arise. If we can support the stone site with seafood, that should be city2. By the time we're ready for city3, we should have a better idea of whether settling on the copper or somewhere else gives the best outcome.
I think
Narri was going to be slotted at #4 turnset, so lets say he's up. I haven't heard from
TSM since he was gone for last week... lets say he's on deck.
Vra... he's on deck after that.
But basically, I'd suggest that whichever of those three is ready to go first can take the next set. (And if none of them report in before Friday, we go back to the top of the roster).
BTW--- next player should put a sign on map on the forest that there is only 1t chop left. I forgot to do so.