Okay, thanks for clarifying, neilmeister.
So, technically, after 4 turns of Anarchy, we could switch Religions, but then we'd only get 1, maybe 2 turns of Anarchy... so it's probably better to wait the full 5 turns and get another 3 or 4 turns out of revolting Civics.
As for Galleon Chaining, have you tried "Ctrl + 1" when a Galleon is selected and then pressing "1" later at any time to activate said Galleon? You can do so for up to 10 numbers (1 through 9 plus 0). This approach lets you quickly reactivate a boat after you have finished moving it. It can even be a time saver to:
a) select a Galleon
b) press Ctrl + 1
c) move the Galleon
d) press 1
and then repeat the same process for every Galleon... but it might not be... it depends upon whether or not the next Galleon in the chain becomes active after loading the units.
Also, when you move one unit from one Galleon to another, you can shift-click on all 3 units and then press the Load icon or press the "L" key, if I recall correctly. The units should all load as a group, which should save a ton of clicking time if you were otherwise loading the land units individually from Galleon to Galleon.
As long as you haven't Skipped the turn of the Galleon that you are moving units into, from what I recall, it SHOULD automatically become activated when you load it with units, which could negate the need to constantly renumber every boat, but perhaps just have the first boat in each chain numbered.